51 of 61 people found the following review helpful:
We have seen it all before...but it still looks damn good!
Ok, let me get this out of the way, I have played both the 360 and PS3 version through the first couple of chapters. I don't see a difference, both versions look fantastic!! This is an absolutely beautiful game on either system, I purchased the PS 3 version because I am still, and always be a fan of the Dualshock controller, I guess you could call me a dualshock fanboy...
56 of 74 people found the following review helpful:
Fear you can definitely forget.
FOR THE FANS OF RESIDENT EVIL 4: This is about the best sequel to RE4 that you could hope for. The graphics are excellent. It has a lot of big guns and intense action, and it adds co-op play to the mix. The controls have been slightly enhanced, as this new installment mirrors some of the tweaks that games such as Gears of War and Dead Space have added to the template...
Ok, let me get this out of the way, I have played both the 360 and PS3 version through the first couple of chapters. I don't see a difference, both versions look fantastic!! This is an absolutely beautiful game on either system, I purchased the PS 3 version because I am still, and always be a fan of the Dualshock controller, I guess you could call me a dualshock fanboy.
Ok some reviewers hammered home the comparisons to RE 4, and that's fair, apparently Capcom didn't want to stray from what worked for them and RE 4 was a runaway hit. I like that the game "feels" familiar but different at the same time. I played the demo a lot to get a handle on the controls, because we can all agree that they take a bit of adjustment from other 3rd person games. I know for the purity of the game Capcom decided to leave the run and gun aspect out of it, but I can't tell you how many times I wish I could pull a Gears of War tactic out of my a$$ during some of the more intense encounters, but after adjusting to the RE frame of mind I adapted quickly.
The story has enough cheese in it to keep me happy, I am perfectly happy with the story, my level of escapism with the game was just right, I don't need a life altering story to make me love a game.
I can't recommend this game enough, it is perfect for me in many ways. In my opinion it deserves my 5 Star rating.
PSN Id- Kmann_Rocks
add me for some co-op! I am trying to get more friends on PSN!
*EDIT*
I am adding that the inventory/cash system is ridiculous lol. You can literally farm levels for cash, ammo, weapons and treasures over and over and over...
I still love the game though, online co-op is amazing.
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FOR THE FANS OF RESIDENT EVIL 4: This is about the best sequel to RE4 that you could hope for. The graphics are excellent. It has a lot of big guns and intense action, and it adds co-op play to the mix. The controls have been slightly enhanced, as this new installment mirrors some of the tweaks that games such as Gears of War and Dead Space have added to the template RE4 created back in 2005. However, you cannot move and shoot, and you may be a tinge disappointed with the fact that neither Leon or the Merchant return. If that's what you wanted to find out, you can stop reading now.
Are they gone? Good. Now it's just us in the room.
You guys remember Resident Evil. You remember the exploration, the emphasis on limited ammo and weaponry, the 3D characters against static backgrounds with jarring camera angles to heighten tension. You remember the scares, the jumps... the "Survival Horror". And if you remember RE4, then you remember that you've already had to kiss all that goodbye.
You also remember the storyline. You remember the evil, faceless Umbrella corporation. You remember battling with all of their insane Bio-Organic Weapons, monsters, and zombies. You remember how each subsequent installment in the series was crescendoing to a final showdown with Umbrella, all while revealing more and more mysteries about the elusive company. You remember the ending of Code Veronica, which was set up as a lead-in to that aforementioned final confrontation with the next sequel. And you also remember that sequel was RE4, which flushed that whole entire plotline down the toilet in the very opening cut sequence. Let's recap.
RE:CV Ending/Chris Redfield: "It's payback time. We've got to destroy Umbrella. Now, let's finish this once and for all!" - The jet shoots off into the sunset, the credits roll. RE4 opening: Umbrella went bankrupt and was destroyed, here's something else.
