Enjoy fast, free delivery, exclusive deals, and award-winning movies & TV shows with Prime
Try Prime
and start saving today with fast, free delivery
Amazon Prime includes:
Fast, FREE Delivery is available to Prime members. To join, select "Try Amazon Prime and start saving today with Fast, FREE Delivery" below the Add to Cart button.
Amazon Prime members enjoy:- Cardmembers earn 5% Back at Amazon.com with a Prime Credit Card.
- Unlimited Free Two-Day Delivery
- Instant streaming of thousands of movies and TV episodes with Prime Video
- A Kindle book to borrow for free each month - with no due dates
- Listen to over 2 million songs and hundreds of playlists
- Unlimited photo storage with anywhere access
Important: Your credit card will NOT be charged when you start your free trial or if you cancel during the trial period. If you're happy with Amazon Prime, do nothing. At the end of the free trial, your membership will automatically upgrade to a monthly membership.
Buy new:
$26.94$26.94
FREE delivery: Monday, Feb 5 on orders over $35.00 shipped by Amazon.
Ships from: Amazon Sold by: KRC Books
Buy used: $8.19
Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.
Read instantly on your browser with Kindle for Web.
Using your mobile phone camera - scan the code below and download the Kindle app.
3-D Human Modeling and Animation, Third Edition 3rd Edition
Purchase options and add-ons
3-D Human Modeling and Animation
Third Edition
All the tools and techniques you need to bring human figures to 3-D life
Thanks to today's remarkable technology, artists can create and animate realistic, three-dimensional human figures that were not possible just a few years ago. This easy-to-follow book guides you through all the necessary steps to adapt your own artistic skill in figure drawing, painting, and sculpture to this exciting digital canvas.
3-D Human Modeling and Animation, Third Edition starts you off with simple modeling, then prepares you for more advanced techniques for creating human characters. After a brief overview of human anatomy, you'll delve into the basic principles of proportion and structure, along with the different body parts. Exploring human modeling, texturing, rigging, and lighting leads you to more advanced techniques for digital figure animation.
Filled with?detailed, practical information about creating and animating 3-D human models, this updated Third Edition now features more than 500 full-color images that detail, step by step, the modeling and animation processes for both male and female figures. Most helpful of all, the included DVD features QuickTime tutorials tied to the modeling chapters and provides detailed color images from the chapters so you can get a quick start in bringing your visions to fruition!
- ISBN-100470396679
- ISBN-13978-0470396674
- Edition3rd
- PublisherWiley
- Publication dateMay 5, 2009
- LanguageEnglish
- Dimensions7.5 x 0.75 x 9.25 inches
- Print length400 pages
Editorial Reviews
From the Inside Flap
3-D Human Modeling and Animation
Third Edition
About the Author
Peter Ratner is a professor of 3-D computer animation in the School of Art and Art History at James Madison University. He is the founder of the computer animation program at the university and started the first animation concentration in the state of Virginia. In addition to teaching, writing and illustrating five books, and authoring articles for HDRI 3D magazine, he has exhibited his oil paintings, animations, and computer graphics in numerous national and international juried exhibitions.
Product details
- Publisher : Wiley; 3rd edition (May 5, 2009)
- Language : English
- Paperback : 400 pages
- ISBN-10 : 0470396679
- ISBN-13 : 978-0470396674
- Item Weight : 1.87 pounds
- Dimensions : 7.5 x 0.75 x 9.25 inches
- Best Sellers Rank: #4,075,674 in Books (See Top 100 in Books)
- #1,113 in Digital Video Production (Books)
- #1,375 in Computer Graphics
- #7,834 in Graphic Design Techniques
- Customer Reviews:
Important information
To report an issue with this product or seller, click here.
About the author

Discover more of the author’s books, see similar authors, read author blogs and more
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on Amazon-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
Also, the author rarely offers a meaningful description of what he's doing in his screen shots. He often describes edges as 'wrong' or an edge flow as 'bad', but doesn't tell you what's wrong or bad about it, which is important if you ever intend to apply the lessons in the book rather than copying directions, which is how he describes a poor student and poor artist.
The first couple chapters demonstrate basic modeling techniques, which is good. He makes, again, an odd decision to render his final pieces with unusual and unrealistic materials. For instance, he models a chicken in both NURBS and polys and renders the character in a red and yellow glass texture which makes the form almost impossible to make out. Overall, there just isn't a good explanation why the test objects have the materials they do- they really don't help you understand the form or technique better and for a beginner, especially, I can see them being very confusing. The texture of the human characters is unnerving as well- granted, skin is extremely difficult and he's painting the skin and not using sub-surface scattering, but the textures are pretty weird.
He also introduces each chapter with strange monologues. One was about the oppressive conventionality of society and how people who dislike your work are motivated by fear of the unknown. I suppose that makes sense, but he doesn't contextualize it and it feels like you're reading a page out of someone's diary. In another, he offers some harsh criticism of some students who need constant direction, which feels almost like a rant describing students who would surely recognize themselves if they read the intro.
