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The most helpful favorable review
The most helpful critical review
258 of 272 people found the following review helpful:
Kind of like a cross between Witcher and KOTOR 2
Dragon Age is a kind of game that is becoming increasingly rare: a deeply immersive single-player RPG with an interface clearly designed for the PC. It's easy to sling around the word "immersive" at any game that looks pretty, but DA isn't messing around - the world of Ferelden shows a unified sense of design and depth that blows even famously vast games like Oblivion out...
Published 10 months ago by sporked
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97 of 120 people found the following review helpful:
In-game advertising for additional content ruins an otherwise good game
After paying forty bucks for a game, it's really disappointing to find out that many of the best-sounding quests are DISABLED until you cough up MORE MONEY to add them.
I don't have a problem with a game company offering additional content for additional money. What bothers me is when you're going along in the game that you paid for, and hear about an...
Published 9 months ago by webgrunt
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258 of 272 people found the following review helpful:
Kind of like a cross between Witcher and KOTOR 2, November 4, 2009
Fun:
Dragon Age is a kind of game that is becoming increasingly rare: a deeply immersive single-player RPG with an interface clearly designed for the PC. It's easy to sling around the word "immersive" at any game that looks pretty, but DA isn't messing around - the world of Ferelden shows a unified sense of design and depth that blows even famously vast games like Oblivion out of the water. Coupled with consistently excellent writing and across-the-board quality character design even down to relatively unimportant NPCs, the game truly does feel like it's reacting to your choices dynamically from the very beginning, and how you play your character can have amazingly subtle effects on the way the story unfolds.
Graphically, the game's a little uneven. All the design elements are there, and it has plenty of high-quality textures and strong environmental visuals - particularly fire effects. The polygons themselves, particularly on character faces, are a little simpler than you'd expect from a 2009 game. Overall, the game looks about on level with Oblivion, although the visual distinctiveness and design ethic of areas and characters are significantly better. Animation stands out as a strong suit here, particularly during the game's frequent dialog sequences, with none of the dead-eyed staring or bizarre walk cycles that plagued other RPGs like Fallout 3.
Gameplay is pretty straightforward, and very much in keeping with previous Bioware titles like Knights of the Old Republic and Mass Effect. You control a party of up to four characters, each of whom develops a plethora of useful abilities to keep track of. The inclusion of a minor programming element (very much in keeping with the gambit system from Final Fantasy XII) will let you set up a few default actions on each character so you're not stuck frantically switching between them to make sure they drink their healing potions, but battles frequently require some degree of tactical planning. Setting up ambushes and planning your party strategy to play to strengths is necessary to get through some tougher areas. The interface is, shockingly, clearly tailor-made for the PC (the console versions have their own interfaces designed from the bottom up and are apparently easier games to allow for the sacrifice in easy access to skills). You have an insane number of quick-access slots, and nearly the entire keyboard is bound to one thing or another. It's the kind of interface that hasn't been in vogue since before the PS2 came out. The game is extremely linear, although the frequent and varied dialog options give it the feel of a more free-roaming game, and it's very tempting to go back and replay huge chunks of the game just to see how the complex and dynamic conversations will play out. The main downside is that there's no easy way to level-grind, which is to the game's benefit to a point (no tedious circling around killing wolves) but occasionally means you can get in over your head.
What the game sacrifices in terms of sandbox free-roaming it more than makes up with in the excellent writing and characterization. An absurd attention to detail and across-the-board excellent voice acting breathes a lot of life into the game's conversations, which make up a significant chunk of gameplay. Characters are extremely varied and the interplay between them is a major draw, a trademark of Bioware's games, but Dragon Age has some of the most likable characters I've ever seen in a video game and the excellent performances from talents like Tim Curry, Kate Mulgrew and Claudia Black really put the game a notch above. Even the game's fairly generic-on-the-surface fantasy world is livened up by a few critical details - for example, the elves in Dragon Age are a massive underclass of servants.
It's actually difficult to find things to level complaints against in this game. One petty gripe is Morrigan's visual design - her character is one of the game's strongest, and she has great personality and some very clever writing, but visually she's a pair of giant breasts with a cloth draped improbably over them. Other women in the game are treated with a bit more restraint, though, and female armor is gratifyingly sensible. Another issue is that it can be difficult to manage battles on the fly, and accurately targeting enemies with skills frequently requires tactical pausing just to line the cursor up over their relatively small active areas. It's a petty annoyance, but the game clearly wasn't meant to be played Diablo-style anyway.
A few other things to know about the game:
-The game is mostly DRM-free, and ships only with a simple disc check. EA has a reputation for fouling up its customers' computers with DRM malware, but DA seems to be free of those problems.
