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23 of 30 people found the following review helpful:
5.0 out of 5 stars This Is For All Ghostbusters Fans Everywhere!!
Finally, after years of being a fan and waiting for another possible movie, all I wanted was another Ghostbusters experience to bring me right back to my childhood.

And did they ever deliver!!!

This game is everything any fan has ever wanted out of the Ghostbusters franchise!!

In the beginning of the game, as you go through the...
Published 8 months ago by Daniel Wolf

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1 of 1 people found the following review helpful:
3.0 out of 5 stars An OK game. Can be boring
For anyone who is a hardcore fan of the Ghostbusters, you don't need a review; just buy the game. You'll enjoy it regardless of any faults it may or may not have.

For everyone else, approach this one with some caution.

I've found the game play can be tedious and boring at times. Load time is kind of slow when you have to reload a checkpoint. And...
Published 3 months ago by Stephen Lerch

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23 of 30 people found the following review helpful:
5.0 out of 5 stars This Is For All Ghostbusters Fans Everywhere!!, June 16, 2009
By Daniel Wolf (Cleveland, OH) - See all my reviews
(REAL NAME)   
Fun:5.0 out of 5 stars 
Finally, after years of being a fan and waiting for another possible movie, all I wanted was another Ghostbusters experience to bring me right back to my childhood.

And did they ever deliver!!!

This game is everything any fan has ever wanted out of the Ghostbusters franchise!!

In the beginning of the game, as you go through the tutorial, the moment you pull the trigger to use the proton pack for the first time, it sends shivers down your spine and you find yourself just running around shooting at inanimate objects because the thrill of actually using the proton pack is amazing!!

The game has a wonderful story line of you being the new rookie joining the Ghostbusters, and you get to be the guinea-pig to test out their newest upgrades and modifications to the proton pack.

There are many different locations in the game including: the Ghostbusters HQ (which you can explore!), the Sedgwick Hotel and Central Park to name a few.

The voice acting is dead on! You really get the sense that all the original actors really started feeling the Ghostbusters-vibe again, because their performances are magnificent! You really feel like you ARE the newest member of the Ghostbusters! Also, there is constant banter between all the member of the Ghostbusters throughout the missions, and it gives a great sense of realism throughout! Some of their banter is pretty funny too.

Gameplay is excellent. The control scheme is laid out well on the 360 controller, and movement is fluid and smooth. There where a couple of times that I got stuck on something really dumb, like a table, but I just busted out my proton blaster and blew it up to get it out of my way!

In closing, without giving away too much detail about the story, it does take places a couple years after the Ghostbusters 2 movie and continues the path of figuring out more about Gozer and Shandor.

Overall, a MUST have purchase for all Ghostbusters fans and hardcore gamers that have been dying for a Ghostbusters game since the NES and Genesis days.

Go out and buy it right now!!!
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4 of 4 people found the following review helpful:
4.0 out of 5 stars A fantastic time for Ghostbusters fans; a good rental for everyone else, October 20, 2009
By Adam Robinson "Horror Junkie" (Charleston, WV USA) - See all my reviews
(REAL NAME)   
Fun:5.0 out of 5 stars 
I should inform you that this review is incredibly biased. I'm a Ghostbuster junkie; I can't get enough of `em. I grew up with the Ghostbusters movies, cartoons, toys, and the crappy 8-bit video games. I loved every bit of it--even the terrible games. Even so, I was a bit skeptical of developer Terminal Reality's attempt to revive the Ghostbusters franchise. How could a video game capture what Terminal Reality promised: a third movie in video game form?

I'm happy to report that Ghostbusters the Video Game is precisely that: a playable Ghostbusters 3 for your PlayStation 3 or Xbox 360. It's got everything you'd want in a new movie: ghosts, spooky visuals, great music, and the full Ghostbusters cast (with two exceptions, which I'll note later). If you've been dreaming of a new Ghostbusters movie, you can't do much better than this for the time being.

If however you're hoping for a fun gameplay experience, you might be a bit disappointed. Ghostbusters contains one of the neatest but wonkiest combat control schemes in gaming history. Players, taking on the role of a new recruit to the expanding Ghostbusters team, get to strap on a proton pack and blast, freeze, and slime all manner of spectral enemies, just like in the movies but with a few new additions, such as the Stasis Stream (freeze ray) and Meson Collider (kind of like short bursts from an assault rifle). Players will need everything at their disposal to make through the rather short but often difficult story mode.

