698 of 846 people found the following review helpful
Big step backwards
, November 13, 2010
This review is from: StarCraft II: Wings of Liberty (Video Game)
The original gameboy was released by nintendo in 1989. On the side was a little port for what was called a link cable. This cable allowed me to hook my gameboy up with my friend's gameboy without issue. Let me rephrase: In 1991 I could link two primitive gameboys together and play a game with my friend.
In the mid 1990's I experienced my first time with LAN. I played Myth: TFL by Bungie and the Marathon trilogy with my friends. It was all so simple.
In 1998, the original Starcraft was released. In what could be considered the pinnacle of LAN party potential, millions of hours have been spent in basements, playing this game the entire night through without a single connection issue.
In 2002 microsoft released the original xbox. Countless nights were spent with friends playing Halo over LAN without fail.
By now the standard had been set.
In 2010 Blizzard released Starcraft 2...No more LAN. No more dependable, secluded nights playing on the local internet with your buddies. No, now everyone has to log in and go through their security checkpoint to play someone their computer is connected to directly. B.net down? Tough luck. Internet connection issues? Oh well. It's not like the capability to do this has been available in games for around for two decades now.
Let me rephrase: 20 years after I could connect two gameboys together to play pokemon, my friends can't connect their two decked out gaming computers together to play the biggest game in e-sports.
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