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Customer Discussions > Video Games forum

Digital Foundry vs Rayman Legends demo

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Showing 1-25 of 31 posts in this discussion
Initial post: Dec 14, 2012 5:59:25 AM PST

One of the most genuinely exciting playable demos released in recent times, Rayman Legends on Wii U combines beautiful artwork, animation and audio with some innovative GamePad integration - and it all runs at native 1080p with a nigh-on flawless 60 frames per second update. Exclusive to the new Nintendo console, it's an interesting example of how third parties can put the hardware through its paces without having to worry about cross-platform conformity. The GamePad features aren't optional extras but instead form an integral part of the whole proposition: it's a release that simply wouldn't be the same on any other home console.

There's a fair few points to discuss from a technical perspective too. Rayman Origins demonstrated spectacularly that 2D artwork can still look stunning, and that the reduced processing power required opens the door for running a visually arresting game at full 1080p.

The 2D visuals also proved immensely scalable, with excellent renditions of the game across a range of platforms including Wii and Vita. Notably, the game still manages to run at the full 60 frames per second even in native 2880x1800 resolution on the Retina Macbook Pro. Rayman Legends on Wii U is notable in that it retains the extreme resolution and frame-rate capabilities of the engine, but adds 3D elements to the mix.

The Teensies in Trouble level - one of three in the 521MB downloadable sampler -showcases this rather well, especially in the opening sequence. The camera moves "in" and "out" of the 2D world, producing some spectacular effects, giving real depth to the level - a blurring depth-of-field effect on foreground 2D artwork adds to the effectiveness of the effect. 2D characters are scaled alongside the environments, but we also see 3D objects overlaid too - a new addition to the Rayman engine. These elements are relatively low poly, but they are very well animated and sympathetically lit, fitting in well with the 2D elements. Although we don't see it in the levels showcased here, previous footage also seems to have shown a 3D lightmap dynamically overlaid onto the environment.

To get a better idea of how everything integrates into the game's overall aesthetic, we've prepared a 1080p Rayman Legends screenshot gallery. Everything is grabbed in-game from the demo and is generated in real-time.

We've also prepared a couple of performance analysis videos, again captured in full HD, and encompassing the entirety of the demo's content. The analysis itself is somewhat one-note, however. In contrast to some of the video circulating during E3 which revealed some performance dips, we see absolutely no cause for concern here - Rayman Legends plays out almost entirely at 1080p60 with just one unnoticeable frame-rate drop logged at the end of one of the levels.

But running straight captures of the game doesn't really make sense for the Teensies in Trouble level, where the GamePad takes centre-stage - you're literally only seeing half of the action, as in single-player mode, the character on-screen is controlled via CPU while the player takes control of secondary character Murphy.

Here, interactions with the environment are dictated entirely by touch-screen and motion-sensor movements - gadgets on-screen are touched and manipulated by tilting the controller, while ropes are cut and objects with handles are shunted around the screen. Enemies are dispatched either by tickling them into submission or else tapping them into submission. What's interesting here from a technical perspective is that while the main screen visuals are mirrored on both HDTV and GamePad, unique elements are added for each display, unique to each character.

Elsewhere, the demo offers up a more standard Rayman Origins-style gameplay experience on the Toad Story stage, while the last episode in the sampler - Castle Rock - is a fun, if somewhat linear, merging of a musical number with platform gameplay. It sounds like a really bad idea, but as you'll see in the video at the foot of the page it actually works rather well.

Overall, we came away impressed by this demo - it looks beautiful, the production values are superb, it plays to the strengths of the host hardware, and it showcases a range of lovely ideas. The only real question we have is whether the Ubisoft development team can sustain that irresistible momentum across an entire game. We'll find out closer to Rayman Legends' release date in March 2013.

Posted on Dec 14, 2012 6:04:32 AM PST
This is the first game on the system that I am really wanting to play. Sucks that I'll have to wait till March to get this bad boy and put it through the paces.

Posted on Dec 14, 2012 6:13:29 AM PST
got mayo?™ says:
This is a system seller if there is one, from a hands-on perspective. I've seen people disappointed on Best Buy floor after playing the demo that the game was not available for purchase.

To me this is that game, similar to when Galaxy was on demo for the Wii, that captures the essence of the hardware.

Posted on Dec 14, 2012 6:15:23 AM PST
Last edited by the author on Dec 14, 2012 6:15:51 AM PST
Doug: Lawlz, WiiU can't even do 1080p!

I am so excited for this game, Rayman Origins got me back into platformers and I can't wait for it's sequel!

Posted on Dec 14, 2012 6:19:51 AM PST
Last edited by the author on Dec 14, 2012 6:25:00 AM PST
Lucanus says:
According to Ubi, Legends graphically cannot be done on the 360/ps3 without a downgrade. There was an article about this a few weeks ago. Graphics are nice and all, but I am more concerned with the gameplay. I downloaded the demo last night, but didn't play it. The wife and I are trying to finish FFT, which we should tonight. :)

"1080p with a nigh-on flawless 60 frames per second update"

Yeah, NSMB-U should have as well. I do want 1080p at 60 fps, very easy on the eyes. :)

In reply to an earlier post on Dec 14, 2012 6:20:56 AM PST
I have to say so far NSMBU has been a huge learning curve to play with the analog sticks, whereas Rayman Origins was perfect with them, so I suspect this will play really well. Man I'm so excited!