What makes the game so difficult at times is the chaotic mess that results in every ghostly encounter. There unfortunately is never just one ghost. Two, three, or more show up on each occasion, each needing wrangling, slamming, and eventual dunking into a trap. The game's capture-and-trap mechanic is fun, and works well enough, but succeeding in this endeavor is hampered by the insanity unleashed by each ghost. Spooks will toss furniture, blast otherworldly goo, launch energy waves, and generally beat the crap out of players. This results in constant knockdowns and the need to revive teammates, especially on higher difficulty settings. It also doesn't help that the game's AI--both teammates and enemies--is terribly stupid. By the time players reach the final boss, these issues may drive some into a downward spiral of frustration and rage.

Thankfully, the story makes up for every issue. Every actor except Sigourney Weaver (Dana Barrett) and Rick Moranis (Louis Tulley) returns to reprise their original Ghostbusters roles. Bill Murray, Dan Ackroyd, Harold Ramis, Ernie Hudson, Annie Potts, and even William Atherton (the venomous Walter Peck) return to voice their iconic characters, and Ackroyd and Ramis helped pen the game's script. The Ghostbusters sound like their old selves, despite two decades between their last outing and the video game. Atherton isn't quite as sharp as he used to be, and Brian Doyle-Murray (Bill's brother) is bit tacky as the mayor, but the other actors bring their A game. The story uses a lot of references to the old films, and plenty of familiar faces (human and otherwise) show up, but the new stuff is fantastic. I found myself chuckling often, and doubled over laughing on a couple occasions (Winston's material in particular is darn good stuff).

The game's multiplayer component is strangely as exciting as the story, and a better implementation of the game's combat mechanic. Four players work together to capture ghosts, destroy evil relics, survive wave after wave of ghosts and demonic entities, and much more. Players choose a weapon specialization, a Ghostbuster (warning: everybody wants to be Peter Venkman), and whether or not to play a one-off "job" (another word for the various modes), or several jobs in a short campaign. Players earn cash towards rank upgrades, which bring better equipment and other enhancements. While the jobs are all cooperative, they're also a bit competitive as each player strives to be the best Ghostbuster, earning the most cash and therefore ranking higher than their teammates. Bottom line: the Ghostbusters multiplayer is better than it has any right to be.

Whether or not you should buy this game is dependent on your love of the Ghostbusters franchise. Despite my heavy bias, I wasn't wowed by the single-player campaign, but the story was funny and charming. Issues aside, fans like me should buy this game ASAP. If you're intrigued, but not a die-hard Ghostbusters nut, you should probably rent this instead. The story mode is quite short (well under 10 hours, unfortunately), but what's there is choice material, and the multiplayer component is strong enough to keep you coming back for more. Though it's a bit rough in spots, the complete Ghostbusters the Video Game experience is something special.
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10 of 13 people found the following review helpful:
4.0 out of 5 stars Finally! A good Ghostbusters game!, June 26, 2009
By Julio Martinez "J.M" (California USA) - See all my reviews
(REAL NAME)   
Fun:4.0 out of 5 stars 
I was about 7 years old when the Ghostbusters were at their peak. Ghostbusters toys were every where, GB cartoons, GB cereal, video games, etc. I played the old Ghostbusters game as a kid and I was very disappointed. A million years later, I heard that it was going to be released for all major consoles. As soon as I caught a glimpse of the game play footage, my jaw dropped. This is the Ghostbusters game that I always wanted to play!

I hardly ever pay $60 for games. Usually, I'll wait until the prices go down, but I made an exception for this game. Let me tell you Ghostbusters fans..you won't be disappointed! You actually get to catch and trap ghosts. You also get to use the PKE ghost meter. Best part is that this game has very tight and neat graphics, too! My friends, who also grew up during the Ghostbusters era, were impressed with the game. Overall, it's a fun game and seems to be geared towards Ghostbusters fans. No, it's not perfect and it can't compete with games that are at the top. However, I do have to say that it's probably one of the best movie-based video games yet. I hope they come out with a second one.
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1 of 1 people found the following review helpful:
3.0 out of 5 stars An OK game. Can be boring, December 9, 2009
By Stephen Lerch (Elkton, MD United States) - See all my reviews
(TOP 1000 REVIEWER)    (VINE VOICE)   
Fun:2.0 out of 5 stars 
For anyone who is a hardcore fan of the Ghostbusters, you don't need a review; just buy the game. You'll enjoy it regardless of any faults it may or may not have.

For everyone else, approach this one with some caution.

I've found the game play can be tedious and boring at times. Load time is kind of slow when you have to reload a checkpoint. And you will be reloading checkpoints given how difficult it can be to track some of the ghosts.

I can't tell you how many times I've had my proton beam trained on a ghost, only to have one of the other members of the team yell at ME for crossing streams, when in reality they began firing on the enemy AFTER I did.

