6 of 7 people found the following review helpful
Sets a new bar height for action games,
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This review is from: Kinect Sensor with Kinect Adventures! (Accessory)
If you're considering the Kinect, please read various reviews about its requirements. Obviously, many reviewers haven't and have been disappointed as a result. Ideally ou will need 6-8 feet of distance from your Kinect and TV. The space will need to be clear (to not confuse the detectors), room adequately lit (for the detectors to recognize you), and clothing preferably body hugging (so that each extremity can be recognized). The Kinect detector unit should be from 2-6 feet from the floor.
If these requirements are satisfied, you will find the system very easy to set up. The Kinect game senses whether or not your software requires upgrading and automaically does so if not. Took 2 minutes. Then the system scans your play space, analyzes the audio background, and detects the players. You pick your avatar and your measurements are stored. That's all there is to it.
During game play, the instructions were very clear, so it was easy to jump right in. The main advantage of the Kinect over the Wii or Playstation is the ability to detect movement of the body, head, and ALL extremities. This requires the player to be much more active than other motion detection games. Of course, if you're in a wheelchair or infirm, the Kinect games are not for you, and the Wii may be a better choice. I'm 67 and had no trouble. In fact, I can readily see that the Kinect games will provide a decent workout while having fun. Certainly better than just exercising your thumbs on a controller.
I didn't detect much lag time in the detection of my movements during game play, allowing rapid movements of my screen character to perform game elements. The only "lags" were purposeful ones during sign-in and game selections in order to make sure you were actually making those selections. There is excellent visual feedback (as well as on screen reminders) if you get out of the optimal detection zone during the excitement of game play.
Overall I think Microsoft has a winner with this one. It will be interesting to see where talented game designers can take this new type of game player input.