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4.6 out of 5 stars
Zombie Fluxx
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72 of 75 people found the following review helpful
Looney Labs' Zombie Fluxx is a variation on their popular Fluxx card game, introducing a new kind of card type to lend even more craziness to what is already a nutty card game.

COMPONENTS:

100 cards and a set of instructions. The cards are not plastic/linen coated, but seem fairly durable. The cards consist of six types: Goal, Action, Basic Rules, New Rule, Keeper, and Creeper. (The Creeper cards are new to the Zombie Fluxx variant of Fluxx.)

GAME PLAY:

Trying to describe gameplay is difficult since one of the fun elements of the game is that the winning conditions (Goal) are unknown before the game starts. Not only this, but the rules of the game change as New Rule cards are played.

To begin, each player is dealt three cards. If a player receives a Creeper card, zombies in this variant, the zombie is immediately laid down and another card drawn to replace it.

The Basic Rules card is laid down. That card tells the players to draw a card and play a card. Any one of the cards the player has in hand can be played. Those playable cards belong to one of four types:

GOAL cards, when played, will determine the winning conditions for the game. Playing a new Goal card will eliminate the previous goal (in most cases, depending on new rules currently in force). A special Ungoal card even makes it possible for the zombies to win and all the players lose.

KEEPER cards are used to satisfy the Goal card's winning conditions. For instance, if the Goal is to have the car and the shotgun Keeper cards and a player has played those cards, that player wins.

ACTION cards tell the player to perform a particular action, such as steal a Keeper from another player or discard a hand and draw a new one.

NEW RULE cards modify how the game is played. A rule might now be to draw three cards or to groan whenever a zombie is drawn. A rule of a particular type overrules a previously played rule of the same type, the older rule being discarded. Rules can stack up (though Action cards exist to remove rules).

The Creeper cards, zombies in this case, also have their own rules. The zombies come in singles, pairs, trios, and quartets.

The constant shifting of the rules and goals makes for insane game play. Add in the "anti-Keeper" Creeper cards and this version of Fluxx is even nuttier than the original.

PROS:

* No round of this game ever plays the same twice.

* Game length varies due to the combined effects of New Rule and Goal cards.

* Utterly unique gameplay makes the game fresh for seasoned card players.

* The frantic nature of play with changing rules and goals makes for some real nailbiting.

* One of the best games out there for severely sticking it to other players.

* The humorous illustrations on the cards and the sheer inanity of some of the goals, rules, and actions keeps people laughing--or groaning.

* Fluxx expansion packs will work with Zombie Fluxx, too. (Though Zombie Fluxx has color illustrations on the card fronts, while the other Fluxx card images are B&W line drawings.

* Simple enough for kids ages 8 and up.

* Dude, it's got zombies!

CONS:

* Though definite strategies exist to play for a winning hand, they are all too easily undone by some of the Action cards and Goal changes, making the game a little too random for some players.

* The cards, though sturdy, could still use a linen finish (although this would make them look different from older expansion pack sets.)

* Should the rules pile up (more than five or six), people often forget to abide by all of them. This is especially true of younger players.

* Despite simple gameplay, the complexity of variations of rules, actions, and goals can bewilder players unfamiliar with the game (though repeated play will break them in quickly). Many of the cards have explanatory text that should be read to all players or else they will not follow what is going on, especially if unfamiliar with the game.

* Serious card players won't see the sense in a game like this.

CONCLUSION:

Once people get the hang of this game, it works. It's simple to pick up, though impossible to master. Anyone can win, either through smart play or dumb luck. The tongue-in-cheek nature of the concept makes for a lot of fun, too.

Definitely a winner, and probably the best game in the Fluxx series. That it can be combined with other Fluxx card packs only makes it better.
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37 of 41 people found the following review helpful
on April 6, 2008
I find Zombie Fluxx too cluttered. The added Zombies in this game only complicate things unnecessarily. I have also discovered that, whereas regular Fluxx plays great as a two-player game, Zombie Fluxx is not so great if playing with only two players. There are just too many Zombies per player if only playing a two player game. I suppose you can try to remove some of the Zombies, but how many and which ones is up to the individual player.

On the plus side, there are some great new keepers (Chainsaw, Gasoline, Sandwich, etc.) and goals, and Andy Looney had the foresight to include in the rules which cards to remove from the game if you wish to play without all the Zombies, so it plays more like regular Fluxx. If you are a fan and collector of the various versions of Fluxx, this is a worthwhile addition. However, if you are looking for a simple two-player card game, you are better served to try regular Fluxx, Eco-Fluxx or Family Fluxx.
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10 of 11 people found the following review helpful
on November 20, 2011
Verified Purchase
Its true, I carry this card game in my purse! Why? Because it is AMAZING FUN and whenever me and a group of friends are "bored," All I say is "Zombie Fluxx anyone?" and everyone jumps into a circle to begin playin =-) ! A friend of mine introduced me to Zombie Fluxx. I had never played or heard of the Fluxx games before. At first I was confused because of the ever changing rules, goals, etc. But that is what makes this game fun. It is ALWAYS different and NEVER gets old.

I immediatly ordered my own copy. It came really fast! I threw the game into my purse to take it to a friends house for a game night. I introduced the game to every and we all had a blast!!! It has been in my purse ever since. There has been many occasions where it came in handy when we were looking for something to do. My friends have learned that I keep it with me, and just ask if we can play haha. A group of us even went out for dinner at a casual laidback pizza place. While we were waiting on food, we played!!!