Well, gee. That was pretty anti-climactic. So the whole climax you guys (I'm looking at you, Capcom) have been building towards this whole entire time has already happened? And it all happened off-screen? There seems to be a HUGE gap here. Pretty sloppy. I would go so far as to say that this opening cutscene is the biggest anti-climatic turdbomb in the history of gaming. And what's the deal with this cult and the mind-controlling parasites thing? Why is Leon is being chased by a moving statue? WTF? The whole plot of this game doesn't seem to fit in with the overall flow of the storyline that's been established up until this point. So how's the game? Well, the game is good. Very good, in fact. It's a great action game (emphasis on ACTION), but I'm still scratching my head as to why this game is entitled Resident Evil in the first place.
And so, then we were given "The Umbrella Chronicles" for the Wii, which was basically the half-baked answer we got to the gap between RE:CV and RE4, and it's not even part of the numbered series. And now, after four long years, we finally have RE5. So how is it?
Well guys, it's basically RE4 all over again with a fresh lick of paint and co-op. Even the Plaga-infected villagers, which return as the main enemies here, have the exact same animations that they did in RE4. Now, I have been following this game's development for a long time, and I don't think it should take four years just to make another linear, Go-from-Point(A)-to-Point(B)-and-kill-everything-in-sight, RE4-style game, but I guess I'm wrong. Remember when they said that there would be new enemies in this game? Not Plagas or zombies, but a whole new breed of the dead? What happened to that? What happened to their talk of that heat meter beside your health, that if not lowered with water, your character would start to hallucinate? It just feels like this game is too scared to try anything different from RE4, and I think that it is worse off for it. It just doesn't have an identity of its own, and as much as I've dogged on RE4 in this review, it was much more effective in its execution than RE5 here. There is the co-op, which is definitely how this game is meant to be played. Playing it with a buddy definitely enhances the experience, and will have the two of you strategizing over tactics. And as far as the A.I. goes, I've seen a lot of people complaining about it, but I didn't really have any problems with it at all. Sheva DOES combine herbs and things, but yes, you will have to do most of the item management for both characters, which can prove to be quite the pain, since the item management is in real-time, and you're often surrounded by enemies. You can also quick-select your weapons with the directional pad; a control mechanic lifted straight from Gears of War. Speaking of which...
The standard controls are going to be very confusing for newcomers. You'd think they'd add the ability to move while aiming and shooting. It's kind of awkward that the left analog just sticks and does nothing when you aim, and you have to switch over to the right analog to control your laser sight. It just feels awkward, like something's missing there. Because, well, something IS missing there. I find it baffling that Capcom has emulated the controls/enhancements from the action-heavy Gears of War, yet chose to leave out the most practical use of those controls. The reason that there is no run & gun, according to Capcom themselves, is because it racks up the tension that the series is known for, and that by adding run & gun, RE5 would be straying from its roots. Um... follow along with us, Capcom. This game isn't true to its roots at all. This game is not Survival Horror at all. There's no creepy atmosphere or anything. The whole game takes place outdoors in broad daylight. I didn't even see one door opening sequence. Instead there are a brief trivia lessons in the load times between doorways to the next segment of the level. This is an action game. It's even more action-oriented than RE4. So, Capcom, if Resident Evil is going to be an action game now, then it should BE an action game.
As for the storyline, right off the bat, it's better than RE4's, but that's not saying much. Chris Redfield is now with a new anti-Bioterrorism organization known as the B.S.A.A., which sends him to Africa to bust a bioweapons deal that's going down in the Kijuju region. It is here that he meets up with his partner for this assignment, Sheva Alamor. From there on, there are a lot of twists and blatantly obvious turns. A couple characters from the series past return, a few new ones are introduced, and most all of the original plot threads are brought to a close, culminating with the death of a certain prominent antagonist. The story was kind of up and down for me. In a lot of ways, it felt like a true sequel, notwithstanding a lot of the dumb crap from RE4 tacked on. I was thrilled when Umbrella was briefly re-introduced and explored, as well as the section where Chris and Sheva stumble upon an underground laboratory containing a familiar old B.O.W., which was great to see, and had me pining for the good ol' days of the series' past. As a hardcore fan, that section alone was worth the price tag for me. But a lot of the big reveals, such as Wesker and Spencer's true motives, felt very contrived and cliche. The ending also felt strangely anti-climactic, and by the time it was all over, I was still left with many unanswered questions. What did Wesker ever do with Sherry and Steve? What ever happened to Barry? Last I knew, according to the RE3 Epilogue, he was heading to Europe with Jill and Chris. I'd rather Capcom brought back more of those past characters as opposed to introducing more and more new ones. They just dropped all those plot threads. They could have at least given us something to wrap up those character arcs, like an Epilogue file or something like that.