-If Dragon Age were a movie, it would be rated R. I don't remember ever seeing any swearing, oddly, but the game is rife with violent imagery, extremely dark themes and frank sexuality (including a handful of relatively tasteful sex scenes and occasional demonic nudity). The game handles all of it with maturity and depth, but it's clearly not meant for children, and even parents of younger teens should be cautious.
Overall, Dragon Age is one of the strongest games to come out in recent memory, and is another installment in Bioware's increasing resume of superbly-written RPGs. Players looking for a fast-paced hack-and-slash "rpg" should look elsewhere, but anyone who likes deep and elegant plot development, memorable characters and excellent role-playing will love this game.
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342 of 364 people found the following review helpful:
So what if the graphics aren't perfect? Highly recommended!, November 5, 2009
Fun:
This review is from: Dragon Age: Origins (Video Game)
So I purchased the Xbox 360 version of Dragon Age: Origins yesterday and have spent WAY too many hours in Ferelden when I should be doing far more constructive things.
Is it too much of a stretch to think that someone who names their blog after semi-mystical airships might enjoy a roleplaying game or two?
The game is not perfect. The graphics are decidedly sub-par, audio glitches occur far too frequently, and on a regular basis I notice tiny white specs, which are the "seams" showing between some images that display environmental graphics. Screen tearing, I think it's called. The latter wouldn't be so bad, if I didn't also have to look for a similarly white-ish graphic that indicates a chest or box or crate or body requires ransacking for the requisite reward. I'm always rotating the camera back for a quick second to be sure I'm not missing out on some loot.
But so what?
The game is deep, the voice-acting well done over all, and this may be the best WRITTEN roleplaying game of the current generation, even if the story itself seems safely (perhaps too safely) rooted in standard RPG conventions. Not even Mass Effect has dialogue options that are as "realistic" and rewarding to hear as what can be found in Dragon Age.
But, just to meet my "geek" and "nerd" quota for the day, I read some reviews. I've never seen so many one-star "reviews" based on just one or two aspects of what is otherwise a fantastic game -- one-star bashing based on (you guessed it) the graphics or the heavy (oh so time-consuming) dialogue.
My take is that this phenomenon exposes a fundamental shortcoming of this particular generation of games -- there simply aren't enough good RPGs that elevate story and dialogue as THE fundamental pillar of the game's success.
In just one short decade, gamers have forgotten how story-heavy games like Baldur's Gate, Planescape: Torment, Icewind Dale, KOTOR, and other RPGS really were.
In just one short decade, everything is about graphics.
What a tragedy.
Gaming has gone from a hobby filled with gaming enthusiasts with imagination and open-mindedness (in terms of what can be considered a successful kind of game), to a hobby filled with mindless addicts seeking the nearest, the quickest possible thumb-twitch to get their needed dose of adrenaline.
And the internet is such a "perfect" forum for them to express their distaste. Twitchers with short attention spans "write" quick, twitch-like reviews that say GRAPHICS SUCK and FAIL and give one star reviews, as if that's all that matters in a game.
Hardly.
Rather than pay attention to either the mostly positive or mostly negative reviews, rather than pay attention to the polarization that can occur in the review sections of buy-sites, be sure to check out Metacritic or GameStats or other sites that organize and collate reviews from ACTUAL CRITICS.
There's a concept.
Dragon Age is a fantastic game. Deep characterization and playing fundamentals/strategy (on higher difficulty levels), lots of looting and blood and gore, romance with a pretty guy or girl, long-term support from Bioware (hopefully) as evidenced by the downloadable content available on the day of release, and huge "bang for your buck."
Even at 60 dollars retail, that averages to at the very least a dollar an hour in terms of value, for anyone who completes the game. And this isn't 60 dollars of sandbox. Dragon Age doesn't appear to be as much of a "sandbox" game as Morrowind or Oblivion. While great games themselves, they left some players feeling a little left out in the cold, wandering around without enough of story-driven momentum to sustain interest. One can only loot so many caves, kill so many monsters, close so many gates, that don't have significant impact on finishing the game.
And did I say dragons, arch demons, and dark fantasy elements?
Anyone who enjoys RPGs should buy this game. Now.
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90 of 92 people found the following review helpful:
Another great title from Bioware, November 4, 2009
Fun:
Here we go again... Bioware releases another game and I lose another 100+ hours of my life to gaming. After 11 hours of play (completing 8% of the story) I thought I'd share a few thoughts in case you're considering purchasing this game.
