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| 5. |
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Game Console Hacking: Xbox, PlayStation, Nintendo, Game Boy, Atari, & Sega
by Joe Grand, Albert Yarusso, Ralph H. Baer, and Marcus R. Brown
(Paperback - Jan. 14, 2005) - Illustrated |
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| Buy new: $41.95 $30.97
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(6)
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| Excerpt - page 88: "... As of this writing, there are seven known differences in Xbox hardware, designated as versions 1.0 through 1.6. These version numbers are not "official," since Microsoft does not use them, but the worldwide community of Xbox hardware hackers have ..." |
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| 6. |
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The Black Art of Xbox Mods
by Jonathan Harbour
(Paperback - Dec. 24, 2004) |
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(13)
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| Excerpt - page 14: "... 14 CHAPTER 1 Welcome to the Xbox Scene Promises, Promises... Even more surprising is the fact that Microsoft promised the development community a longevity on the Xbox regardless of net sales. ..." |
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| 10. |
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The Rough Guide to Videogames 1 (Rough Guide Reference)
by Kate Berens, Geoff Howard, and Rough Guides
(Paperback - Sept. 15, 2008) |
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(2)
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| Excerpt - page 46: "... (see p.49). Instead, Microsoft staked the greater part of the Xbox 360's fortune on an area in which it had already proved itself: online, via Xbox Live. In 2005 this was limited to gaming, but it was still an impressive example of how to create a digital community. ..." |
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| 14. |
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Beginning XNA 3.0 Game Programming: From Novice to Professional
by Alexandre Santos Lobao, Bruno Pereira Evangelista, José Antonio Leal de Farias, and Riemer Grootjans
(Paperback - Apr. 22, 2009) |
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(6)
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| Excerpt - page 126: "... many extra features, such as native support for voice communications. XBOX LIVE COMMUNITY GAMES The XNA network API has not changed much from ..." |
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