Excerpt - page 188: "... for Wright. In the early 1990s, he released SimEarth and SimLife, precursors to Spore that covered similar ontological ground, ..."
Excerpt - page 349: "... This eventually led to a remarkable Macintosh a-life program called SimLife. In SimLife you create a hyperlife world and set loose ..."
Excerpt - page 17: "... Maxis published other Sim titles (including Sim- Tower, SimFarm, and SimLife), but Wright's next project wouldn't debut for a few years. ..."
Excerpt - page 331: "... Gaia hypothesis and artificial-life research are foundation of SimEarth and SimLife games of the Maxis Corporation. C ;Z 1_~ ~ ~ ..."
Excerpt - page 416: "... bit of both. The biologicals would be SimAnt, SimEarth, and SimLife, roughly. Why do you think the economic ones have been ..."
Excerpt - page 69: "... description of the computer games in the Sim series (SimCity, SimLife, SimAnt, SimHealth) with a similar remark about their lack of ..."