Overall, I found Resident Evil 5 to be pretty mediocre. Sure, there's a lot of great features and tons of unlockables that give it a lot of replay value, but at the end of the day, this game is pretty forgettable. The gameplay was solid four years ago, but it's 2009 now. The things that were exciting about RE4 then aren't so exciting now. Action games like this have evolved with stuff like Gears of War and Dead Space, leaving RE5's dated gameplay in the dust. It just feels stale. I never got bored like this with the classic Resident Evil games. I still don't understand why people dogged on its controls so much. It takes you, like, ten minutes tops to get accustomed to the "tank"-style controls, and then they're a breeze. They become second nature to you. They never should have changed the formula. However, I also realize that there's a new fanbase now; a new generation of gamers that don't have any patience for the classic titles. The thing is, with a lot of these kids now... the PS2 was, like, their first system. And these PS3s and 360s are like their Super Nintendos. Capcom is taking the series into a new direction for a new fanbase, and for the oldschool RE fans, you can consider RE5 here to be the last hurrah. In other words, this is the de facto ending of the series that wraps up the original storyline before even more fundamental changes are made. Well, it's been fun.
R.I.P. RESIDENT EVIL (1996-2009)
UPDATE (2/28/10) LOST IN NIGHTMARES DLC PACK: Does Capcom read Amazon.com reviews...? It seems as though every cry from the oldschool fans has been addressed in some manner with this tasty new (though very short) little downloadable scenario, which covers a scene that was depicted as a flashback in the original game. It features Chris Redfield and Jill Valentine infiltrating the estate of the infamous Ozwell E. Spencer - the Umbrella Corporation's founder. To me, this feels like the game that RE5 should have been. To start things off, this scenario features a nighttime setting, and actually has some atmosphere going for it that captures that classic Resident Evil feel. In fact, it's almost identical to the original mansion from RE1 and you will have to solve some similar puzzles (if you wanna call them that; the puzzles are all pretty much mindless fodder). Also, none of that purchasing or upgrading weapons business is to be found here. You start off with handgun, and just use what little else you happen to find on-site. Ammo is very limited on the higher difficulties. There's also another section further in when you lose ALL of your weapons, and have to resort to using traps instead. This particular section can be pretty tense. The only minor gripes I have are that it's too short, and I could have used some more enemy variety (like Hunters!). You really only fight one particular type of enemy, and he's basically the Executioner with a new paint job. But for five bucks, it doesn't lose too much points for this, and it's really a love letter to the long-time fans. This scenario is such a throwback to the original that it even goes to the point of being nonsensical. For instance, you will find the 'Keeper's Diary' from RE1 here, even though that document should have been destroyed long ago along with the original mansion. AND Raccoon City, for that matter. I remember reading another review here on Amazon entitled, "4 / / Itchy Tasty... is gone". It's like they threw that thing in there just for that guy. I mentioned missing the fixed backgrounds, and there's an easter egg that allows you to play with fixed backgrounds in the mansion section (though trying to battle enemies in this mode is nearly impossible now, with the RE4/5 precision-aiming setup). I mentioned the absense of Barry in my original review, and while they didn't tie up his character arch or anything, they did throw him into the new "Mercenaries Reunion" mode, along with Rebecca Chambers. I would have liked to have seen them in the actual game, but either way, it's nice to see them again. Speaking of the Merc Reunion mode, though, it's pretty lame that you can't pair the new Reunion characters up with the characters from the original Mercenaries mode. It's its own secluded thing. I probably won't be reviewing the "Desperate Escape" DLC, but I felt compelled to speak on this new Lost in Nightmares chapter, which I rate 4 STARS out of 5.
Why couldn't the rest of RE5 have been more like this?
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I am really tired of people blindly giving this game 5 stars and two thumbs up and all that nonsense, pretending that it's a good game.
I have been a fan of Resident Evil since the first game, which means all the stuff everyone complained about - the 'bad controls', the 'bad camera angles', the 'inventory games', and so on - were all things that made the game work for me. That is, I liked the concept as it was.
