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1000 Game Heroes Paperback – September 1, 2002
- Print length608 pages
- LanguageEnglish
- PublisherTASCHEN
- Publication dateSeptember 1, 2002
- Dimensions8.18 x 1.52 x 10.01 inches
- ISBN-103822816337
- ISBN-13978-3822816332
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Product details
- Publisher : TASCHEN (September 1, 2002)
- Language : English
- Paperback : 608 pages
- ISBN-10 : 3822816337
- ISBN-13 : 978-3822816332
- Item Weight : 4.63 pounds
- Dimensions : 8.18 x 1.52 x 10.01 inches
- Best Sellers Rank: #5,324,237 in Books (See Top 100 in Books)
- #8,562 in Video & Computer Games
- #11,392 in Computer & Video Game Strategy Guides
- #35,043 in Foreign Language Reference
- Customer Reviews:
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This is a great book, with a comprehensive overview of game characters from many games. As others have mentioned, many key games and game heroes are missing, but then the authors don't attest to covering every game ever. The imagery is mostly touched-up rendered art of the individual characters. There are some screenshots, and some design sketches, but overall it contains rendered, posed models.
I would suggest this book to anyone looking for a visually splendid book to grace their office, waiting area or coffee table. My only niggle is that many of the shots are too rendered (case in point-front cover) and not as close to their actual in-game representation as they could be.
Before I tell you how disappointing I found this book to be, I'll tell you what I liked. First off, it's filled with beautiful CG pictures from all kinds of video games, probably including a few you've never heard of. Second, the book is multilingual, which I find to be INCREDIBLY cool. I believe it is written in 3 different languages.
That's all, though.
Now let me tell you what I DIDN'T like.
1. The book is clearly called "1000 Game Heroes", right? You'd THINK it'd be about game heroes, but instead it's this weird mix of game series titles AND hero names. Where on one page you'll see "Final Fantasy", on the next you'll just see a character name like "Sonic" or "Mario" or "Zelda". Those are character names, whereas "Final Fantasy" is not. Final Fantasy is a large series of games.
2. Speaking of Final Fantasy, it IS mentioned in the book, but here's the kicker. The only Final Fantasy game you'll see mentioned is FFX, and it's not even labeled as such. The page just says "Final Fantasy" and then underneath you get a paragraph plot synopsis of FFX. So what about Final Fantasy games 1 through 9? Do they not deserve any mention because they're not "recent"?
3. Like I said above, if a game isn't recent, it isn't mentioned. For instance, Xenosaga is mentioned... but Xenogears is not.
4. For the Sonic and Zelda series games as well as other hugely popular series, they've chosen not to include older game art. Instead they just want to show us the recent stuff. Sonic's designs have changed considerably since the Genesis days, and if they're going to feature Sonic, they shouldn't just show pictures and screen shots from Sonic Adventure. They should show Sonic's original design and Sonic's original game's overall look as well.
5. The book has a stupid and confusing way of categorizing their "heroes" (or in actuality, random popular characters and random game titles) into different sections. There's even a section for "Sexy" game heroes, and "Tomb Raider" is one of them. First off, "Tomb Raider" is the game's title, not the game hero. If they want to show sexy heroes, they should really be more specific. Oh, and all of the sexy heroes were females. No guys. Now I know the target audience for most video games is male, but many girls like to play video games too, and I'm just one of them. If you're going to do a section of scantily clad females, then put some nice looking men in there too, will ya?!
This book needs to be titled "Random Video Games, Video Game Heroes, and Pretty CG Pictures", because that's all it is. While you do get plot synopses, you'll end up with crap like Final Fantasy X's plot representing the entire Final Fantasy series. Even though ANY Final Fantasy fan knows that the plots and characters for every Final Fantasy game are vastly different (sans Chocobos, Mogs, etc..)
Anyway, to sum it up, this book is only good for the pictures, really. You'll get some great shots from certain games, but if you want pictures that much, you're better off buying the art book for whatever game it is you really like, or finding the pictures on the internet. I even found a picture in the Mario section that looked like it had horrible JPEG compression. Who wants to buy a book with compressed JPEG images in it? I know I don't.
If you're looking for a good book on video games and game heroes, buy "High Score! The Illustrated History of Electronic Games" instead. It's a much better book with much better content, and it'll cost you half as much as "1000 Game Heroes" will.
overall i am happy with the book and the quality of the paper and the layout of the book. i am a graphic designer first and a video game enthusiast second. i find myself playing less and less but i still find time to keep track of the newest games.
the book is divided into 10 sections some of which are strange. a few samples of the categories are "funny heroes, legends of video games, sexy heroes, fighting heroes, strange heroes, licensed heroes, and fearless heroes" to name some of them.
upon looking through the categories, i found that some games were missing or could have be included for the substitution of the mentioned games in the book. "resident evil", "wolfenstein", "ultima", "metroid" (but featured as part of "smash bros"), "contra", "street fighter", pitfall harry are just some games and characters missing from this book which i believe are worth mentioning. the capcom universe of characters and many from the squaresoft universes could have been be shown. there are some games mentioned in here that i vaguely remember due to bad concept or gameplay.
i think that the book as a whole is a wonderful compilation. boasting "1000" heroes is quite a selling point. while some characters were given several page spreads (tekken), some were only given a page spread despite their influence (case in point, castlevania). there may have been reasons behind the conceptualization of this book for why certain games are less prominent in this book so i realize i must be understanding toward that point. while many great games are mentioned, many go unnoticed especially in the area of classic games.
but from a design standpoint, this book is a great attempt at gathering many well-known heroes (and some unknown ones) into one nice book. a nice gift to the designer or video game enthuasist.

