14 of 22 people found the following review helpful
"MORE" instead of "NEW",
This review is from: Tekken Tag Tournament 2 Xbox 360 (Video Game)
Harada and company took the "kitchen sink" approach to Tekken (like they always do), opting to take EVERYTHING from the previous games and cram it into a new package with more stuff.
While this may sound like a good thing, after nearly 20 years of Tekken this approach is starting to become stale.
TTT2 is undoubtedly Tekken from its head to toe. This is a blessing and a curse. For Tekken-philes, this game is a godsend, filled with familiar characters, modes, and game mechanics. However, for anyone looking for a revolutionized NEW Tekken, you will be disappointed. This game feels like Tekken 6. Which sorta felt like Tekken 5 DR. Which sorta felt like Tekken 5. Which sorta...you get the picture.
Tag assault and Snoop Lion do little to hide the fact that this engine has been around the block a few times.
What about all those extra FREE DLC characters? Yeah, they're nice. But, they aren't particularly breathtaking, since many of them either share moves with other characters or simply reuse old animations from old Tekken games. It's great to have a massive roster...but, when almost all of those characters are either pseudo-clones or simply ported straight from Tekken 6 with little tweaks, this feat becomes slightly less impressive.
The online so far works really well. There's lots of content here for people who are interested in fooling around with meaningless stuff. It's a little frustrating to see more fleshed out endings for a ditz like Xiaoyu and her idiot buddies than for Jun and Kazuya. We've all waited 15 years for these two to reunite. Throw us a bone, Namco. But, I digress.
If you love Tekken 6, you'll love TTT2. If Tekken 6 didn't jive well with you, don't expect TTT2 to win you over. It's more of the same...with MORE.
But, as a long time Tekken player, who remembers playing Tekken 1 in the arcades...I simply wanted NEW, not MORE.
BTW, this game requires an ONLINE PASS. So be forewarned if that's an important issue to you.
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Showing 1-6 of 6 posts in this discussion
Initial post: Sep 15, 2012 12:10:04 AM PDT
Dane A. says:
I agree about the Jin/Jun endings. Namco has always been incredibly lazy with these (Prototype Jack and I think Jack2 sitting and looking at the sun in TTT... wtf).
Posted on Sep 23, 2012 8:22:22 AM PDT
Victor Davis says:
I don't know what you expect when you buy TEKKEN. TEKKEN maybe? The best fighting system in the video game industry gets improved and tweeked, but you were expecting NEW? So they were going to reinvent the wheel to please who? I guess if you want something NEW and DIFFERENT from a game sequel then you should have thought to buy a different game. Consider the fact TEKKEN TAG 2 is actually a sequel to TEKKEN TAG and not TEKKEN 6. If you look at it that way, they gave you exactly what you wanted.
Posted on Oct 1, 2012 11:50:42 PM PDT
Thank you for your input. I was considering buying, but if it's like Tekken 6, I will save my money. I traded that game to Gamestop after I finished the frustrating campaign that wanted to be a beat 'em-up. I expected more from Namco, since I love their characters, but if the gameplay experience is lackluster, it will only ruin my experience. I do like the idea of having free DLC characters. Maybe I'll rent it in Redbox.
In reply to an earlier post on Oct 4, 2012 5:12:21 PM PDT
"I guess if you want something NEW and DIFFERENT from a game sequel then you should have thought to buy a different game."
Umm, no. Anytime you pay 60 dollars for a game, the experience should be NEW and DIFFERENT, regardless of if it's a sequel or a brand new series. Otherwsie, what's the point of making the sequel in the first place? If they just release the similar game over and over again with minor tweaks, then don't call it a sequel...and, definitely don't ask for 60 dollars at launch.
