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10 Days in the Americas - The Unpredictable Game of Making Connections

4.3 out of 5 stars 24 customer reviews

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  • Ages 12 to adult
  • 2-4 players
  • 5 minutes to learn
  • Plays in under 30 minutes
  • Great Geography teaching tool
1 new from $79.99

WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

Travel - Adventure - Greate Food. Vacations make memories that last a lifetime! Playing 10 Days - you experience the fun af creating your own vacation while easily learning the states. Start your vacations today! Pick up 10 Days in the Americas.

From the Manufacturer

Another destination in the 10-Days Travel Series. You have 10 Days in the Americas – Travel the Americas by jet, ship, and on foot. Plan your trip from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers.

Product Information

Product Dimensions 9 x 9 x 2 inches
Item Weight 1.3 pounds
Shipping Weight 2.2 pounds
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More
ASIN 1932359842
Item model number 1014
Manufacturer recommended age 12 years and up
Best Sellers Rank #305,598 in Toys & Games (See Top 100 in Toys & Games)
#7,782 in Toys & Games > Games > Board Games
Customer Reviews
4.3 out of 5 stars 24 customer reviews

4.3 out of 5 stars

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Customer Reviews

Top Customer Reviews

By Dr. Gayle Nicoll on December 29, 2010
We've got all the "10 Days In..." Board games, and in general, we LOVE the games! This one, however, falls short of their usual quality mark.

The Cons:
1. There aren't enough tiles. While in the other games, there are enough tiles for 4 people to play and still have a large "draw" pile, when 4 people play this game, there's a tiny "draw" pile.
2. The game is biased towards the Caribbean Islands: each island has its own tile, and since there are so many of them, everyone ends up trying to make a trip through the Caribbean, instead of focusing on the North and South continents.
3. There aren't enough duplicate tiles. In most of the other games, the "big" countries have 2 tiles, but only Brazil has 2 tiles in this version. This adds to the bias towards the Caribbean: if there were 2 tiles for the USA, Canada, Mexico, and maybe a couple other South American countries, game play would be more balanced and add the necessary tiles to make the game do-able.

The Pros:
1. My kids have learned a lot about the Caribbean Islands!
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All of the "10 Days" games are fun, and 10 Days in the Americas is no exception. A new area to explore (North, Central & South America and the Caribbean) and a new twist ("cruises", in which you can string together sequences of oceans) make this a great addition to the series.
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...but not by itself! We have all the games for our home school teenagers. We now play 50 days in the world and the kids love it and they have learned so much! It takes out the problem of the afore mentioned "small draw pile" and the Caribbean thing, also. We like a more difficult game here, so we limit the number of transportation cards depending on how hard we want to make it.

Because we have been playing these games for years, we are now contemplating making some of the airplanes "bombers" and "fighters". This also attracts my teenage sons, who were getting tired of playing. We have decided Europe's airplanes are bombers and Asia's airplanes are fighters. The rest of the airplanes are "normal". When someone has an airplane they want to use as a bomber, they do not pick up a card as in normal play, but point to a card that they want from another player. The cards are not shown to the person wanting to bomb, so they have no idea what card they are choosing. If the card that's picked is a fighter, the person who has the fighter "shoots down" the said bomber by turning the tables and picking whatever card they want from the bomber's cards and laying it aside to use whenever he wants or putting it in the discard pile. The person who lost the card (the bomber), puts his bomber back in his rack and picks the top card from the discard pile to replace the lost card.

If the card the bomber points to is a card that is not a "fighter", they take that person's card and exchange it for a card on their rack. That card the bomber exchanges it for is now given to the person who they "bombed". Needless to say, this can cause many problems in a chain of countries and perhaps change the tide for whoever was losing or winning.

The possibilities are endless with the variations you can make with these games which keeps the fun coming!
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This is the fourth game in the series we have purchased. It is an excellent game for helping you become aware of where countries are in a fun way. The game can be played in less than 20 minutes and both children and adults can play together and learn at the same time.
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We've enjoyed this game as much as the other versions we have. The difference in this one - besides the location - is the "cruise" you can take by having 2 ships in a row. At first, I wondered why the Caribbean has its own area - until I counted up the number of countries in that area compared to the number of countries outside of it. The creators have managed to come up with something that makes this version just different enough from the other versions to keep up the fun, but without having to learn a totally new set of rules. My husband says he likes this one best but I'm not sure if it's just because it's our newest game. I love this version as much as the other ones and because we have to study the maps constantly while playing, we're learning our countries!
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These games are so much fun! My family spends hours playing them and doesn't realize how much time has passed. Suitable for anyone age 8 and up. We have had ages 8 - 78 playing in sessions. Europe was the first one and after that fun we bought the rest. We all enjoy planning the routes, paying attention to who is playing what cards, and dreaming of traveling to the regions. While I like this one, it tends to be the easiest of all to win.
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We like this game but I do not like the way they put the Caribbean in the big circle at the bottom left corner of the game. It makes it so hard for the kids to get the feel where these islands actually are. Also the cruises are great but can be difficult to take trying to get around South America. Wish it had more cards.
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We bought this for our family after having used 10- days in Africa. We loved getting to know the Americas. This game is fun for the whole family, even ones who cannot read well get because they can match up pictures and words. We have 4 kids 6-15yrs and they all beg me to play with them. The game is not too complicated, aside from learning the geography it is straight forward. There are ways to simplify it for younger children under 8. I love that the only pieces are the cards for the game and the wooden holders for the cards. Simple and enteraining, and sneak education. I highly recommend this and all 10-Days games. We have played Africa, Europe, Asia, and the USA.
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