There is some good, useful content of the book, though. He includes a chapter about anatomy, which every animator and character modeler really needs to have a strong foundation in. He clearly states that this chapter isn't meant to be comprehensive, and it isn't, but it is a decent overview. The design of the book could have been way better, but he includes lots of images so you can follow along. The way he illustrates added and subtracted geometry isn't terribly easy to read, but despite the unresolved polygons I was interested in his modeling process and did learn a few things. I think the untextured models look fine, the female moreso than the male. His consistent comparison between the poly and subdiv models was nice to see as well.
As I said, I haven't read the entire book, but the sections about texturing and rigging aren't relevant to me personally since I don't use these processes. If you use this text, I'd recommend you use it in conjunction with other 3D texts.
Starting with the hammer sample, the author always put a 5+ faces of polygon.. Well, everyone who studied modeling knows this the basic is keep all polgons with 4sides.. no triangles or 5+ sides.
But this book is good to read, for sure easy. explain every step to create anything.. just one point.. When he says delete this edge add this edge is bored.. i did a edgeloop, and need a bit more time to arrange all edges around the objects..
For a while.. better we read this book in conjuntion with another explaining the modeling basics..
Regards,
3D Human Modeling and Animation is currently in its 3rd edition released May 2009, so I'm not sure why we're seeing reviews as old as 1998. Go figure. And of course different authors speak to specific readers. Bearing all that in mind, this current edition is a gem.
It begins with some basic skills that a modeler should be proficient with - modeling a hammer, a small TV stand, some cartoon animals then some cartoon people. His material choices are strange - glass cartoon chicken with caustics, office chairs made of car paint - I guess to illustrate that 3D has no boundaries. All three major surface types are discussed and illustrated in the examples, though the meat of the book is polygonal.
A chapter on human anatomy follows. It does not pretend to be comprehensive but its inclusion highlights the importance of the awareness of "real world" anatomy. Each subsequent chapter begins with sociological discussions (no joke) which at first glance seem wholly unrelated to the following topic. When I'm slinging vertices around, mouse clicks and keystrokes become automatic and my mind begins to drift, so I imagine he's providing food for thought in anticipation of this.
His workflow goes from the head down for characatured female and "realistic" male models respectively (the males have appended information at the end of relevant chapters, each of which will increase realism at the expense of polygon weight). Each written step has an accompanying picture with new edges / vertices highlighted and edges to be removed are "X-ed", so there is no question what your mesh should look like at any given stage. This is a profound relief from the last book I used which often had me wondering what happened between steps. I feel that this is important because even though I consider myself an experienced modeler, the human body is a whole new level of complexity and the thoroughness of the text / pictures goes a long way towards building confidence.
And you'll need it because the ear alone has 49 steps! No worries because as the book continues, I find several " why didn't I think of that?" moments which are insightful and exciting. The full color illustrations and renderings inspire the imagination. The text is Maya-centric but the workflow should transfer to comparable modeling and animation systems.
Fingernails, detailed teeth and eyelashes are included, in addition to polygon and dynamic based hair, UV mapping, a blurb on lighting / surfacing, facial blendshapes (which I'll speak on in a moment), rudimentary rigging, "pose space deformers", and rudiments of animation. The included CD focuses mainly on animation so unfortunately you won't know how "poly heavy" the models are until you complete them (edit: couldn't find them on a Mac right away but the low-poly version is less than 8000 polys, subdivided mid-res mesh is slightly below 30,000. Ratner's models hover around the 100K level which is far too dense for my workflow).
When working with the facial blendshapes, I'd probably recommend a companion text. Overall, I believe this book is geared towards beginner / novice "technical director". Because all the blendshapes are used with the blendshape editor instead of an interface, animation can become a bit tedious. Additionally these blendshapes are "top-down" - global blendshapes for a smile, one for a frown, so forth. This will lead to a lot of "counter-animating" to get the correct shape. Consulting four different books - this one, Stop Staring, Learning Maya / MEL Fundamentals and the Art Of Rigging Volume One - has led me to believe that an expression powered visual interface controlling "bottom-up" blendshapes (a blendshape for individual facial muscles) would be much more efficient and flexible.
With that, Stop Staring chapter 12 probably has the best overall explanation here, especially the advantages of using expressions. But the discussion on expressions assumes that you already know them - hence my recommendation for Learning Maya / MEL Fundamentals. Stop Staring's animation interface is not as immediately intuitive to me as the Art Of Rigging Volume One's. The AOR interface looks like face and the interface ITSELF deforms as the controls are moved =) I'm told this book is no longer in print but is available as a PDF.
At the moment I can see no weak spots or disadvantages. I'm just an ordinary guy who's found an extraordinary human modeling book.
Top reviews from other countries
人体のモデリングが美しいです。ポリゴン構成もきれいでわかりやすいです。
英語が少ししか読めなくても図がわかりやすいです、まだ実践していませんが
DVDがついていたと思うんですが英語の説明がわからず使っておりません
日本語版があればなぁと思います。