What's good:
Bioware RPG's always have great stories with deep background and entertaining character interactions. This one does not disappoint. New for this game are multiple character opening stories-- hence the "origins" in the title. Depending on your class and race, you experience an extended opening that really sets the stage for your character and gives you something to think about. The opening for the mage included two quests to play through and a several difficult decisions to make before it merged with the main story line.
Voice acting is excellent, graphics are good and 1080p (though nothing like Metal Gear Solid or GTA4). Combat is fast, furious, and just a little out of control-- and exciting.
What's bad:
I had hoped to see the next generation of RPG, but the game's architecture feels like reused modules from other Bioware games. Character gen is from Mass Effect, 3rd person view and movement from KOTOR, inventory mechanics and interface much like Baldur's Gate. It's all competently designed, but feels a little worn. But maybe Bioware is suffering from Pixar Syndrome - if it doesn't outdo itself with each new release it seems plain.
My only real complaint is that character attributes and abilities are not sufficiently explained. The small paper manual says things are explained in detail in the in-game help but that is not the case.
Lastly:
Be aware that this game isn't suitable for kids. It's a mature game with some disturbing subject matter-- that's why Bioware calls it a "dark fantasy." Kudos to Bioware for aiming for a serious game, but know what you're buying before putting it on the holiday gift list for your little ones. (Wait until after they're in bed and have an epic time playing it yourself!)
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113 of 122 people found the following review helpful:
The best RPG of 2009, November 10, 2009
Fun:
Before diving into the review, a brief summary: Dragon Age Origins is the epic role playing game that many of us have been waiting for since we first fell in love with the genre with the classic Baldur's Gate. It drops the player into an immersive fantasy world rich with lore and compelling settings. The aesthetics and score are as pleasing and engrossing as a good cinematic feature or novel. And while it is spectacular in just about every way, it is not without its faults (mostly technical in nature, and affects players with very specific computer hardware as far as I can tell - I'll explain more later). In short, if you're a fan of the genre you will do yourself a favor by purchasing and experiencing this game. I have never felt more comfortable suggesting a RPG to the Internet-at-large as I do right now with Dragon Age. I will swear upon whatever holy text you prefer that it's the best single-player RPG to come along since Fallout 3. If you're not a theist, I suppose I could place my hand upon a photograph of Carl Sagan before making the same solemn vow. But I digress. Onto the review. Aspects I found positive are preceded by a (+), negative aspects a (-).
GAME PLAY
(+) Dragon Age (hereby referred to as "DA") plays like a perfect hybrid of turn-based and real-time RPGs of yore. The controls are a mash up of overhead tactical maneuvering ala Baldur's Gate and the third-person RTS-like mechanics found in Knights of the Old Republic. You control character movement with either the WASD keyboard directions familiar to MMO and FPS players, or via mouse-click navigation (concurrently). You can play from a third-person perspective to get a full view of the world around you, or zoom out into an overhead tactical view to aid in unit placement and positioning (in which the graphics take on the painted look and feel of Baldur's Gate - a nice touch). The camera may be controlled with either the keyboard or mouse. All around, stellar.
(+) The UI makes a powerful and elegant use of economy of space (it fits a lot into a little, all while looking and playing extremely well)
(+) Character customization is as rich if not richer than any other RPG hybrid or pure RPG on the market - past or present. You have standard archetypes (warrior, mage, rogue) which alone have various "trees" or avenues of progression focusing upon things like weapon preference (sword + shield, dual wield, two-handed, etc) or general and crafting skills. In addition there are specialist classes that excel at specific vocations (such as the mage-nullifying Templar, shape shifting mage, or crit-happy Duelist - to name a few). On top of this, special abilities and vocations may be unlocked by finding rare items or special quests (often a combination of both)
(+) Combat is highly tactical, taking into account elevation, range, "crowd control" mechanics, and vast synergy between the abilities of your party members
(+) A deep tactics system can be utilized, in which you assign a custom AI to each of your characters based upon a variety of criteria and situations. For example, you can tell your mage that every time they're surrounding by two or more melee mobs, they cast a certain crowd control spell. If a party member has less than 50% health, heal them. Or have your tank taunt mobs that attack the mage. Or have the rogue stun the mobs your main character is fighting. Etc.
(-) Melee-centric characters draw from a pool of stamina to perform their various abilities and group-enhancing skills. This pool feels very limited, even when you invest heavily into the stat that grants more stamina. It's further hampered by injuries that your characters will sustain, on occasion, while fighting (which are treated with injury kits or by resting at your camp). Hopefully this will be tweaked in a future patch.
