25 of 31 people found the following review helpful
Layton and Luke on 3DS looks amazing, but controls are less than ideal,
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This review is from: Professor Layton and The Miracle Mask - Nintendo 3DS (Video Game)
This is the first Professor Layton game that is exclusively for the 3DS, and it looks amazing. The 3DS upper screen has about twice the pixels of the DS and DSi, resulting in sharp vibrant graphics, and noticeably better text as well. The 3D effects are also well done.
The graphics, cut scenes, voice acting and music are all first-rate, as we have come to expect from Professor Layton games.
I'm about 20 puzzles in and having a great time, except one complaint concerning the controls.
With older Layton games, you would touch the stylus on objects and people on the lower screen to interact with them. Now, the people and street scenes are shown on the upper screen, and the lower screen shows a grey rectangle where you have to DRAG the stylus around to move a pointer or magnifying glass on the upper screen.
So on every street scene you encounter, to look for coins and secret puzzles, you have to DRAG the stylus all over the grey rectangle on the lower screen. This is tedious and I fear could damage the lower touch screen over time.
It would have been much better to use the analog stick to move the cursor around the upper screen. Or at least the option to do so would have been nice.
So far I have encountered two puzzles that also require the stylus, but would have been MUCH better with the analog stick instead.
For example, in one puzzle you have to pursue someone thru the streets on horseback, frequently avoiding obstacles and taking the correct fork in the road. With the stylus this is sketchy, but the analog stick would have been perfect.
Another puzzle shows a 3D corn-on-the-cob with kernels missing, forming a maze on the surface of the cob. You have to guide one ladybug thru the maze to locate her friend. This looks very cool in 3D and requires the stylus for direction control. Again, the analog stick would have been MUCH better for this.
Those are my only complaints, in all other respects the game is great and the hi-res screens and 3D effects really make this Professor Layton game stand out!
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Showing 1-10 of 10 posts in this discussion
Initial post: Oct 30, 2012 9:29:42 PM PDT
How is dragging all over the screen more tedious than tapping everywhere? Also, it will not damage the lower screen, as this is a lot less intense than swiping like crazy in a game like Kid Icarus.
In reply to an earlier post on Oct 31, 2012 6:26:21 AM PDT
You have to drag the stylus all over the place, AND ALSO TAP with this new
game. It's definitely more tedious and time-consuming than previous Layton
games. When you actually play the game, you'll see what I'm talking about.
I have played all 5 of the Layton games, so I do have some background here.
And who says that Kid Icarus won't damage the screen? Some people press the
stylus harder than others, sometimes there is dust or grit on the touch screen,
so damage is possible after many hours of pressing and dragging.
In reply to an earlier post on Nov 5, 2012 12:26:35 AM PST
I don't care for the new control scheme either. i like the controls on the older professor layton ds games.
as the old saying goes: if it ain't broken don't fix it.
In reply to an earlier post on Nov 5, 2012 4:06:14 PM PST
I have played it (close to finishing it now) and previous games. You slide and only tap when the icon changes color. Old games you went tap, tap, tap, tap, tap, etc.
Not really a big difference either way. And it will not damage your screen unless you are really violent with it. My point about Kid Icarus is that people play games that are a lot more stylus based than this without issues.
In reply to an earlier post on Nov 5, 2012 8:40:22 PM PST
I have finished the game, it took me about 18 hours. Nice ending, a bit predictable though. The teaser at the end for the next Layton game looks cool, I can't wait!
About half way into the game you enter some underground ruins, and you remain there for a long time (almost too long). Here, the programmers have wisely decided to use the Circle Pad controller, instead of the stylus. Why they didn't support the Circle Pad in the rest of the game is a mystery. It would have been better than drag & tap!
The lower touch screen is covered in a thin PLASTIC membrane, which can be damaged if scraped long enough and hard enough. Brian you may be a gentle gamer, but some people press harder. This was never an issue with the previous 4 Layton games, that is my point. I was planning on selling my 3DS in 'Like New' condition so I could upgrade to the 3DS XL. I will have to carefully inspect the lower screen, because all that stylus dragging might have degraded my 3DS to 'Very Good' condition instead...
Posted on Nov 13, 2012 10:55:48 AM PST
M. Richardson says:
Now, see, while I was also iffy about the control change at first (like most people, I don't like change), I've found it to be a huge improvement. No more constant tap-tap-tapping every time you move back into an old area on the off-chance that there might be new hint coins. Now you can tell, for a fact, if there are any hint coins in the area with some painless dragging.
Posted on Nov 18, 2012 1:38:33 AM PST
I have played all the Layton games and I have to agree with the commenters who say that the dragging is better than the continuous tapping that is required in the previous games. With the new format in this game, you can drag your stylus lightly over the screen and as you do so the cues tell you exactly where to tap to uncover hit coins and other items. Unless you are pressing down unnecessarily hard while you are dragging your stylus, I don't see how it could be damaging to your screen. I very much prefer this new format.
In reply to an earlier post on Nov 19, 2012 8:08:06 PM PST
Kiba Rater says:
Use a screen protector. I put one on for Kid Icarus specifically and saved my bottom screen.
In reply to an earlier post on Nov 20, 2012 11:31:25 PM PST
Kiba, that's a good idea. I have experienced a loss of sensitivity when using screen protectors in the past, maybe I should give it another try.
In reply to an earlier post on Nov 20, 2012 11:34:05 PM PST
Sammy and M. Richardson, I got used to the new dragging controls too, but you must admit that the old way was faster and more precise
and less wear and tear on the touch screen...
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