Sigh, this product has a different implementation that is the fiasco of Spore's.
1. This won't install the SecuROM system service, they are merely using the activation and liscence system. 2. This is not disk-based protection at all, the CEO is against that. This is purely activation-based. 3. You can either automatically activate (which only sends the CD-key as data, ONLY) or if you don't trust Ascaron, you can use their site to get a manual activation code. 4. You get unlimited installs and 2 simultaneous activations. 5. You can reclaim an activation by releasing you liscence via 3 methods, one of which is a simple double click on a .exe and a confirmation. 6. Only one of the liscenses can be online at the same time, but you can have LAN with the 2 offline 7. You do not need the disk after installation 8. Ascaron is a VERY respectable company. Take it first-hand, I'm a forum regular. If you do have 2 hard drive crashes (the only reason you won't be able to revoke you liscence and get an activation back) They WILL grant you your activations. 9. They have plans to phase out the DRM under certain conditions. It is a small patch they can easily do even if the WORST happens, which it won't. 10. DId I say this isn't installing the SecuROM system service? 11. You don't need to constantly reactivate like spore... You don't even need to be online with the computer which the game is installed EVER.
Thank you for the clarifications. Quite helpful. When accused of blowing the whistle on certain games harboring SecuROM but not others I was the first to point out that not all SecuROM versions are created equal.
However, I will be waiting until more information is available about SACRED 2 and its DRM. What worries me in the method used to implement the "2 simultaneous activations" limit. If the activation is stored with Ascaron, how is it canceled by an uninstall? Does the user have to inform on his uninstallation online? And if it is stored in the user's computer, will that call for irremovable folders?
I hope this gets clarified fast because I had really enjoyed the first SACRED. By the way, ASCARON does enjoy a good reputation - CDV does not: we all remember ruining the DIVINITY series with StarFORCE! So this can go either way.
My advice to ASCARON though would be to follow their own example: the original SACRED suffered little piracy because it was very competitively priced! This sequel so far is not.
Who would place his computer at risk of Trojans, slow viruses or Worms for $20? Even if the game proves not to be a classic, it's more or less the price a teenager spends for an afternoon at the movies. In the end, dropping the price of games will prove the only effective measure against piracy.
I just got more information. The manual revokation on the site DOES revoke the liscence even after an HDD crash or you change a lot of hardware (So you get your activation back, meaning you should never have to call tech support) . The CEO said so and he's the one who worked with SecuROM to design this special system. Ascaron worked with SecuROM to design a special program not used in other games that is way less intrusive.
The post is on the official English forums.
Yes, it is cancelled online. BUt you don't need to cancel with the computer with Sacred 2 installed. The manual revocation can be used on a different computer with internet access.
Ascaron is the one who requires this special version of SecuROM. Tom posted that he has it in all versions.
Tinz, you are wrong. This game does NOT have limited activations!
I got an update, it is even easier to revoke your liscence now. Should you have an HDD crash, swap hardware, etc. you can use manual revocation on the site even on a computer without the game installed. So you can easily get an activation back if something unfortunate happens. unlock.sacred2.com is a bit outdated. I keep in touch with the forums.
If you are going to be playing this on more than 2 computers, you can simply double click a .exe to register/unregister.
You are incorrect. Tom over at the official forums was WRONG when he said we could manually deactivate. WE CANNOT manually deactivate. We MUST call Customer Support in case of a Harddrive crash or if we simply forget to deactivate before wiping/reinstalling Windows, etc... Many posts were also deleted in the thread that discusses this, and it's quite clear they are trying to put out the fire, but it's already started. READ the forum Jody and stop spreading BS. This form of Securom attaches your installation to your hardware, which in my opinion is a NO NO. Games, if anything, should be attaching to a person, not their hardware since many PC Gamers upgrade and end up having hardware issues, etc... Ascaron is asking paid customers to call customer service when they have PC issues and cannot deactivate on their own. You cannot manually deactivate without contacting Customer Service when you have hardware failure. This is a hassle to paying customers regardless. Meanwhile, as soon as this is on torrents, none of the thieving pirates will have to deal with this. This just isn't right.
Also, Tom from the official forums has stated that ALL version will have Securom in them, and that includes the STEAM version which will be coming out shortly after. This makes absolutely no sense at all, especially since with STEAM you cannot sign on more then once into the system. Ascaron obviously doesn't understand the world and how these DD systems work, otherwise they wouldn't be making bad decisions.
Ascaron will hopefully remove any sort of DRM from their game so I can support them, otherwise I will not support a game that comes with limited activation DRM. In the meantime I will not buy the game, and will wait for further news from Ascaron or worse yet, buy the console versions coming a month later that don't treat their customers like thieves.
