Automotive Holiday Deals Shop Men's Athletic Shoes Learn more nav_sap_SWP_6M_fly_beacon Black Friday egg_2015 All-New Amazon Fire TV Beauty Deals Gifts for Her Find the Best Purina Pro Plan for Your Pet Amazon Gift Card Offer cm15 cm15 cm15 $30 Off Amazon Echo $30 Off Fire HD 6 Kindle Cyber Monday Deals Entertainment Collectibles Outdoor Deals on DOTD
Customer Review

21 of 28 people found the following review helpful
2.0 out of 5 stars Not as strategic as advertised, December 20, 2011
= Durability:5.0 out of 5 stars  = Fun:2.0 out of 5 stars  = Educational:2.0 out of 5 stars 
This review is from: Quarriors Dice Building Game (Toy)
This line in the description caused me to write this review.

"...will appeal to both the casual gamer and the intense strategy gamer"

I can't see how this game appeals to intense strategy gamers. The game has a double luck element to it (random draw and random rolls), and the best strategy is almost always to roll 8-9 money and buy the dragon.

I have no problem with a fast, light game that is more about getting lucky than anything else, but they shouldn't advertise it as anything else. There is very minimal strategy, very few real options for deckbuilding, and the game ends before you can really build much of a "deck". Out of my games, mostly 4 player, the first person to buy the biggest creature on the board has won all but once.

Don't get me wrong, this game is great if you don't like how much strategy there is in Dominion (or even Ascension), but don't buy it expecting strategic depth.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

[Add comment]
Post a comment
To insert a product link use the format: [[ASIN:ASIN product-title]] (What's this?)
Amazon will display this name with all your submissions, including reviews and discussion posts. (Learn more)
This badge will be assigned to you and will appear along with your name.
There was an error. Please try again.
Please see the full guidelines here.

Official Comment

As a representative of this product you can post one Official Comment on this review. It will appear immediately below the review wherever it is displayed.   Learn more
The following name and badge will be shown with this comment:
 (edit name)
After clicking the Post button you will be asked to create your public name, which will be shown with all your contributions.

Is this your product?

If you are the author, artist, manufacturer or an official representative of this product, you can post an Official Comment on this review. It will appear immediately below the review wherever it is displayed.  Learn more
Otherwise, you can still post a regular comment on this review.

Is this your product?

If you are the author, artist, manufacturer or an official representative of this product, you can post an Official Comment on this review. It will appear immediately below the review wherever it is displayed.   Learn more
System timed out

We were unable to verify whether you represent the product. Please try again later, or retry now. Otherwise you can post a regular comment.

Since you previously posted an Official Comment, this comment will appear in the comment section below. You also have the option to edit your Official Comment.   Learn more
The maximum number of Official Comments have been posted. This comment will appear in the comment section below.   Learn more
Prompts for sign-in


Sort: Oldest first | Newest first
Showing 1-9 of 9 posts in this discussion
Initial post: Jan 4, 2012 7:07:50 PM PST
P. Artl says:
I played a demo of this with my brother and a couple friends at Gencon when it just came out, and I can tell you that all of us would 100% agree with what you are thinking. The game has literally zero strategy of any randomly pick out dice, randomly roll them, and then buy the biggest thing you can with what you rolled. There is zero thought process. Then for your monster to attack you have to randomly roll its attack side, and the combat between monsters again involves zero thought. Is attack > defense? Dead.

None of this would have bothered me if it wasn't advertised with huge posters everywhere saying how it's some heavy strategy game. Taking a shower involves more strategy than this game.

Posted on Jan 7, 2012 11:45:55 PM PST
Shilom says:
I have to disagree. There is a lot of strategy involved as far as thinking ahead; to you use Quid to buy or summon Monsters; take out other people's Monsters (keeping them from gaining Glory and winning the game) or focus earlier on buying up better Monsters to focus later on summoning said better Monsters. Strategy definitly plays a huge part of it, but the random shuffle and roll adds a lot of high replayability to game as well.

In reply to an earlier post on Jan 8, 2012 10:32:59 AM PST
It is almost always best to summon all your monsters, then buy the most expensive monster you can. Mid/late game its not worth summoning the starting brown monsters, but the winning strategy is just about always to get the largest monsters you can, then summon them. Without big monsters, you can't score, which means you can't trim your deck, and there are very few cards that let you increase how much quid you get per turn, so you can't really go with a "big money" strategy. You may feel the random shuffle and roll adds replayability, but to me those two things are the precise reason this game is high on luck and low on strategy. Two chances to get lucky/unlucky every turn.

In reply to an earlier post on Jan 17, 2012 10:46:05 AM PST
The expansion adds rules that increase gameplay time and don't allow people to maintain power with big Quid purchases. (i.e. You must cull creatures that score!)

In reply to an earlier post on Jan 17, 2012 10:55:49 AM PST
You can also just play with this rules variant using the base game. I don't know why they didn't just include it in the original rules, since the designer said they used that version of the rules for a long time in the pre-release testing. I agree that this rule change makes the game a bit better, but it doesn't change my overall opinion about the double-randomness.

In reply to an earlier post on Feb 16, 2012 8:07:39 PM PST
David says:
I totally agree with this review. This game is so overhyped.

Posted on Jul 11, 2012 11:17:22 PM PDT
Kevin Meares says:
There is an element of strategy i"d say (having played it at a recent convention the company rep relied more on spells then on creature summons and it worked well for him) but yes its more luck then anything. I find it surprising they hype the strategy element since the guy commented that it is heavily based on luck of the roll/draw. I'd say its a good game for something relatively simple and a great deal of fun but yeah its not heavy strategy.

Posted on Aug 19, 2012 9:25:01 PM PDT
I think 2 stars is radically harsh considering that your only objection is interpretation of the advertising copy.

With that being said, your description of the game is mostly accurate: Because of the double randomness, the impact of strategy is muted. However, it is not negated. There are strong builds featuring combinations of lower-cost dice that can negate the "buy big" strategy. There are also builds that will greatly increase your odds of scoring the big buys.

Because of the strong random element in the game, the objectively "best" strategy won't always succeed. However, if you're finding that the game is too random for your tastes it is very, very easy to fix that: Simply increase the score required to win your match.

In reply to an earlier post on Aug 20, 2012 7:21:21 AM PDT
A game that I don't want to play again is one that, to me, is worth only 2 stars. I enjoy games based more in strategy than luck, so I don't enjoy this game. There are a few variants that seek to reduce the randomness, but they aren't included in the rulebook, and none of them take the game to a point where I want to play it.
‹ Previous 1 Next ›

Review Details



Location: Ann Arbor, MI

Top Reviewer Ranking: 2,376,137