When RE4 was announced I had some concerns, particularly when we found out that the original design was an update of the existing formula with better graphics and controls. But I gave it a chance and found it to still be a fun game (although not by any constructive means a Resident Evil game). So even after hearing all the bad news about RE5 I kept my mind open and gave it a chance.
But this game is just atrocious. The fundamental problem is that the designers obviously do not want to make the old-style RE games. They want to keep pushing the series towards a straight third-person action-shooter incarnation but they are unwilling to make a clean break. So what you're left with is a hodgepodge of old and new whose sum is somehow worse than its parts. All of the old complaints are still there: clunky motion, can't shoot while moving, crap inventory and inventory management, confusing and difficult gun/ammo interaction, the whole herbs thing ... but instead of helping the game, as they did with the originals (where all this contributed to a sense of tension), they make the game impossible to play. This is because RE5 is not a survival/horror game. It is half perfectly generic, bland action game - kind of a poor-man's Gears of War - with archaic and broken controls.
The game is spiritually and conceptually bankrupt. There are many head-nods to RE canon, with old characters reappearing and a creaky extension of the endlessly mutable T-Virus plot line, but in that respect it's a lot like one of those straight-to-video 'sequels' that drops a few established words and phrases for borrowed credibility and a free reserve of good will. Yet the game completely fails to build on those starting points and it just feels like a soulless cash-grab.
You don't get to know any of the locations because you're speeding through them on linear paths. There are no puzzles beyond the lock-and-key variety, and most keys come from vanquished foes. The enemies are simply ridiculous, not scary, and mostly bipedal: 'zombies' riding motorbikes and shooting AK-47s, big fat guys with chainguns. Gameplay devolves into standing still and spinning in a circle to shoot the braindead enemies or engaging in tedious cover-based bullet swapping. And for the first time in RE history that I've ever noticed, an RE game uses spawners. Not even in a subtle way either. You can see dogs appearing in the shipping crates and then running out to get you.
The bosses are uninspired and tedious - the multi-headed 'hydra' theme is played to the max. One battle has you pick up a gun specifically designed to kill that boss, which slowly recharges as you try to dodge the boss' strikes (which are Quick Time Events, ugh). The entire battle is you standing still, occasionally dodging, and firing the weapon ... nine ... flipping ... times. It doesn't ramp in difficulty, it doesn't change at all. You literally just do the same thing nine times in a row.
In general the weapons are boring, just lots of revisions of the same basic things (handgun, shotgun, rifle, etc). And if you thought the 'what are you buying' guy in RE4 was a really dumb way to handle weapons, RE5 doubles down on that stupidity by just putting the guns in big shiny briefcases all over the levels. Inventory management continues to slide downhill - I don't know why everyone hated the item boxes which were an effective solution, but now you can only access your items between 'chapters' in the game. Inventory management itself is still cumbersome and unwieldy and worst of all the game doesn't pause while you do it.
And finally there is the co-op. Let me just say that a long time ago I was a fan of co-op. It was one of those things that was rare in a game, so when someone did it they generally had a compelling reason and it was a fun but separate element. Then it became the big fad and everyone decided everything had to be co-op to the point that there are no single-player campaigns. Sure you can play 'single player' but that's just co-op with the computer, which is somehow even dumber than my friends. So now you're stuck shepherding a dumb Barney around the entire game, someone who consumes your bullets and ammunition and constantly does stupid things. Most importantly the mere presence of a second person, in addition to the ridiculous depiction of the main character (biceps like smoked hams) puts the final nail in the coffin of the supposed horror aspect of the game.
Am I the only one who remembers what RE was about? It was about a single person, with some tactical training but with human limitations, trapped in a series of small, learnable, but terrifying environments and using their wits (and the occasional bullet) to survive.
This isn't a Resident Evil game. More importantly, this isn't a good game. It's just a very polished, professional looking piece of generic junk using a licensed name. If it were a movie it would have been made by Michael Bay. It's a tremendous disappointment.