STORY, PRESENTATION, & SETTING
(+) The seemingly hackneyed story (you`re the last in a long line of sacred warriors who's mission is to vanquish a very particular foe) quickly unfolds into a compelling, immersive, and interesting tale that rivals those found in quality fantasy novels and movies. Each race, town, city, and region are wholly unique and diverse - from the political intrigue of Dwarven society to the juxtaposition of the city and forest Elves (and the layers of complexity involved therein). I can't go too much into this without potentially spoiling the many excellent stories. Suffice to say, it's superb.
(+) While the world isn't technically "open", being divided into many instanced zones (if you will), it is nevertheless truly vast. Most areas are substantially large. There is no limit to draw distance: your viewing distance is essentially to infinity, and most zones can be fully explored to the smallest nook and cranny (and it pays to do so). You unlock more areas as the game progresses (and the areas vary depending upon your origin and choices), and there's a complete underground zone in addition to the zone all non-Dwarves start within.
(+) The story is always evolving and changing. Your most minor, or major, decisions regarding plot or character interactions will have lasting repercussions that may not come to fruition for some time. You can build intimate relationships with characters, and being an active participant in the dialogue and lore pay huge dividends in the end
(+) Replayability is very high - due largely to the aforementioned dynamic story, as well as the "Origins" part of the DA title: different race and class combinations have different starting stories, and merge into the overall arc in different ways and at different times
PERFORMANCE
(+) The games looks, sounds, and plays perfectly well on middling hardware
(-) If you own a dual or quad core AMD CPU, expect gradually increasing load times as your session time increases (the longer you play and the more you transition between zones, the longer the load times become). From 5 to 7 seconds at first, upwards of 5 minutes after 45 minutes to an hour of play. This can be resolved by restarting the game, which literally only takes about 20 seconds. But still, it's frustrating, and many people are reporting it on the official forums. Hopefully it will be patched.
(-) The first PC patch was a bit of a goof: the new build included a newer version of the Visual C++ 2005 runtime, while the retail version had an older build. The result was that many people couldn't launch the game after patching. A trivial issue for the computer savvy (I just checked my event logs and saw the issue then patched), but the lay person would have no idea what's going on. After days Bioware has yet to respond officially with the obvious fix, leaving it to the community to resolve. That behavior and communication casts doubt upon the level of commitment Bioware has in regards to DA from a technical support perspective.
Overall, the few technical issues are far outweighed by the overall quality of the game. I would provide a more in-depth review, but I am honestly afraid that I'll accidentally spoil something, as this game is ridiculously vast. Buy this game. You will not be disappointed.
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81 of 88 people found the following review helpful:
Let the Dragon Age Begin!, November 3, 2009
Fun:
I cannot praise this game enough! it will be one of those I play again and again!
the size and scope of the game is incredible. when I started off I'd wager I spent two hours learning about my character's background.
you pick one of many origins (i.e. elf, dwarf, human, etc)(I chose Elf Mage)
and then begin with your origin story (which is like watching a full length movie and so well written the time just flys by)
and then you're tasked with your first quest and the game begins.
this game has more freedom of choice then most, such as make a deal with a demon, or kill it to save a child. (it offers you Powers Not to kill it)
some of the quests have moral choices that will really pull on your emotions about people and things like power over friendship and the feel you have an impact upon the surrounding world.everything you choose to do has a "ripple effect" so your action will be known throughout the world. the characters control via one of two ways,
one is using the hack & slash method though this is harder then hitting pause so you can set all your mages attacks etc.
there's a lot of micromanagement in this but for loot mongers and rpg lovers this will be one of the years ultimate treats I assure you. there seems to be loot everywhere for those that search every area rather thourough. I also must say the amount of DLC available at this time for the collectors edition is amazing. (non collector edition owners will pay 6.99 and 14.99 for both dlc packs)
the graphics are excellent (though not mind blowing)
particle effects are wickedly done and the quests are crafted well enough to let you know you have many approaches to each "situation"
and will pull at your emotions. if you weren't lucky enough to get this collectors edition no worries I know the goodies will be released as DLC to everyone eventually since they listed prices (wardens keep 6.99 and the stone prisoner 14.99)
you have many abilities such as settinhg traps, stealing, dual wielding and so much more. while the game may be a bit "baldurs gat-ish) it's the BEST RPG on ps3 without a doubt.
the skill trees are similar to those you've seen in baldurs gate, diablo II and others. another thing is they must have over 200+ voice actors since I have not heard ANY voices repeat.
excellent actors such as Tim Curry, Kate Mulgrew, Claudia Black and more!
an excellent creature variety, large skill trees,
great loot and D&D style gameplay make this title
one of my all time fav's.
