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3D Game-Based Filmmaking: The Art of Machinima (with CD-ROM) Paperback – July 19, 2004
The Machinima approach to creating movies promises to revolutionize the computer animation industry and this book will serve as the industry bible for emerging filmmakers. It expertly covers the very latest technology in filmmaking, from the history of Machinima, who the major players are, and where the Machinima movement is going. Conventional filmmakers are quickly adopting this medium as a much easier and economical way to produce animation films. This book contains a wealth of tips, tricks, and solid techniques to creating your own Machinima films from some of the best creative minds in the industry. Numerous hands-on projects are provided to show readers how to expertly create, edit, and view their own films. Some of the hot topics covered include developing actors, preparing sets, incorporating audio, adding special audio and visual effects, using the best post production techniques, using the best game engines, and much more.
- Print length520 pages
- LanguageEnglish
- PublisherParaglyph Press
- Publication dateJuly 19, 2004
- Dimensions7 x 1.23 x 9.12 inches
- ISBN-101932111859
- ISBN-13978-1932111859
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Product details
- Publisher : Paraglyph Press; 1st edition (July 19, 2004)
- Language : English
- Paperback : 520 pages
- ISBN-10 : 1932111859
- ISBN-13 : 978-1932111859
- Item Weight : 1.8 pounds
- Dimensions : 7 x 1.23 x 9.12 inches
- Best Sellers Rank: #8,197,621 in Books (See Top 100 in Books)
- #736 in 3D Graphic Design
- #1,946 in Digital Video Production (Books)
- #4,790 in Game Programming
- Customer Reviews:
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I'd say someone who has only heard of machinima and hasn't designed their own level in a 3D game would get tons of gems from this book. Whereas poor me with a week's worth of Google searches looking for tutorials on UnrealEd 3.0 and so forth - well I only got enough information to round out my status as a serious machinima beginner.
In fairness, however, after a couple of hours with the book I was able to get the finishing touches I was looking for and successfully burned my first machinima movie to DVD. So it was a small boost I got but a very welcome one (the boost included my spending $29 for the full version of Fraps). So, yeah it will give you the tools in one place to get a finished product.
I am disappointed that Marino ends the book with a tutorial on character modeling. The tutorial is well-written but by its end you'll be looking at a cute character cast in concrete (no words on skinning or rigging, etc). Worse this character will be stranded in a program called Silo (by the way blender from blender.org seems just as good and is cross-platform and a free download) with no hint of the challenge of getting this spaceman into a 3D level designer.
The machinima community would be better served with a tutorial on how to get custom sounds and meshes into UnrealEd et al, and how to do lipsynching.
In short too much time spent teaching you how to use tools (tools generally come with their own instructions and tutorials anyway).
I was also disappointed to find no samples of machinima movies on the cd. These are such a pig to download after all. How about including one and then some kind of analysis about what makes that one sample special.
The book is called the Art of Machinima but it seems more like the Activity of Futzing with Tools.
3D Game-Based Film Making covers most of the basics in the creation of a machinima film while at the same time informing the reader of the many ways that machinima and conventional filming share some of the same techniques and history but also showing the power that machinima welds that sets it apart.
The tutorials in the book are geared for people just getting their feet wet in this vast new medium. Marino takes a slow but meaningful pace so that readers can "walk through" the lessons and have a chance to review the steps they have just taken without getting lost in the process.
The book does have it's shortfalls but I guess this is due to the world of machinima being so vast. Having some of the tutorials examples on the disc would have been nice to have something to compare you work to. Also having some machinima films to watch so there can be some visual reinforcement of what you are trying to create but I suspect it was due to legal issues that they could not be included.
Overall well worth the price for the beginner who is just getting into the medium. The amount of information is staggering but when you go through it, it enriches the journey of discovery into this brave new world.
Marino gives a nice explanation of its merits. The convergence of 3 approaches. Traditional filmmaking. Animation. And the 3D game techniques spawned by Quake. The text has enough examples to let you get started as your own film director, given a typical PC made in 2004 as your hardware platform.
It may indeed be as Marino suggests. That we are lucky to be present at the start of an entirely new era of artistic creativity. One that is very democratic. For a minimal outlay of capital, you can script and play out your own film. Essentially limited only by your own ability. The equivalent of music synthesisers that let anyone be a composer.
The illustrations in this book also suggest that these are early years. The relatively low resolution of the images points to room for further advances in resolution and rendering. Also, while the book shows a panoply of things you can do in Machinima, undoubtedly more powerful editing capabilities will emerge later. Which may be all to the good for you. Plenty of room for you to help bring about these advances.