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RE5 feels very much like RE4 with a new backdrop and forced co-op. In fact, that is almost exactly what it is, however it is about half as long as its predecessor. There is more stuff to unlock and the realtime inventory system is both nice and infuriating at the same time. The fact that an egg now takes up as much space as rocket launcher is annoying and the fact that melee/bullet proof vest take up inventory slots is also befuddling.
That said, it is fun to actually play and the game is easy enough for most people to get into right away (after readjusting themselves to the control scheme that now feels outdated). I give it a 4 out of 5.
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The complaint I hear myself repeating with video game design, especially where the game is a disappointment, is that a team of professional game designers couldn't fix a problem I noticed after five minutes of play. Resident Evil 5, the franchise's legendary history aside, epitomizes this complaint.
But, let's begin with the GOOD:
1) The voice acting and story line are top notch. The RE series has always played like a well-paced, taught horror movie, and RE5 is no exception. If there is any superlative I can heap on RE5, this is it.
2) The graphics are a flat-out achievement. Fluid animation, supple coloration, and very few frame-rate slow-downs made for an incredible visual experience.
3) Finally...a game that prides itself on taking advantage of 5.1 surround. The player really feels like he's in the midst of the action. More importantly, the sound design is so distinct that you can actually use the surround speakers to pinpoint the location of your enemies.
4) The online gameplay is incredibly fun. I played this for hours and there were no lags or glitches.
The BAD:
So, as far as the visual and audio design goes, RE5 is astounding. But that leaves the gameplay, and this is where RE5 falls flat. RE5 plugged itself as getting away from a strict classification as a survival-horror game; it wanted to move towards action-adventure. And this is clear from the start in a not-so-subtle way: you are armed from the beginning, ammo packs are plentiful; no scrounging for any weapon you can find like past entries in the series. Enemies don't jump out at the player anymore; their arrival is accompanied by building music.
All of this sounds great, but it's actually not due to the way the game designers chose to let your character interact with their surroundings. As an action game, I expected swarms of zombies (there are) with the characters having the ability to interact with everything arouind them (can't do it), perform awesome melee attacks on zombies (can't do it), and engage in pulse-pounding running and shooting (can't do it). Think Max Payne meets Assassin's Creed meets Dead Space meets GTA4...and you're nowhere close to what RE5 turned out to be.
YOU CANNOT MOVE AND SHOOT OR EVEN MOVE AND RELOAD!!! As a result, the strategy becomes EXTREMELY repetitive: enemies arrive, you run to the opposite side of the map, you pick them off one by one, you pick up the ammo packs they leave behind, and rinse and repeat. Hordes of zombies, but no boarding windows, no melees, but rather run, stop, shoot, run, stop, shoot. It's gets boring quickly. Simply put, RE5 uses a PS1 engine for PS3 technology.
How could the development team not anticipate this problem? How could RE5 plug itself as an action game and then take away the one thing that necessarily accompanies action...movement?
In the end, RE5 is a disappointment. I will not completely dissuade anyone from playing this, but rather suggest that if you're going to pick it up, grab it used after others like me put it up on the Marketplace.
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***Feedbacks***
I had always had my Eye on Resident Evil 5 but then i started reading alot of negative feedback and hearing that it wasnt worth buying. So i waited until the price fell down, that way if i didnt like it, at least i'd only spend under 30 bucks on it instead of 50 or over. But i really enjoyed myself, the game is addicting and i can play it all day and all night. It just goes to show that you can't really rely on everyone else's feedback. We all have different tastes and experiences when it comes to games and not eveyone is going to like everything. So its best to give it a shot despite what people say about it.
***Gameplay***
I believe the controls are the same as with Leon, including the shooting and Knife method. During the cut-scenes you are required to push the correct buttons at the bottom to avoid death. Your partner is Sheva, she will be with you until the end at all times. Unlike Ashley, Sheva is very valuable, reliable and SMART! What i mean by smart is the fact that she'll knock over the ladder if enemies try to climb up, she'll even set it back up. if you give her the sniper rifle, she's better at perfect aim when it comes to distant enemies. She'll heal you, give you ammo if you have the gun that is consistant with it (she'll take it out of her inventory and put it in yours). The barrels and boxes are in this one too, the only difference is that everytime you find one, you are guaranteed to pick up something. I've found ALOT more items from these places then in RE4.