Graphics: Excellent and crispy. not mind blowing but perfect for me 4 1/2 stars great spell effects! excellent creature models and good variety of them.
Sound: the voice work is Top Notch and hundreds of actors
even the crickets put on a great perfomance! 5 stars!
the sound is a star here, the voice talent is top notch.
Gameplay: the micromanagement might put a few off but most will never let go of the controller since they got the controls so spot on for the ps3 on this title. it's amazing! 5 stars.
the controls are well mapped to the ps3 controller.
Fun: Yes Yes Yes! betray a friend or help him in a "forbidden" quest, help a grey warden or not?, kill a demon or trust the mouse? so many choices it's unreal! want to slay a dragon? you can!
want to go into dungeons and hack away, you can!
it's a Mature game so some of the things you can do are a tad graphic and as someone reminded me you end every battle absolutely painted in blood.
the game is brilliant what more can I say? 5 Stars!!
Overall: the package wraps up nicely into a 5 star Must Have!
the Gods at Bioware have greated the best "baldurs gate" style game yet! it's brilliant! you have to buy it asap if you don't you're missing THE BEST RPG experience of the year and possibly in my lifetime. (it's Very similar to Baldurs gate Dark Alliance)
this coming from a Hardcore
70's D&D player!!!
that's what I'd call an endorsement!
Dragon age origins is the RPG to buy.
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146 of 164 people found the following review helpful:
THE RETURN TO THE AGE OF THE CLASSICS!, November 3, 2009
Fun:
First things first: in the past I have chastised EA a number of times for its release of cookie-cutter games, crippled with atrocious DRM schemes. So, in all fairness, I now have to say this: DRAGON AGE: ORIGINS IS A GAMER's DREAM! It is an excellent game - and it comes FREE of any DRM madness. So, thank you EA for listening to your customers (let's only hope this new trend holds...).
This is one of those games that are easy to control, a joy to roam through and fun to play at no end.
I am a huge cRPG fan and cannot remember such a great companion/squad cRPG ever since the Baldur's Gate Saga. And to tell you the truth, this is the game I was dreaming of being able to play one day while playing BG (yeah, by now we all know that NEVERWINTER NIGHTS never delivered).
There are about a dozen gender/race/class/background choices and a great many combinations in forming your party. The armor and the weapons are exceptionally made and everything shows on your characters. And the graphics are truly beautiful! You have to see the rendering of flames to believe them.
Nevertheless, what really stands out is the gameplay. Every battle is a puzzle to be solved, pausing ever so often to reallocate enemies to the best suited party members (a feature I loved in BG!). Of course one can always turn off the autopause feature and let the AI take over the rest of your party and turn the game into an hack&slash action RPG (not exactly my cup of tea but, hey, it's still nice to know it's there).
Finally, this is a game made just like the classics in many ways, including duration. I am now playing the game for over 20 hours and I feel that I barely scraped the surface! DRAGON AGE: ORIGINS is one satisfying RPG!
My only gripe is this: I did not appreciate such short dialogue options. Most fit a single line and more often than not they consist of a couple of words. I like my RPGs to be wordy and challenging to my verbal imagination as well - and I want my characters to participate in the humor, not just provoke it or react to it. Remember the long dialogue options in BG? Well, expect to find DRAGON AGE: ORIGINS much more laconic.
I guess 10 years of fast-paced FPS and blitzkrieging RTS do take their toll...
The blood sprays, the swords clang and the spells explode. The animations are beautifully made and add a lot to both enjoyment and immersion. There is a verse in Homer's Iliad I love: "the warrior fell and his armor echoed around him" - and I was reminded of it many a times throughout the game.
This game will stay with you. Do not miss on it.
HIGHLY RECOMMENDED!
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355 of 409 people found the following review helpful:
PS3 vs XBOX 360 Review of Dragon Age (Bioware's KOTOR 2), November 4, 2009
Fun:
This review is from: Dragon Age: Origins (Video Game)
The PS3 version is 17.3% better than the 360 version for 4.2 reasons.
The 360 version is 13.7% better than the PS3 version for 2.4 reasons.
Which version is better for you will be determined by your saving throw.
NO SPOILERS
I picked up both versions. I have two identical TVs, one bedroom, one den, both 50" 1080p Panasonic G10s. For this review I put them side by side in the den, PS3 hooked up to one, 360 to the other, and choose the same origin story. I played the PS3, my wife played the 360, we both took the day off of work, a "Bioware Holiday."
BIOWARE
The Bioware RPG is one of my favorite video game genres. KOTOR 1 is still my favorite story. I played through Mass Effect 7 times. If you like Bioware, you will like Dragon Age.