I've said enough. Just buy yourself a copy. You wont be dissappointed =-)
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7 of 7 people found the following review helpful
I love games, and I love zombies, it's the best of both worlds! The game is simple to learn, has a group of people laughing by the end of the first round. Games are wildly unpredictable, every card could turn the tide of the game, even the Zombies can win! Only draw back is a few cards are a little unbalanced in 2 player games(like the zombie repellent). I enjoy this game so much I'm going to try and grab the original Fluxx now.
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4 of 4 people found the following review helpful
This version of Fluxx is pretty fun. Like another reviewer stated, this probably isn't the best version for only two. However, I should mention that this is the best Fluxx game for more than 5 people: More than 3 folks starts to stretch the basic game's resources a little thin. I've played Fluxx with 4-5 people three times, and not a single game lasted uner one hour. One even lasted close to two, until we mutually agreed to stop playing.

This version is best with a larger group, or more than two folks in general. The Creepers add a zany strategy to the game (earning a 2 education rating): do you keep them for a future goal requiring them to win, or do you lose them for a likewise requiring goal? You count stuff, when you draw, so I can't really give it a one star in Education. The art may not be for kids, as the zombies scared a couple of them, but the adults enjoyed this version more than the basic version. (Being horror fans may have helped also).

If you have never bought a Fluxx game before, I recommend this one and using the "No Zombies" variant until you've learned the rules (that change often) and goals (that change often as well). You don't get some of the Fluxx basic cards (Inflation, for example), but the fact is, you're paying a couple of dollars more for more cards.
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9 of 11 people found the following review helpful
on August 13, 2010
Last night, I introduced Zombie Fluxx to four of my friends who had never heard of it before. The first game went on and on, mostly due to our unfamiliarity with the game. It takes time to read the cards carefully the first time you see them. After a few turns, our turns were going much faster. Someone actually won, but didn't realize it until after the goal had changed. You really have to pay attention.

The second game went much faster and differently from the first. We had a lot of fun trying to follow all of the different rules and sabotaging each other. My friends were laughing and having a good time arguing about how complex situations should play out.

We ended up playing a third and fourth game. The game holds up well under multiple plays because of all the variety and chaos. As one of my friends put it, "It's a good game for people who like to argue about rules." There are times you will have to do mental gymnastics to calculate how many cards to draw or which rule takes priority. This can include a healthy amount of debate, so hopefully your fellow players are not too stubborn and aggressive.

Overall, it's a random and chaotic game that makes effective strategy nearly impossible. This will help level the playing field for new players. Some people might not like that. But if I had to pull out a game for a party, it'd be this one.

Protip: Fluxx Blanxx are cheapest on the Looney Labs website.
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4 of 4 people found the following review helpful
on February 26, 2008
I first played Fluxx at work. For me, it is loads of fun because it is unlike any other game that I have played thus far. You start the game with absolutely no way to win. You have only one rule: pick up a card, place one down. By doing this, you will end up making the goal of the game (such as: You win by having A_Card and B_Card out on the table). This game can last 5 minutes up to a really long time (Game says 40 minutes). The educational aspect (I rated it moderate for this reason) is that you will have to follow constantly changing rules and understand those rules.

This game has a very engaging aspect: If a certain rule is played, you have to groan like a zombie when you draw a zombie card. The game is very flexible, allowing you to combine it with other Fluxx games. I enjoyed it, hope you do as well.
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9 of 11 people found the following review helpful
on December 27, 2007
Verified Purchase
If you like Fluxx, you'll love Zombie fluxx. The zombies add a true embellishment of the original game and enhance the need of players to mess with each other to win. I recommend adding a "screaming rule" to completement the "groaning rule" with a blank flux card:

Groaning rule: each time you put down a creeper (zombie), you must make a groaning noise or another player can give you their zombie. (don't forget to groan for this one too!)

Screaming rule: Each time you POW a zombie, scream or the zombie on the bottom of the discard pile jumps back in front of you.

Also note: Game creator Andy Looney and his wife are pictured on two of the cards (Friend #1, Friend #2). I met them once at a convention and laughed a riot when I recognized them in the game!
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3 of 3 people found the following review helpful
on February 1, 2009
Verified Purchase
First, I don't have children. My husband and I wanted to play something fun at home, or have something to take to a family get together. Sometimes it's hard to find clever games for just 2 (or more) people. But this definitely takes the cake.
It's pretty easy to learn. It was easier for me because he played it at work. Basically, read the rules, then just play a few hands to get used to it. The rules are written on each card and it keeps changing as you play the game. A game can last just a few minutes to about a half hour from what I can tell.
We got version 4.0 and the Zombie Fluxx. They play about the same and I like them both. You can even combine them, or take a few cards from one and mix them with the original deck. The backs are all the same so that they blend together.
The Original Fluxx won an award from Mensa in 1997 and I can see why. We played for a couple of hours and laughed and had a great time. You have to think and keep up with the cards that are in play, but it's all on the table in front of you so it's not hard.
You'll use your mind, use some strategy and have a lot of fun all at once. There's even a family Fluxx which I think is a bit easier for younger kids.
I HIGHLY RECOMMEND this game for just about anyone. I have already decided to buy a few more decks and give them as gifts.
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2 of 2 people found the following review helpful
on April 13, 2011
Verified Purchase
This game is super fun! Zombies are awesome! I've never played 'regular' Fluxx, but the Zombie edition has me sold.

Pros:
- Small / easy to carry
- There are expansion packs
- You can play with as few as two people, or as many as you want, really
- Adapts well to a drinking game (drink every time someone puts a creeper on the table, chug if you get stuck with Larry the Zombie etc.)

Notes:
- It can get very complicated
- Rules may be hard to follow, especially if you are playing the 21+ adaptation
- This game is about revenge - be prepared to lose a friend or two
- Only takes 40 minutes if you are playing with 2-3 people - At 6+ this game can go on for hours
- I suppose it's durable, but how durable can a pack of cards really be? They can still be folded or torn
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