There is no co-op option for the campaign. The only co-op options are to play in the multiplayer part of the game and it's not a complete campaign. You play one off missions with no story to them per say.

Graphics are good. Some of the lip synching, both in game and in cut scenes, is off.

Bringing back the original actors for voice overs? Great idea in theory. In practice, most of these people are real actors and seem to struggle to find an emotional range when simply reading lines. And yes, there are times when it feels like all they are doing is reading off of the script with little to no emotion involved. They do an OK job, but not what I had been hoping for.

I find constantly switching beams for the proton pack, while novel in the beginning, also very tedious. Having to scan ghosts for the Tobin Spirit Guide? Again, a nice touch to include the guide, but the actual implementation is obnoxious. You will find that instead of playing the game in real color, you will instead spend most of your time using the PKE meter where everything appears more like one of those silly ghost shows where they have night vision setup. I don't want to play a game with a sort of creepy atmosphere not immersed in said atmosphere. What the developers strove for, a convincing and scary environment in certain situations, is rendered meaningless when you're playing the game with night vision.

The game has its moments. It is definitely the best Ghostbusters video game ever released. Of course, when you look back on the video game history of the series, that isn't really all that great of an accomplishment.

If you can get the game for $20 it is worth the money. If you're a fan of the franchise, just buy it no matter the price. Those looking for a lot of fun in a game for the current $40 MSRP would be better served looking elsewhere.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Are We in the Containment Unit?, December 8, 2009
By Michael J. Tresca "Talien" (Fairfield, CT USA) - See all my reviews
(REAL NAME)    (VINE VOICE)   
Fun:4.0 out of 5 stars 
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I remember playing the original Ghostbusters Activision game for the Atari 800 back in 1984. Repetitive, clunky, and featuring an out-of-place driving mini-game, my brother and I actually enjoyed playing it. After that game, it was all downhill for the Ghostbusters gaming franchise. Until now.

This new Ghostbusters game is an instructive way of immersing a player in the movie experience. The majority of the voice actors are back. The plot is directly tied to the first two movies. You get to play a rookie Ghostbuster and the proton packs are accurately replicated down to the slightest detail - the music is straight from the film, the sound effects are exactly the same, and the special effects of the twisty, winding proton streams are perfectly captured. Ghostbusters even features a nod to modern gaming tropes, like "venting" weapons so that they cool down before firing. That's the good news.

Setting aside the Ghostbusters content, the game comes up a short. Playing Ghostbusters is like playing on a movie soundstage: you can only go where the set is built. Although there's the illusion of freedom from the first- or third-person perspective, there's really not much to actually do. The characters have a shiny, plastic look and the lip-syncing is awful. There are half-hearted attempts to round out the content: collectible artifacts that echo creepy noises, equipment upgrades, and the bizarre ability to drink from water fountains. But none of this really affects game play - the artifacts are set dressing, you will be able to afford every equipment upgrade by the end of the game, and drinking from water fountains nets you an achievement.

Least forgivable is the lack of a co-op mode for the campaign. I was fooled by the advertising indicating that Ghostbusters has a "campaign mode." To be clear, campaign mode is NOT the same as co-op mode. One would think that a game that features all four Ghostbusters in play would be a natural fit for a co-op mode allowing four players. One would be wrong.

Looking back on the concept art, a lot seems to have been cut from Ghostbusters, and that's a shame. The game is short, with a very linear plot and not much in the way of side missions. Walking around with a PKE meter in first-person mode washes everything in a green lens, which is great for finding artifacts but not so great for enjoying the game's beautiful backdrops and foes. In fact, sometimes there's so much going on that the game's rendering can't really be appreciated. Ghostbusters feels cramped and busy.

The experience of running around the Ghostbusters' firehouse encapsulates much of what's wrong and right with the game: you can talk to the portrait of Vigo the Carpathian, stand in front of a game of Q-bert (but not actually, ya know, play it in-game), slide down the fire pole, listen to Janine Melnitz answer the phone, and be stalked by disembodied disco jeans you picked up earlier in the game...but once you've walked around a few times there's not much else to do.