KOTOR 2 GRAPHICS
Bioware didn't make KOTOR 2. Until now. Dragon Age's graphics in general look like a last generation game, upconverted to HD. And why should they not? This game was 5 years in the making. Personally, if I could wave a magic wigglestick, I would magically wish the graphics into the year 2069, to play in my PS9 in my flying car. Unfortunately, I live in a condo that doesn't allow wigglesticking. So the choice is (A) Play the Bioware game. (B) Don't play the Bioware game. (C) Eat a cup cake. No one plays Bioware games for the graphics. You play for the CYOA storytelling.
6 COMPLETE CHOOSE YOUR OWN ADVENTURE NOVELS
Dragon Age is 10 Novels long. With 6 unique hero journeys. That can be twisted good or naughty. Warrior. Magic. Thief. Hybrid-Hybrid. Bioware is the only developer on the planet that makes this kind of beautiful uniqueness. This kind of awesomeness only comes around once every few years. Is this flavor of awesomeness perfect? No. Is amateur pornography perfect? No. Sometimes the pacing is off, or the dialogue excessive, but it gets the job done. The job is to experience a genuine human story--even if you're a lesbian elf. Dragon Age is fantastic video game storytelling. And better written than most fantasy novels.
BLOOD SPLATTER OR POTPOURRI?
I'm going to give Bioware the benefit of the doubt and believe that after battles my characters are splattered with blood and not potpourri. It's hard to tell visually, but I don't think they would censor themselves because this game is, like, totally Mature.
GAY SEX - NO NUDITY
My wife likes lesbian threesomes. In books. In movies. In video games. In our kids' crayon drawings. She had never played a Bioware game before, but she likes role playing, and I told her Dragon Age has lesbian threesomes. Now, like with most video games, the depiction of sex isn't much more sophisticated visually than taking two barbie dolls and slapping them together. And there's no nudity. Because Bioware understands the genuine human condition--that people make the special love with their cloths on-- even if you're a bi-sexual dwarf. So if you like realisticly-sized breasts well-covered with beige felt bikinis, then you, my friend, are in for a PG-13 flavored treat.
CASUAL VS HARDCORE
My wife played on easy, I played on normal. If you're an uber-genius, like me, who enjoys micromanagement, obscure RPG tactics, and general strategery... Then prepare to spend a lot of time, with the game paused, in clunky interface menus, because that's how real men play. That's how my grandpappy played his Bioware games, and his grandpappy before him, back when Bioware wasn't even Canadian, when they were still French, and the TVs had 11" screens and were powered by fire--usually dry hickory. So if you want that kind of authentic gaming experiece, you can have it. But if you just want to enjoy the story, crank that menu to easy, slump back in the couch, and unbuckle your pants for a good time.
PS3 VS 360
Like with all games, it's a choice between graphics vs framerate. The PS3 has slightly better textures, color saturation, contrast level, resolution. The 360 is less pretty but smoother. The PS3 is the supermodel with arthritis. The 360 is a Ukrainian gymnast. You get to choose who you want to take to bed. But since all you're going to do in bed is talk... It's not such a big deal. Unless you put two 50" plasmas right next to each other, you're not going to see the difference. I'm going to keep the PS3 version (because I like the controller better) and give my 360 copy to my favorite charity FVGFBO that provides fantastic video games for blind orphans.
BUY IT, PLAY IT, LOVE IT
* UPDATE
I have played 115 hours, beaten the game twice, tried three of the six origin stories, watched every sex scene, won every topless hottie boss battle, and found "teh secret nipplz." Personally, I feel this is the best Bioware game to date, the best written video game of all time, and a genuine evolution of the Bioware formula. For those of you fleeing in terror from Adult Content, know that, like in real life, bi-sexual dwarf sex is awkward, optional, and over in less than a minute. You can get through the whole game without "going hairy."
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324 of 373 people found the following review helpful:
PS3 vs XBOX 360 Review of Dragon Age (Bioware's KOTOR 2), November 4, 2009
Fun:
The PS3 version is 17.3% better than the 360 version for 4.2 reasons.
The 360 version is 13.7% better than the PS3 version for 2.4 reasons.
Which version is better for you will be determined by your saving throw.
NO SPOILERS
I picked up both versions. I have two identical TVs, one bedroom, one den, both 50" 1080p Panasonic G10s. For this review I put them side by side in the den, PS3 hooked up to one, 360 to the other, and choose the same origin story. I played the PS3, my wife played the 360, we both took the day off of work, a "Bioware Holiday."
BIOWARE
The Bioware RPG is one of my favorite video game genres. KOTOR 1 is still my favorite story. I played through Mass Effect 7 times. If you like Bioware, you will like Dragon Age.
