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The Darkness II is the sequel to the critically acclaimed 2007 release The Darkness. Inspired by the popular comic book series produced by Top Cow Productions, Inc., The Darkness II is an intense first person shooter that delivers a twisted and gripping narrative of tragedy, modern crime drama, and supernatural horror. Players will be taken down the brutal and personal path of Jackie Estacado, head of a New York crime family and wielder of an ancient and ruthless force of chaos and destruction known as the Darkness. The Darkness II stands out visually with its distinctive graphic noir style, and it is the only first person shooter to feature Quad-Wielding : the ability to simultaneously utilize four different weapons. It's been two years since Jackie Estacado used the Darkness to kill the men responsible for his girlfriend's murder. He's been unable to shake the memory of Jenny's death since bottling up his supernatural power and now the Darkness wants out. A sudden, unprovoked attack on Jackie's life heralds the start of a full-scale mob war and opens the door for the Darkness to reemerge. The botched attempt sets Jackie on a journey to hell and worse as he unravels the mystery behind the attack and the motivations of the Darkness itself.
© 2008-2011 Take-Two Interactive Software, Inc. Take-Two Interactive Software, Inc., 2K, 2K Games, and their respective logos are trademarks of Take-Two Interactive Software, Inc. The Darkness is © 2011 Top Cow Productions, Inc. “The Darkness,” The Darkness logos, and the likeness of all featured characters are registered trademarks of Top Cow Productions, Inc. The ratings icon is a trademark of the Entertainment Software Association. Uses Bink Video Technology. Copyright © 1997-2011 by RAD Game Tools, Inc. Portions hereof © 2002-2011 by NVIDIA Corporation. NVIDIA, the NVIDIA logo, PhysX and the PhysX by NVIDIA logo, and The Way It’s Meant to Be Played are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and /or other countries. This software product includes Autodesk® Beast® middleware. © 2011, Autodesk, Inc. Autodesk and Beast are registered trademarks or trademarks of Autodesk, Inc. and/or its subsidiaries and/or affiliates in the USA and/or other countries. Alienware and the Alienware logo are registered trademarks and trademarks of Alienware Corporation. All Rights Reserved. All other marks are property of their respective owners.
The content of this videogame is fictional and is not intended to represent or depict an actual record of the events, persons, or entities in the game’s historical setting. The makers and publishers of this videogame do not in any way endorse, condone or encourage engaging in any conduct depicted in this videogame.
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|Supported OS:||Windows XP,Windows 7,Windows Vista,Windows|
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Top Customer Reviews
Those're the good parts. The not so great - the gameplay's slick, but the Darkness mechanic, which means you can only approach combat in the dark, means any time you step into the light you drop whatever you were holding, which is not so great when you're treated to enemies that use torches and flares at you. The combat is also pretty one-note despite the number of combos and mechanics at your disposal, because enemy variety is at a minimum. The boss fights are fun, but only one of them could count as inventive. The pacing is a bit off, because the way it's structured is that you get combat missions that are firefights through and through, and after the mission's done is when you get a 'cool-off' sequence where you get to walk around and talk to people in a mini-hub location. It works as a pacing mechanic, but it's unfortunately very predictably deployed. And the game, as a whole, is pretty short. I'd give it 4-6 hours at max for the single player campaign. There is a co-op campaign which is its own separate story, so that rounds it out well enough.
All in all, though, a damn fine game that ticks most of the boxes along with good writing, and a lot of humour in places I least expected it. Listen to those radio shows, and listen to the descriptions of the relics. Oh, and talk to Adolf when you get to him. Keep talking to him. He's a hoot.
In fact, after learning about this scene in The Darkness, considered to be one of the most romantic video game scenes ever portrayed, I decided to check it out. Actually, I decided to check out Darkness II because I wanted to play on the PC, even though my first attempt made me sick and I had to plan carefully when I played in short burst thereafter. I youtubed the important parts of The Darkness, got a recap from Jonny in Darkness II, and then I was on my way.
I generally avoid overly violent games, but I have to admit to gleefully headshotting and meeting my Demon Arm Kill requirements and performing various other executions (and Assecutions -- don't ask.) Especially at the end when the music amped up and Jackie went on a little rampage.
But that wasn't the reason why I played this game. I played it because of Jenny. Because of Jackie and Jenny. Because of what Jenny means to Jackie and how they made that the most important part of this game in so many perfect ways. Jackie might be a bit obsessed with his lost love, but that's because Jenny is a just that special. I liked the way the game made that clear through flashbacks, Jackie's monologues and the quiet and fun moments you get to spend with her.
Don't worry. This isn't one gigantic date movie. Jackie still has to deal with the usual people-wanting-to-kill-him troubles. (This is a fairly common problem so Jackie needs to explain to me why he occasionally walks out of his mansion without his guns) as well as the frustrating problem of having people think he's crazy. In this case, it's the Brotherhood who wants to steal the Darkness from him. As much as Jackie hates the Darkness, he needs it to rescue Jenny. And what's that about the Angelus? DRAMA!
I also have to comment on the architecture of Jackie's mansion. It was quite lovely and the attention to detail had me taking notes and sharing the love with friends online.
Overall, a pretty good game. Nothing overly special about the the action, unless you really do enjoy the violence. Lots of options there for depravity, including the Vendettas co-op games that allow you to play as various hitmen. For me, as usual, it's about the story and characters and I can't help but love Jackie and Jenny.