Posted on Oct 14, 2012 12:08:02 PM PDT
Last edited by the author on Oct 14, 2012 12:59:30 PM PDT
You say you want new, and not more. If you're expecting an addition to the roster of characters already available, then expect to be disappointed in some respects. The Tekken Tag series is designed to be a dream match fighting game (dream match, being games within a fighting series that don't follow the main story arc, but bring back characters from preceding games that may no longer be in the current story roster, due to the character's death in the main story. This is fairly common if you also follow the King of Fighter Series, another game that also provides dream match rosters for the same reasons). Dream matches are not supposed to have endings in relationship to the main story, but I would say that these endings were much more creative than its predecessor (that being the original Tekken Tag).
Now, lets consider the changes made to the game since Tekken 6. I would compare Tekken Tag 2 to the original Tekken Tag, since that's a more accurate comparison, but because you claim there was nothing new about Tekken Tag 2 in comparison to Tekken 6, I will provide a comparison of those two games to prove my counterargument.
Tekken 6 introduced some new characters and one of the biggest character rosters in Tekken history (that is, until Tekken Tag 2 was made). Compared to Tekken 5, the only addition to the fight system were rage (when your character's health is low enough, you get an added damage boost) and stages with destructible walls and floors. Also, returning characters got new or adjusted moves for the sake of balance. If you liked the added campaign mode, great, but that has little relevance to the game's actual fight system.
Compared to Tekken 6, Tekken Tag 2 introduces a tag system (obviously). Also, if you dislike the tag system for any reason, you're free to also play with single characters, as some of you may have loved in Tekken 6. Tekken Tag 2 now has the biggest roster in Tekken history. As stated previously, characters that would never make a return to the main story get to within the Tekken Tag series, as is the purpose of dream match games. With respect to the environment, there are now walls that opponents may fall over or through, leading you into a new area to continue your fight. The characters also got some new moves for the sake of balance. The tag system has a bunch of new features to it, such as the Tag Crash, Tag Throws, Tag Assaults, and Tag Combos.
The Tag Crash was created to switch your fighters following a combo in order to grant your retreating fighter a chance to recover while quickly getting your other fighter on the field (note that this does come at the cost of your rage, if active, and the red bar of health that recovers overtime when a fighter is not on the field). Tag throws allow you to perform a grab on your opponent and switch your character simultaneously. It also depletes your opponent's red bar of health. Tag Assaults allow you to perform combos with BOTH of your fighters on the field at the same time. These are executed when you perform a bound attack and press tag at the same time. Tag Combos are performed by switching out your character after launching your opponent into the air, and attacking with the newly tagged in character. This also depletes your opponent's red bar of health. You can also combo a Tag Combo into a Tag Assault to dish out even more damage. Tag combos were also available in the Original Tekken Tag, but again, we are comparing Tekken Tag 2 to Tekken 6 for the sake of this argument. Regardless, you can see that there are still quite a number of changes since the Tekken Tag as well.
Overall, I feel that your assessment of Tekken Tag 2 is rather undercooked, simply because aside from the MORE that Tekken Tag 2 has provided, there are many NEW changes to the game's fight system, most of which are recognizable to the experts or hardcore fans of Tekken. In any case, this game is a treat for the pros of Tekken, simply because there is a lot of new additions to the fight system that will definitely make professional tournaments extremely entertaining to watch. For people that simply wish to play it casually, if you enjoyed the last Tekken games, then you'll definitely come to love this one. Cumulatively, it's a must have for those who truly love the Tekken series.
In reply to an earlier post on Oct 14, 2012 1:32:49 PM PDT
"Anytime you pay 60 dollars for a game, the experience should be NEW and DIFFERENT, regardless of if it's a sequel or a brand new series. Otherwsie, what's the point of making the sequel in the first place? If they just release the similar game over and over again with minor tweaks, then don't call it a sequel...and, definitely don't ask for 60 dollars at launch."
Right, because everything about a sequel is different and new. None of the SAME weapons or characters, none of the SAME gameplay, none of the SAME features. In fact, every Call of Duty, Sonic the Hedgehog, Assassin's Creed, whatever the game with its own running series may be, was completely different from the last. Wrong. Every sequel comes with something repetitious about it. Victor's right. If you wanted something new and ESPECIALLY something different, then you probably should of considered getting a different game.
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