But my two-year-old now chants "ghost-BUSTAHS!" whenever someone asks him who he's gonna call...so Terminal Reality must be doing something right.
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3 of 4 people found the following review helpful:
5.0 out of 5 stars This game is like being in the movie, June 28, 2009
Fun:5.0 out of 5 stars 
I am 31 years old and seen each movie in the theater. The graphics on this game alone basically are better then the movie.
Its like we are the lead role in the 3rd movie. The comments from all the actors hold true to the original movies. I definately recommend this to any true Ghostbusters fan
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2 of 3 people found the following review helpful:
5.0 out of 5 stars Very well done! This is how you do a sequel when it's been 20 years, October 1, 2009
Fun:5.0 out of 5 stars 
Most of the time movie games are gimmicky and unsatisfying, following worn out patterns with movie elements loosely incorporated. I was worried that Ghostbusters would be the same, but when I read that this game is intended to be a sequel to Ghostbusters 2, I was intrigued. This game is challenging, satisfying, and lots of fun for people like me who grew up with the Ghostbusters. It feels like it's just going to be a regular shooter at first, but the proton pack with all it's handy attachments really adds a lot of dynamic. Weakening ghosts, grabbing them with a capture stream and slinging them around, throwing out a trap and trying to wrangle them in. The physics are fantastic. As the game progresses, you get more variety of proton pack functions, and different enemies that must be handled in specific ways. The storyline is interesting and brings back fun elements from the movies we all remember, and having the authentic voices just makes this game a pleasure. The graphics are fantastic (my wife pointed out that the proton packs look better than they did in the movies) and this game sounds a little better than most other games I've played with dolby digital enabled. Everything from the creepy voices and sounds filling the room to even just the noises that the proton pack makes when you move around. I'm really glad this game out, as it's presented a great opportunity to introduce my kids to the Ghostbusters franchise that I loved so much when I was a kid.
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3.0 out of 5 stars cool kid game, February 17, 2010
Fun:3.0 out of 5 stars 
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If you have a kid and want to keep them occupied this game would be great. No cursing or really bad violence.
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5.0 out of 5 stars I'll Play Through it Over and Over, January 30, 2010
Fun:5.0 out of 5 stars 
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"Ghostbusters: The Video Game" was great, I thought. This game is THE reason I wanted an Xbox 360 in the first place. The game has three difficulty levels - Beginner, Experienced and Professional. The default setting is "Experienced". That's where I left it for my first time through the game. Parts of it were challenging. Other parts I walked right through. Still, I thoroughly enjoyed the game and plan to see what the other two difficulty levels are like.

The only change I'd really liked to have seen would be to make the game longer. I simply wasn't ready for it to end. Mr. Harold Ramis and Mr. Dan Aykroyd did a fantastic job on the script for this game - it looks and feels like a Ghostbusters film in nearly every way. And both of those gentlemen, along with Mr. Bill Murray, Mr. Ernie Hudson, Ms. Annie Potts and Mr. William Atherton all did fantastic jobs, in my opinion, of reprising their film roles for the game in some top-notch voice talent. Overall, I'd highly recommend "Ghostbusters: The Video Game" to any fan of the films or to anyone who wants a good game to play or to anyone who just wants a laugh.
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4.0 out of 5 stars Not what I want, but still good, January 30, 2010
Fun:4.0 out of 5 stars 
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This isn't the Ghostbusters game I've always wanted to play. I've always wanted the opportunity to play my own character who opens his own franchise in some city other than New York. Dr. Venkman did, after all, dream of profits from the franchise rights just after Dr. Stanz mortgaged his grandmother's house to get the money to start up; I'd like to be among those paying that franchise fee. I want to have to organize a route, balance profits against losses--in short, play what amounts to a business sim / RPG / go blast some ghosts. Some calls would be routine, replayable missions that are designed to be fun and bring in some money. Some would be one-time deals that tell small, episodic stories. And some, coming on the schedule according to a timetable, would lead to a final confrontation against some ancient demigod, resurrecting wizard, horror from another dimension, or what have you (the big bad of the game). The goal would be to make enough money to have the right equipment to take on said creature from beyond. You take your time, or pay too much out for collateral damage instead of equipment, or what have you, Chicago (or whatever city the devs chose for the franchise expansion) will be ground zero for the end of the world. No pressure. ;)

That said, the actual game is quite fun. In the initial run, I was struck by how the art style seemed to be somewhat inspired by Left 4 Dead... appropriate for the genre. The controls are fun, blasting and trapping ghosts is fun, and the four equipment sets you pick up as you go through the game make for interesting gameplay. There was only one sequence that at "casual" (the lowest difficulty level and the one I played at) that frustrated me, but it was awesome when I finally got past it (the cupid statues at the gate, for those in the know). I really don't have any complaints, and if they were to create my dream game, the basic action established in this game would be perfect for the ghostbusting action portion of the game.

The guys were in good form, as well. With the exception of Rick Moranis as Louis Tully, the original cast is actually played by the original cast... which is really, really cool. The beginning was a little rocky in my opinion, but both the story and the banter between the ghostbusters are excellent pretty wall all the way through.

If you like Ghostbusters and are not pathologically averse to shooters (and this is more than just a shooter, IMO), send a message: buy this game. Maybe they'll make another. Maybe they'll even give us our own franchise.
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