- Paperback: 240 pages
- Publisher: New Riders; 1 edition (December 28, 2012)
- Language: English
- ISBN-10: 0321902491
- ISBN-13: 978-0321902498
- Product Dimensions: 8 x 0.5 x 11 inches
- Shipping Weight: 1.4 pounds
- Average Customer Review: 8 customer reviews
- Amazon Best Sellers Rank: #1,670,790 in Books (See Top 100 in Books)
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100 Principles of Game Design 1st Edition
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About the Author
Wendy Despain is a contract game designer, writer and teacher who has wide experience in games and viral media. Her credits include narrative designer on "Gardens of Time," named the Best Social Game of 2011 by GDC Online, and consultant on the design of Cartoon Network's successful MMO "Fusion Fall." Despain was also the lead designer andproducer on Alternative Reality Games (ARG's) for Gene Roddenbery's "Andromeda" and "Earth: Final Conflict," and served as writer and/or designer on a variety of children's games such as "Bratz: Forever Diamondz" and "Jakers! The Adventures of Piggley Winks." She runs her own consultancy called Quantum Content, works in association with International Hobo, and teaches online classes to game design students at Full Sail University.
Top customer reviews
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This book serves a wide range of design experience as well. Beginners can use it to survey the basics before diving into those deeper tomes. But it also appeals to the experienced designer. Even after 15 years of designing games, I can't always recall each of these principles at a moment's notice. Thankfully, I have this book to help with that now.
If the cover price for this book was $29.99, I would consider it a much better investment. Instead, I can only recommend getting the Kindle version, a used copy, or borrow a copy from your local public library. The actual content just doesn't justify the price tag otherwise. This is a soft-covered book of 100ish 1/2-1 page introductory articles fluffed up with pretty (but not very relevant) pictures.
Aspiring game designers may find it more useful in the "springboard for deeper research" sense, since I found I got the most out of the principles triggering practical contexts that I had already experienced and the convenience of having a reference for all the concepts in one place.