The graphics, the way they move and facial expressions are excellent! There are a handful or plenty of boss fights, tons of places to go and the gameplay is really long which i like alot! I think it's an extra chapter long then RE4. You will get to drive a speedboat to navigate through the villiages, you'll get to use machine guns/rocket while riding in the back of a truck to help kill off coming motorbike enemies etc. Bascially everything youre doing requires team work.
One of the greastest things i like about the game was finally getting your hands on Wesker and having a showdown with him. He's movements are awesome and i would say he's the second coolest Video game Villian next to Sephiroth (FF7). The bad thing i hate about it is that people say this is the end of Wesker. The guy is just too cool in my opinion, but i also read that we'll have to face one of his siblings in the next resident evil game if i read right.
You can choose which character you want to be but everything such as the item shop window and their health status will be on opposite sides from each other. For example if Chris uses his knife with the left hand, Sheva will use her right hand. so it takes alittle while to get use to.
***BAD THINGS***
1)Sheva does get in the way ALOT and she ends up wasting tons and tons of bullets becuase she gets behind Chris and shoots him in the back, even though she's aiming at an enemy in front them or Chris. Even when Chris is behind her, trying to aim at an enemy, she'll get in the way too. So its like either way, you just can't win! lol. I usually try to stand beside her. But if you accidentally shoot at each other, it doesnt count at all. Their life does not decrease.
2)One of the most annoying things about this game is the fact that it lured alot of idiots. What i mean by that is, they are trying to turn this game into a racist video game. As we all know RE5 is set in Africa and most of your enemies are black. Okay, I'm a black female, I get it that most people arent use to black people being video games and yes i control a white dude name Chris shooting a bunch of black dudes in the head, but does he really have a choice? especially when these black dudes arent in their right minds anymore! Plus he's got a black partner who's shooting her own people too. When you play some of the first few levels, i've noticed that there are light-skinned zombies too that are like arabian or indian or something, but not all of them were black. ALso as someone else brought up, Leon shot a bunch of spanish people in the heads too, but yet i havent heard of any stupid people crying "racist! racist!". In Racoon city, there were both black and white zombies along with a few women. These two games are VERY identical and i didnt find anything alarming about black zombies. In fact, i even forgot that they are were black becuase it is something i didnt concentrate on, i was too busy trying to beat the game. People are so freaken crazy!
3)There arent any typewriter saves in this game, which is a disappointment becuase its like they stopped the tradition of the save method. I have died a few times and it takes me all the way back to a certain point, forcing me to do everything again. I do not like Auto-save games that much becuase what if there is something else you have to do and you can't really afford to keep playing? Giving the option to save is out of our hands.
4)Their inventory boxes are REALLY small, Christ and Sheva can only hold 9 items at time but you find LOADS of ammo and herbs around the place, and you can't help but grit your teeth when there is no space left. I have no idea what they were thinking by giving them such a SMALL inventory!
5)The controls are REALLY awkward at first, it was very hard for me to get the hang of it becuase of how difficult the camera angles were, but as you play along, you will get use to it and forget all about it.
6)You don't find much money (coins) in this game, it is really scarce but the prices are sky high.
7)You might have to turn some of the music down becuase sometimes its hard to understand what the characters are saying, especially when it comes to their accents. Plus the captions are too dain small, so its hard to even read that. Even when youre reading files, the words are hard to see, they could have at least shade the background for us to read better. Now i don't have an HD tv or modern tv, so that could be the problem. I still have the same tv that i bought all the way back in....maybe 2004.
8)Another thing about the inventory is the fact that you can't be drawn away from the action WHILE youre roaming through your inventory. You'll have to take cover or use the inventory quick before an enemy attacks you. there is no pausing screen for their inventory.
***Goodies to Unlock & Main Menu***
There are tons of things you can buy or unlock. At the end of each chapter, you'll get a certain amount of points depending on how well you have done. These points help unlock stuff. There is a Mode either called bonus features or Cheats, i forgot but it will pull up a long long long list of things to unlock, unlocking character and enemy files or other information to read in the library mode, or unlocking unlimited ammo. There are a few character outfits you can unlock, each have three of their own and you can pick which one you would like to be as a default. The Menu screen is awesome.