KOTOR 2 GRAPHICS
Bioware didn't make KOTOR 2. Until now. Dragon Age's graphics in general look like a last generation game, upconverted to HD. And why should they not? This game was 5 years in the making. Personally, if I could wave a magic wigglestick, I would magically wish the graphics into the year 2069, to play in my PS9 in my flying car. Unfortunately, I live in a condo that doesn't allow wigglesticking. So the choice is (A) Play the Bioware game. (B) Don't play the Bioware game. (C) Eat a cup cake. No one plays Bioware games for the graphics. You play for the CYOA storytelling.
6 COMPLETE CHOOSE YOUR OWN ADVENTURE NOVELS
Dragon Age is 10 Novels long. With 6 unique hero journeys. That can be twisted good or naughty. Warrior. Magic. Thief. Hybrid-Hybrid. Bioware is the only developer on the planet that makes this kind of beautiful uniqueness. This kind of awesomeness only comes around once every few years. Is this flavor of awesomeness perfect? No. Is amateur pornography perfect? No. Sometimes the pacing is off, or the dialogue excessive, but it gets the job done. The job is to experience a genuine human story--even if you're a lesbian elf. Dragon Age is fantastic video game storytelling. And better written than most fantasy novels.
BLOOD SPLATTER OR POTPOURRI?
I'm going to give Bioware the benefit of the doubt and believe that after battles my characters are splattered with blood and not potpourri. It's hard to tell visually, but I don't think they would censor themselves because this game is, like, totally Mature.
GAY SEX - NO NUDITY
My wife likes lesbian threesomes. In books. In movies. In video games. In our kids' crayon drawings. She had never played a Bioware game before, but she likes role playing, and I told her Dragon Age has lesbian threesomes. Now, like with most video games, the depiction of sex isn't much more sophisticated visually than taking two barbie dolls and slapping them together. And there's no nudity. Because Bioware understands the genuine human condition--that people make the special love with their cloths on-- even if you're a bi-sexual dwarf. So if you like realisticly-sized breasts well-covered with beige felt bikinis, then you, my friend, are in for a PG-13 flavored treat.
CASUAL VS HARDCORE
My wife played on easy, I played on normal. If you're an uber-genius, like me, who enjoys micromanagement, obscure RPG tactics, and general strategery... Then prepare to spend a lot of time, with the game paused, in clunky interface menus, because that's how real men play. That's how my grandpappy played his Bioware games, and his grandpappy before him, back when Bioware wasn't even Canadian, when they were still French, and the TVs had 11" screens and were powered by fire--usually dry hickory. So if you want that kind of authentic gaming experiece, you can have it. But if you just want to enjoy the story, crank that menu to easy, slump back in the couch, and unbuckle your pants for a good time.
PS3 VS 360
Like with all games, it's a choice between graphics vs framerate. The PS3 has slightly better textures, color saturation, contrast level, resolution. The 360 is less pretty but smoother. The PS3 is the supermodel with arthritis. The 360 is a Ukrainian gymnast. You get to choose who you want to take to bed. But since all you're going to do in bed is talk... It's not such a big deal. Unless you put two 50" plasmas right next to each other, you're not going to see the difference. I'm going to keep the PS3 version (because I like the controller better) and give my 360 copy to my favorite charity FVGFBO that provides fantastic video games for blind orphans.
BUY IT, PLAY IT, LOVE IT
* UPDATE
I have played 115 hours, beaten the game twice, tried three of the six origin stories, watched every sex scene, won every topless hottie boss battle, and found "teh secret nipplz." Personally, I feel this is the best Bioware game to date, the best written video game of all time, and a genuine evolution of the Bioware formula. For those of you fleeing in terror from Adult Content, know that, like in real life, bi-sexual dwarf sex is awkward, optional, and over in less than a minute. You can get through the whole game without "going hairy."
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51 of 55 people found the following review helpful:
Ignore the naysayers, THIS is the RPG experience of a lifetime, November 7, 2009
Fun:
This review is from: Dragon Age: Origins (Video Game)
I am astounded at the backlash against the game, mostly due to the graphics. So it's not incredible detailed and brilliant as people want, so what? KOTOR wasn't exactly top-notch in graphics either but it didn't matter. It was the story and gameplay that counted and that's the same here. From what I've seen, the PC version isn't massively different, a bit sharper but not by that much.
What counts is the story and gameplay and man, BioWare have outdone themselves on this. The brilliance is how it overturns the classic cliches of fantasy adventures. Elves aren't superior beings but divided, the city elves second-class citizens in slums while wood elves are wild and considered myth. Dwarves aren't drinking comic relief but hold to ideas of honor while in truth holding to an ultra-rigid class system that keeps the commoners down. And magic is considered something to be feared rather than used. Twists like that give the entire genere a nice kick.
