43 of 57 people found the following review helpful
Fine, as long as you color within the lines
, November 8, 2012
This review is from: Assassin's Creed III (Video Game)
Assassin's Creed III is the single worst AAA game I've ever purchased. The graphics are phenomenal aside from some minor shadow and texture quirks. The controls are good and generally responsive; occasionally Connor/Desmond will try to do something unintended due to the parkour trigger handling obstacles automatically. The story is flat out boring inside the Animus and only slightly more interesting outside of it. Luckily story and graphics are two of the least important parts of a fun game. Unfortunately, fun is something ACIII lacks.
What really killed the game for me was the absolute piss-poor game design choices made by the development team. Missions are pass or fail based on very black and white rules. A good example would be an early mission where you have to sneak into a stronghold and spy without being caught. If you are caught, the mission restarts at the beginning ignoring any progress you have made. Once you understand how the developers meant for you to complete the mission, it becomes very easy. A better and more logical approach would be to either loosen the rules on the mission and let users complete it in their own way or add some freaking checkpoints.
Another problem with the game is the sheer stupidity of being a one man murder machine. Last I checked, assassins were ninja-like killers who only fought face to face when they absolutely had to. When I completed my play-through I had nearly 800 kills, most obtained from fights. I don't think anyone could finish this game with less than 100 kills even if they wanted to; if they could, it would probably be a very frustrating play-through. This leads to the real problem with a game that has the word "assassin" in the title.
Ubisoft seems to have given up on stealth completely, replacing it with a mediocre "you attack, then I attack" combat focus. Enemies still attack one at a time with a random 2 man scripted attack thrown in to make you feel cool. Combat retains the same tried and true counter system as other games, though I think it requires less buttons (been a while since I played ACII). In some areas enemies re-spawn infinitely. so you can easily go on for an hour fighting, if you so desire.
Another problem with the minimal stealth system that is present is that once you get your wanted level up to 3, it's damn near impossible to go anywhere without the entire city being alerted. You can't talk to the town criers until the alarm goes away; if you are just hiding in a hay bale the second you step out, the morons are on you again. Sure, you can run around pulling down wanted posters, but those seem to be few and far between; either that or they are not marked well.
The one true redeeming quality as far as the ACIII gameplay is concerned are the awesome naval battles. Ubisoft could make an entire game based on the naval battles. Nothing is more satisfying than making ships explode with a well placed volley of cannon-ball fire. I have never seen naval warfare executed this well and I hope Ubisoft takes this ball and runs with it.
Overall, fans of the series will cream themselves playing this game. I really wanted to like ACIII because the time period is freaking awesome, but the design problems kept my frustration high. I give this game a ** instead of * for the awesome naval moments. Everything else is mostly forgettable. Anyone that thought the other games were just OK (like me) should avoid this poorly designed, pretty, mess of a game and check out Dishonored instead.
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