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The 20% Doctrine: How Tinkering, Goofing Off, and Breaking the Rules at Work Drive Success in Business by [Tate, Ryan]
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The 20% Doctrine: How Tinkering, Goofing Off, and Breaking the Rules at Work Drive Success in Business Kindle Edition

4.1 out of 5 stars 19 customer reviews

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Editorial Reviews

Review

“Tate’s enthusiastic but objective study gathers momentum as the book progresses; each chapter builds on the previous one, and he’s quick to point out the practicality of the process. Whether readers are in the corner office or the boiler room, they’ll likely find Tate’s opus to be inspiring and informative.” (Publishers Weekly)

“Useful and inspiring advice for tinkerers.” (Kirkus Reviews)

“In any organization a lot of the rank-and-file are ready to start efforts which will contribute to their community, maybe building the bottom line. The 20 % Doctrine shows how organizations have made that work in real life, and how you might make that happen where you work.” (Craig Newmark, founder of Craigslist and Craigconnects)

“The most innovative companies in America are those that are willing to let employees explore their own pet projects on company time. The 20% Doctrine is a smart, well-written look at this new path to innovation, full of examples that are engaging, thought provoking, and intriguingly diverse.” (Chris Anderson, editor-in-chief of Wired magazine)

From the Back Cover

An inspiring exploration of how unorthodox business practices and the freedom to experiment can fuel innovation

We're at a crossroads. Many iconic American companies have been bailed out or gone bankrupt; others are struggling to survive as digitization and globalization remake their industries. At the same time, the tectonic forces disrupting U.S. corporations—ubiquitous bandwidth and computing power, cheap manufacturing and distribution—have enabled large organizations to foster new innovations and products through experiments that are at once more aggressive and less risky than they would have been twenty years ago. At companies such as Google, employees are encouraged to spend 20% of their work time on projects they're personally interested in. Almost half of Google's new product launches have originated from this policy, including Gmail and AdSense. Now other companies have adopted the concept, providing them a path to innovation and profits at a time of peril and uncertainty and offering employees creative freedom when many are feeling restless.

The 20% Doctrine is about goofing off at work, and how that goofing off can drive innovation and profit. Here Ryan Tate examines the origins and implementation of 20% time at Google, then looks at how other organizations such as Flickr, the Huffington Post, and even a school in the Bronx have adapted or reinvented the same overall concept, intentionally and serendipitously. Along the way, he distills a series of common themes and lessons that can help workers initiate successful 20% style projects within their own organizations. Only through a new devotion to the unhinged and the ad hoc can American businesses resume a steady pace of development and profitability.


Product Details

  • File Size: 446 KB
  • Print Length: 213 pages
  • Publisher: HarperBusiness (April 17, 2012)
  • Publication Date: April 17, 2012
  • Sold by: HarperCollins Publishers
  • Language: English
  • ASIN: B005HFHWN6
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Enabled
  • Lending: Not Enabled
  • Enhanced Typesetting: Enabled
  • Amazon Best Sellers Rank: #840,803 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

Top Customer Reviews

Format: Hardcover Verified Purchase
I really enjoyed reading this book on the subject of taking a fresh look at the way that companies can nurture a culture of innovation and creativity. I recently took on a pet project of seeing if I could bring the idea of a Hackathon to the company I work at, and came across this book as I was researching the topic online. I had been struggling with the fact that 20% projects at companies like Google seemed more easily achieved since the engineering resources are more fungible than what you might expect at a company that also does a lot of hardware design.

What I liked about it is that the author did a nice job of looking at the subject of "tinkering" in a relatively broad way that made the prospect of doing something similar at any sort of company seem more tenable. There were several case studies that were intended to support the thesis stated in the title, and I think that they served their purpose well.

I ended up using several key concepts from the various case studies for my company's Hackathon, and felt that this was a credible playbook for how to instill this type of culture beyond its traditional software domain.
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Format: Kindle Edition Verified Purchase
The author presents a handful of successful 20% projects in a range of industries. If you have done any reading about or working in the computing industry, the idea of 20% time should be a familiar one. While this book presents a depth on this particular set of 20% projects, I think the strength of the book is its coverage of the problem solving approaches in these different industries. 20% time might be a common thread across these stories, but the book could just as easily have been titled "companies or government attempts to try something different".

Overall I think the book is ok, and if you're interested in reading how organizations pursue side projects this book is a reasonably quick read on the subject.
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Format: Hardcover
A candid look at the companies that use the 20% doctrine to cultivate each employee's created passion for a particular project or idea. Wish all companies and non-profits thought this way. Even MBA's are scratching their heads on why this works so well and not taught in school.
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Format: Hardcover
"This was a unique focus on our changing business practices and culture. I loved the variety of passionate pursuits that resulted in business successes--a teacher and a chef amongst the tech-world ventures. Tate truly captured the precipice of where we are with our changing workplace. We spend so much of our lives working, and the combination of the new technology and upcoming, younger generation of workers has humanized the workplace. Tate stated it well: "...we should end up with more innovation, creativity, emotional touch points, and indeed more humanity in the modern workplace." This was a fun, touching, and inspiring read on so many levels--one of those rare books that leaves you sad when it's over precisely because it's over. Truly unique and timely!"
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Format: Kindle Edition Verified Purchase
A worthwhile read about an interesting business practice. Although 20% time wouldn't necessarily work for my organization, this book did cause me to stop and consider that there are probably some gems hidden amongst our human resources. This short book could be finished in an afternoon, and should be read by anyone interested in business or business leadership.
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Format: Hardcover
Cut to the Chase:
This was a quick and fun read, though, like many other business novels, I’m not sure how much of what I learned is applicable to real life/my business as opposed to just interesting trivia/anecdotes. Tate interviewed and researched not just the history of 20% time, but shares with us the process by which some 20% projects have transformed a company’s mission/history/etc (e.g. how a Google engineer invented Gmail, which then required AdSense to fund it, etc). I found it to be enjoyable and interesting, though again, I’m not terribly certain how well it fulfills my “I’ve learned something new from this nonfiction book” requirement.

Greater Detail:
The idea of the book is an interesting one — it starts with Tate talking to a business school professor who realized that not only were many of his graduates not going on to some of the best business positions out there, but increasingly, that some of the biggest companies were headed by people with little or no formal business education.

He talks about how companies have kind of waxed and waned on the 20% idea (that Google, which was once a big proponent of it, has shifted and, though it’s still allowed, it isn’t as actively championed and free-form as before), how it started long before the current Silicon Valley upstarts (a 3M engineer bootstrapped his own project, hence the title of the first chapter: that 20% time allows employees to “scratch” at their own itches).

I found some of the how-did-it-happen stories fascinating: how one Google founder was originally very against the idea of shifting their company’s focus away from search, how they felt Gmail might be brand destroying, how it was two and a half years in the making… and all of this before the company had 20% time.
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Format: Kindle Edition Verified Purchase
About halfway through the book and so far I like it. Personally I though the book would take a bit more about the nitty gritty of creating projects using the 20% but it seemed a bit vague on some of them. Nerveless it is still a good read, but a lot of the concepts/ideas in it are not really applicable to most working environments.
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