As for complaints about how it starts slow, that's tradition for BioWare. Hell, it took KOTOR four or five hours on one planet before things got kicking and same with Jade Empire and Mass Effect. After you get through the origins and to the main story, things take off huge and the game is amazing to play. Each origin is fantastic to see and leads to different experiences and the combat is good too. I admit the PC may have an edge with the birds-eye view thing but this is still a great way to make it work.
So ignore those hung up too much on how it doesn't look utter perfection. If you want a game with PLENTY of replaybility, epic story, great characters, good combat and a rewarding play experience, this is it. Bravo to all involved creating it, you've made a true classic.
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24 of 27 people found the following review helpful:
Best Western RPG in a Decade, November 12, 2009
Fun:
If you don't want to read my retarded ode to Bioware, please skip ahead to where it says, "Actual Review!".
Ah, Bioware. You're like an old girlfriend. The one who defined love for me (1). Then you hurt me (2). I still loved you, but I didn't understand; why did you have to do that?
You went your way and I went mine. Eventually I learned to forget. I met new people; sometimes I'd fall in love, but it was never quite the same (3).
We'd see each other every couple years, and we'd have a lot of fun for a night or two (4). But other times I thought to myself, "What are you doing with your life? We could be happy together! Why are you doing this? (5). After these ultimately disappointing hookups I'd always dig up our old photos and go through them (6). I'm not ashamed to say I cried a little.
You always told me you were searching for something. Learning who you were, and how to be.
Then, one day in early November, you called me. You said, "I know now; I know who I am. I know where I belong: with you." And then you came back home to me.
Then it all became so clear; you HAD been learning. It was the old you, but a new version! Everything past was prologue to this; the version of you I always knew was there. I just needed to have faith, and you'd see it too, and we could get back what we had, what we'd always known was us.
I love you Bioware. I realize now I've always loved you. Thank you for being in my life.
Answer Key!
1. Baldur's Gate I and II, the infinity engine that led to Icewind Dale, Fallout, and Planescape
2. Neverwinter Nights
3. The Elder Scrolls, Neverwinter Nights 2, FFX, FFXII
4. KOTOR, Mass Effect
5. Jade Empire, Sonic RPG
6. all those replays of BGII
ACTUAL REVIEW!
This is the best cRPG experience I've had in ten years. It becomes very clear within the first few minutes of your Origin story that you're experiencing gaming history. Not the revolutionary, innovative, awesome new mechanic kind of gaming history. This is analogous to a new album from your favorite artist that's been doing experimental side-projects for the last few years, and now comes out with a solid, deep, meaningful effort in a well-established form.
All the old ingredients are here: rich, meaningful character relationships; deep, tactically challenging combat; well written, thought-provoking dialogue trees. In short, everything you knew Bioware was capable of, but hasn't been fully present in any of their games since BGII.
Don't get me wrong; I've liked almost all of their games since then (Jade Empire and the Sonic RPG being the exceptions). It's just that none have fully satisfied me, or they've left me with the nagging feeling that something's just not quite right (re: KOTOR and Mass Effect feel slightly underdone).
This game is an instant classic, from a master of the genre. It's the kind of game that will be added to the roster of eminently replayable games (BGII, Fallout 1+2, Morrowind, Final Fantasy [pick your favorite], etc.). It's as good as or better than all of those.
Now, those of you that have NOT played Baldur's Gate, Fallout, Icewind Dale, NWN2, beware.
As evidenced by the very few negative reviews, the ad campaign for this game is not very representative of the content. This is a true western RPG, especially if you're getting it on the PC. Combat is challenging on every difficulty mode but easy.
IT IS BY NO MEANS a hack-and-slash or action RPG!!!
I still recommend it, but be prepared to open your mind to a new experience.
For those of you trying to decide on which version to get, here are some things:
If you played and loved Baldur's Gate, and got it because you bought into the "spiritual successor to Baldur's Gate" thing, get it for the PC, no question.
On the console, the camera is locked in behind the character in the style of Knights of the Old Republic or Mass Effect. This is fine for those who fell in love with Bioware since their console years began, but not if you want to play it for full tactical enjoyment.
Also, if you have a capable PC, the graphics are far superior to the consoles, which is often the case.
360 vs. PS3?
PS3 looks better, 360 moves smoother. 6 of 1.
Don't hesitate. Buy this game.
Learn it,
Live it,
Love it:
Bioware is Back.
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