Customer Review

106 of 135 people found the following review helpful
5.0 out of 5 stars Feels like going back in time, June 20, 2011
= Fun:5.0 out of 5 stars 
This review is from: The Legend of Zelda: Ocarina of Time 3D (Video Game)
I have played the original and every iteration after. This version is truely unique. It's not the stunning remastered graphics, because on the gamecube they changed textures and that did little to change much. It's not the easier to manage control scheme, because the game has spaned 3 consoles before this with 2 control schemes (c-stick ocarina was NOT fun). It's the feeling of the game that's really new. I've played before, hundreds of times, and this is game feels like the first.

You can tell that those who worked on this have played as much as any other player who's had it since the beginning. From the big changes (like switching from a boomerang puzzle to a bomb puzzle in the Gohma larva room), to the ever so slight (like moving the grated north wall of the first basement room over 1 foot, so you can't collect the skulltula token while jump slashing off the edge and thus have to regular jump)(or like how all the logs on the top floor are all the same length instead of being different). Some glitches are fixed (like the Humping Skulltula in the plateform room), and overall the game plays exactly like it used to.

I am extremely pleased with this game, and I couldn't have been happier that they took the time to actually look into every detail regardless of how small. The years of waiting where worth it.

The legend has been reborn, and that legend is The Legend of Zelda: Ocarina of Time.
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Comments

Tracked by 3 customers

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Showing 1-5 of 5 posts in this discussion
Initial post: Jun 20, 2011 7:48:00 PM PDT
Last edited by the author on Jun 20, 2011 7:48:51 PM PDT
Rembrandt says:
Haha, I remember the different log lengths...if you jumped off two of them, you wouldn't land properly on the web, necessitating a climb all the way back up...

In reply to an earlier post on Jun 24, 2011 5:13:33 AM PDT
J. Frank says:
As annoying as that was though, I kind of liked the fact that the logs were different lengths. It made you examine the area more thoroughly and it sort of prepared you to have to be on top of your game...

In reply to an earlier post on Jun 24, 2011 9:11:40 AM PDT
Rebecca Neal says:
yeah, I was a little disappointed at how easy it was. Then realized they didn't want to discourage new players who wouldn't have noticed the difference and would have rage quite. so I just went to the 'right log'(or what USED TO be the right log) and jumped off. You feel 100% better once you check out Impa's house though, my friend's where extremely annoyed by my nerding out.

Posted on Nov 7, 2011 8:49:37 AM PST
David Frost says:
"(like switching from a boomerang puzzle to a bomb puzzle in the Gohma larva room)"

er what

In reply to an earlier post on Nov 7, 2011 9:28:36 AM PST
Rebecca Neal says:
It was required to use the boomerang in the Gohma larvae room in The Great Deku tree to acquire the Gold Skulltula token in the hidden room. Now you simply need the bombs. It allows the player to go back and complete the Great Deku Tree sooner in game rather than between Lord Jabu Jabu and entering the temple of time (which is why that token is often forgotten).
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