In reply to an earlier post on Dec 14, 2012 6:22:12 AM PST
Lucanus says:
What? I so use the d-pad. LOL, never even tried the analogs. I also go d-pad with 2d games. Old habbit I suppose. Interesting post Punk, thanks. :)

In reply to an earlier post on Dec 14, 2012 6:22:43 AM PST
uncledonnie3 says:
You used the analog stick for Rayman? I can't even imagine. The main reason I got it on the PS3 was for the d-pad.

Posted on Dec 14, 2012 6:24:55 AM PST
Soulshine says:
I still think it's weird that Origins was available on almost every possible platform out there but Legends has to be a Super Wii exclusive.

In reply to an earlier post on Dec 14, 2012 6:25:15 AM PST
Yep, and I am pretty good too. Played SSFIV on the 3DS with the circle pad too and it rocked. It's a bit of a learning curve but once you get it down it's perfectly natural. I only use the d-pad now for menu navigation.

In reply to an earlier post on Dec 14, 2012 6:26:00 AM PST
Probably like Bayonetta 2 the sequel wasn't going to happen unless Ninty ponied up the dough.

In reply to an earlier post on Dec 14, 2012 6:26:38 AM PST
Last edited by the author on Dec 14, 2012 6:27:48 AM PST
Lucanus says:
IMHO, it will not be exclusive for long. By fall/winter it will get ported to the other consoles. Either way, based on impressions it sounds like even if it gets ported the U version is the version worth getting. It makes good use of the hardware power and takes advantage of the Gamepad. Plus Monster Hunter and Pikmin 3 early next year, my Wii-U is going to be a lot of hands on time. Unless Punk is right and Nintendo helped finance the game, which if they did, good for Nintendo. Great point Punk. I didn't think about that. :)

Posted on Dec 14, 2012 6:26:48 AM PST
Last edited by the author on Dec 14, 2012 6:27:53 AM PST
got mayo?™ says:
I''ve played Origins in just about every version , even on handhelds, Dpad seems the natural way to got. Don't know too many 2D games besides Super Meat Boy or the Splosion Mans that work that naturally with the analog, and they probably work well with good reason lol

In reply to an earlier post on Dec 14, 2012 6:55:49 AM PST
Kinda doubt that, Punk. Origins should have been super successful. Heck, I'm looking at getting it again, but on PC just so I can have it handy for whenever I want it.

In reply to an earlier post on Dec 14, 2012 6:57:49 AM PST
I was just guessing. I played Origins on the Vita, it's honestly when I fell in love with the Vita.

In reply to an earlier post on Dec 14, 2012 6:58:43 AM PST

In reply to an earlier post on Dec 14, 2012 6:59:15 AM PST
Used a lot of screen cleaner.

In reply to an earlier post on Dec 14, 2012 6:59:50 AM PST
GarionOrb says:
I use the d-pad for NSMBU...MUCH easier! NSMB2 with the 3DS circle pad is also a bit of a challenge.

In reply to an earlier post on Dec 14, 2012 7:02:06 AM PST
Interesting... I've never found it easier or harder using a d-pad as opposed to the control stick...

Posted on Dec 14, 2012 7:58:13 AM PST
Lucanus says:
Anybody happen to be able to check Vgchartz for some sales data on Origins? I am curious. Either way I am excited the game looks great, tonight some scotch and demo time with the wife. Thanks in advance for anybody who can post numbers. Happy holidays. :)

In reply to an earlier post on Dec 14, 2012 8:27:58 AM PST
Not that it's a bad thing, but I'm just curious. Have you ended every post with "Happy Holidays" or a variation there of?

In reply to an earlier post on Dec 14, 2012 8:35:52 AM PST
Last edited by the author on Dec 14, 2012 8:36:06 AM PST
uncledonnie3 says:
He seems to have had a mental breakdown recently and created this weird persona as a result.

In reply to an earlier post on Dec 14, 2012 8:38:14 AM PST
Last edited by the author on Dec 14, 2012 8:39:43 AM PST
Lucanus says:
I try to end all posts with a happy/friendly note. It seems like people respond better with kindness and thus dicussions are more fruitfull. My goal is to have quality discussions when I post and to avoid silly flame wars. I do what I can on my end. Thanks for the good question. :)

In reply to an earlier post on Dec 14, 2012 8:48:59 AM PST
As I said it's not a bad thing. Just seems... odd.

Not to try to stop you or anything, but trolls will not care at all. Such is their nature.

In reply to an earlier post on Dec 14, 2012 9:05:02 AM PST
JWK says:
Wow, you think so? If it goes multi-platform, I certainly won't be disappointed since I can get it for PS360, but Legends will be the main reason I get a Wii U. I played the demo at Target a couple months ago and a couple walking by asked me about it. I gushed so much they asked if I worked for the company that made the game. I said, "They're called Ubisoft... and no. I don't work for them." Since Origins, I've turned into a bit of a Rayman fanboy.
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Discussion in:  Video Games forum
Participants:  11
Total posts:  31
Initial post:  Dec 14, 2012
Latest post:  Dec 14, 2012

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