I bought the original Sacred with it's expansions 4 times, but I won't be getting this one with all this DRM stuff on it. I've been putting up with DRM, and even had my computers mess up before because of Securom(Windows XP failed to function properly, and I lost all access to my own private folders, all because of Securom), but I'm not going down the road with them anymore on this.
Thankfully there's still lots of companies and new great games that don't do this. Unless they wise up, I'm not doing business with them. And I'm not getting a console just to play the silly game :p.
I was looking forward to this game, but assurances that they're not like other companies all the while they are fashioning a shiny new harness for me have me concerned...
a new system is trying to evolve where the criminals will always have better product than the honest customer. 99% of real gamers would say they would rather have the disc in the drive and avoid all this activation/revocation BS... no customer asked for this.
again pirates will have a nicer copy of the game than a consumer is legally allowed to own. doesn't that seem just a little screwy to any drm cheerleaders?
I'm sure those at ascaron are decent people, I just don't have much faith in 'call and they'll definitely give you a new code, they are so nice'... your major hurdle for installing any game should be putting it in the drive and making sure it's patched up to date... play.
the least they can do is spell out explicitly on the box all the constraints for installing and revocations. charge people a rental price as well while you're at it...
Jody, I am not a Troll. Please do not make idle accusations.
I am a veteran gamer who doesn't like being ripped off by SecuROM. This DRM has proven itself to be utterly useless against piracy countless times. This calls into question why companies still use it.
This activation / revocation nonsense is a ploy to limit the shelf life and resales of games. Why should I have to call or email a support line at my own expense to enjoy a product that I have paid for? Madness! I don't have to call Walt Disney every time I use my DVDs in different players, so why should I have to do it with my games?
Companies like CDV make me sick. They are out to con their own customers and that has to be the lowest of the low.
I have to say, I absolutely agree with Paul on this one. CDV is absolutely in the wrong here. This game will get cracked within days and us paying customers, veteran paying customers to be clear, will have to deal with this, not the people who decide to steal it. There's something wrong with this whole ordeal.
hm.. I guess I am less trusting then some. Add to it I have had games that would only play most of the time because they would decide I was a pirate. Lastly when I buy a game I like to be able to play it anywhere and any time I choose. If I go to my dads house I want to just install it on a system and play. Not screw around with activation crap. Maybe I will just cancel this order and wait for Fallout 3 and see if it has this junk with it. Sort of tired of companies dictating to me the use I can put my own systems to (oh and for the record I have more then 2 systems in my house alone I like to play on.)
Well, a lot of people are voting me down in this thread, but I do speak the truth. How absurd it is that these companies stick to these draconian DRM schemes when they clearly have no effect on piracy. All they do is inconvenience the customer, cause them unnecessary expense, limit the shelf-life of the game and also prevent the game from being re-sold. It's a complete con!
Paul Tinsley brought up an excellent point: If SecuROM has already been proven time and time again to be worthless at antipiracy (its primary purpose as claimed by the publishers), then why even use it in the first place. Recent game embedded with SecuROM has been cracked with 24 - 48 hours from the time of release - or worse (Mass Effect, Spore, Crysis Warhead). Will Sacred 2 beat the odds ??? So far, the only sure thing that SecuROM has done is alienating legitimate Customers, and causing controversy - as is evident in this thread.
Beside the fact that EA is getting sued primarily for hiding SecuROM in Spore, SecuROM itself is also under scrutiny due the Spore Class Action Lawsuit. If the allegation from this lawsuit is proven to be true in due time, then SecuROM may very well be a rootkit in disguise. Of course it is too early to tell, but please feel free to look over what SecuROM has to say for itself, and the allegation against SecuROM in the lawsuit, compare the statements, and decide for yourself if you want SecuROM on your PC or not:
SecuROM Heavy or Light, the online and web-based manual activation still failed for me. So here I sit 30 hours after purchase wishing I could play my new game. SecuROM should just issue a sticker for the product that says "Don't expect to play this when you get home...."
I'm with you, Paul. I think this Jody person is an Ascaron employee, or maybe works for the company that makes SecuROM. Obviously incapable of being reasonable, anyway. Spore is now the most pirated game in history, and a large part of the reason has to be SecuROM. It does not accomplish its stated purpose (to combat piracy), so we should ask ourselves, "Is that it's true purpose?" I think it's pretty apparent that it's not. No one would still be using it because of all the complaints if there weren't something larger at work here.
I, too, loved the original Sacred. I will not be purchasing the sequel as it currently stands.