You can replay through any chapters you want, after you've completed them, of course. So this gives you a chance to kinda skip around or go back to retrieve any missing cheat items that you missed. Now i heard that the item shop is so easy to take advantage of. for example if i'm at the end of the game's last chapter, but go back to chapter one and play through it to get more items, it will keep those items in your inventory no matter where you are in the game. Even if you start another game and play through the whole thing a second time etc, everything will still be there.
At the Menu there is a Mercenaries game, you can either play with a partner (screens will split) or you can play alone. There are about 7 chapters to this one and bascially you just kill as many enemies as you can before time runs out. you can unlock different characters in this mode. I havent fooled around with it much, timed events make me so nervous. :D
There is some sort of online gameplay, i'm not really sure becuase my ps3 isnt set up properly yet.
Overall, i had a blast with this game and i'm glad i gave it a shot, woo-hoo! This game is worth buying, especially if you are a long-time resident evil fan! :) Oh yea and Chris is gorgeous!
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My husband and I love this game. It is great if you like to play the campaigns together. What I like is that you can start the game alone but if you have a friend that wants to join in you start at the same level, you do not have to reset the game! It is a must buy if you love to play with a friend at home. Right up there will Resistance (the first one). In addition, it is a fairly long game so you get your money's worth. The only thing is that this game is a little scary for the little ones so I would not recommend it for anyone under 13. Other than that enjoy!
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This is not Resident Evil. This is a third-person action shooter. Does it follow in the steps of the Resident Evil storyline? Barely. This game is basically about this group of people harnessing a new virus similar to the one in RE4, and Chris along with his new partner are chosen to stop them. This is about how deep the story gets. You'll run into a couple familiar faces, including your final showdown with Wesker, but really this is a very poorly-done chapter of the Resident Evil series. As a stand-alone game it's great at what it does, but even as a fan of #4, I felt like this game was almost ridiculous at times...and boring at others. At least #4 constantly had you coming to places where you were like "Oh, I love this room" or "Man, I hate this part." This game, not so much. Every area was either just more of the same or ridiculously difficult. Remember the mini-gun and chainsaw guys from #4? [...]
As an old school RE fan I felt like I needed to play this game for closure, but trust me...if you like and appreciate the older games, just respect the fact that Wesker finally gets done in here...don't experience it. I don't want anyone else to be disappointed like I was. Oh, and Sheva...why the hell was she in this game? Couldn't they have brought back Claire or something? I mean, honestly...she does not deserve to be in the same league as Jill after being in this lackluster title...
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Being a huge resident evil 4 fan I thought I would give this game a shot. The graphics are great and the gameplay is similar to re4. It doesn't have the same dark and creepy feeling considering almost everything is in the sun and you always have a partner with you, but it's still enjoyable. You still can not aim and move at the same time which doesn't really make sense anymore. Sheva is an idiot and will die from stupidity a lot. If you have a friend playing her then it is awesome.
Bottom line. It is close enough to re4 to be enjoyable, but it is not as good as re4 was.
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Resi 5 looks good and sounds good, but despite all the prettiness and bells and whistles the gameplay, I'm sorry to say, is rather mundane.
The Plagas virus from Resi 4 comes back and is infecting African tribesman and shanty town locals. Chris Redfield returns with his new partner Sheva to find out just who is pulling the strings this time. Gee, do think it will be Wesker...again?
There is very little in this game that is fresh. 90% of it is simply lifted from Resi 4 (dilapidated villages, grotty, rusting facilities, mines, yadda-yadda-yadda), though none of the atmosphere that made it so re-playable is present. Bringing the action out of the darkness and into the sunlight was a big mistake. There is also a disappointing lack of interesting weapons and upgrades cost too much, considering how little gold and treasures you encounter during the course of the levels (there is unfortunately no Cockney Merchant). Plus you never really feel the power of the upgrades.
Having played through the game twice I was rewarded with a few paltry unlockables. As well as being a criminally short and easy game there are not many reasons to trudge through it again.
A minor disappointment. I'm just glad I didn't pay full price for it.
Graphics A Sound A Gameplay B Lasting Appeal C+
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