And if Ascaron is such a great company that loves its customers so much, why on Earth are they using any form of the-most-hated-program-of-all-time SecuROM?
The games industry needs to ask themselves this important question, "how many more sales would we have if we dropped SecuROM?" The amount of gamers I know that do not purchase SecuROM games now is astonishing. They are buying up older games!
The even sadder thing is, many of my friends are losing interest in gaming in general (early to mid 30's most of them, some in the their late 20's), and this implementation of restrictive usage rights is not making any of this better. I'm seeing less sales from all of this all around me and my social circles, while stronger and stronger console sales. I think this is being done somewhat on purpose and propagated against the PC as a platform by MS and Sony themselves, as they are both obviously looking to expand their base, just look at the 360 and PS3, they couldn't be closer to PC's then ever. This is obviously not the overall strategy, but they certainly aren't going to complain about PC Gaming.
Now we are now seeing publishers staggering the PC release dates AFTER the console versions come out, being with the mindset that having a PC version out at the same time will "lose them console sales". We've seen this from UBISOFT most recently, with Brothers in Arms Hells Highway, and now with EA's Dead Space. These publishers are most likely toying around with different strategies on their end to maximize profit, and the PC, our platform of choice, is their playground.
The industry had grown so fat and lazy that seems to be willing to chew on its stashed bacon for a while - salivating for the dawn of a Pay-per-Play future. However, I am pretty sure that their stockholders would not appreciate their decisions - so the geniuses on the helm decided to cloak them as "anti-piracy" measures.
Everybody knows that: (1) every form of new media technology will be accompanied by its reproduction applications - hence there is no avoiding piracy. Be they in the form of tapes, floppys, CDs, DVDs or BluRayDisks, there is no stopping progress - or rest for the wicked. (2) pirated copies hardly represent missed sales as the people pirating a game never intended (or could afford) to buy it in the first place. (3) After its version 7.xx, SecuROM has NOTHING to do with "fighting piracy". All it does in this direction (blocking certain optical and virtual drives) is a very old, lame and bypassed attempt that serve as a thin smoke-screen. SecuROM is, in fact, an intruding and silent Data-Miner and Root-Hijacker that is delivered by means of popular games. That is why even the STEAM versions as well as the (free) Demos of such games are infected with it. SecuROM will borrow deep into our PC systems and will refuse to be removed completely even after uninstalling the game it came with. It will retain backdoor access and will keep reporting to its mothership. (4) Not all SecuROM versions are created equal. There have been some (more or less) benign versions in the past that (unsuccessfully) attempted to prevent the illegal copying of games by detecting more than one DiskDrive or virtual Drives on a PC. By not dropping the name after SecuROM 7.xx, the industry is trying to claim it is only using the updated version when, in fact, the new SecuROM subroutines now serve an entirely different purpose.
Trying to kill the PC market? Hardly: it is the largest and more robust segment of gaming. However, the greedy publishers are exploring ways to turn our PCs into their proprietary consoles in order to charge us repeatedly for the same game!
After all, consoles get replaced every few years - and old games keep getting re-released as new installments for the latest hardware version. How dare we keep playing the original PLANESCAPE:TORMENT, GRIM FANTANGO, SHOGUN: TOTAL WAR and MAX PAYNE after all these years without paying them again and again...;)
Well put, Neuro, but I couldn't disagree with you more on the "trying to kill the PC market" front. I am now certain that EA is trying to do just that (perhaps other companies are, too, but not as blatantly).
I haven't seen the sales numbers of PC vs. consoles, but it is clear that consoles are EA's favored platforms, because they think they will make even more money (and have a much tighter grip on the industry, and us, the end users) when all that is left are home consoles that they can charge more for (compare PC game prices to PS3 or X360), sell more of (millions already own these consoles), program software for more easily (they're all supposed to be the same, after all), and control more easily (without modmakers providing free content online).
If they haven't changed after Spore (and they haven't; check out Dead Space), then they're clearly not interested in making sales or having good customer relations on the PC front. That cannot be anything but intentional.
It's really somewhat comical (or would be, if it weren't breaking my heart because I love PC gaming), because I've never seen any company in any industry go so far out of its way to antagonize its paying customers and spit in their faces when they complain. With any luck at all, this will be a case study in business classes in the future on how not to treat your customers.
I saw a pdf document (somewhere on these forums, I think) starting a class-action lawsuit against EA because of Spore's use of SecuROM. That's a great start, but I hope there are a lot more, and I really hope they win. That would be encouraging in a time when it seems that everyone is against the little, tax-paying, law-abiding consumer.