You are stranded on an island after a terrible shipwreck in which you are the sole survivor. You discover a thriving civilization once lived here and delve deeper to uncover the mystery of their disappearance. During your adventure you will pick up items, encounter characters, and solve puzzles that will bring you one step closer to uncovering the lost past of the island.
It was the caverns that held the key. The caverns were there before the incident that caused the collapse of the city. Since the shipwreck, you’ve heard legends of an ancient civilization that once lived far below the surface. The island has changed since the incident and you intend to find out why.
This is a challenging and interesting game loosely tied together with a story. If you want to think and challenge yourself, this is great. If you are impatient or easily frustrated, this may not be you cup of tea. I like these games, and the more you play them, the better you understand the thinking behind them. It is a short game, but by the time you figure everything out, it takes some time. The puzzles are multi-stepped, not just find the key and put it in the door. No ho's-all mind games. You get some hints, but it won't babysit you. There is always a walkthrough if you get really stumped. Great game for a small price. You will need pencil and paper.
I purchased this game many months ago and played it for quite a while. While I liked it I found myself stuck about ¾ of the way through the game and I could not finish. The mystery gets pretty difficult and because of that I stopped playing. Once you don't play a game like this you really sort of forget all of the nuances of the game and most of all the map of the land you are in and where you saw something that you now need to go get or use in the game. The graphics were good and the game was fun to play until I got stuck.
There are several Cryptic Caverns walk through guides available on the web that I didn't use. I hate to use them but with the difficulty I experienced in this app I probably will start playing it again from the beginning and use a walk through when I reach the end of my patience.
Based on my experience the puzzle mystery game is just OK. I enjoyed playing it but since I couldn't complete it I can't say that I love it. Since I purchased the game because I like this type of genre I would probably purchase it again, but just be aware that it is not an easy game to beat. It is only $0.99 and I got that much fun out of it the first time I played it. I have played better games and I certainly have played much worse. As I mentioned, I did find the graphics design to be well done.
The game uses Flurry Analytics and it has Facebook developer tools installed into the game. There are no excessive permissions to gather your data.
Cryptic Caverns has lots of unique challenges like searching for needed items that are sometimes slightly hidden. You have to figure out how to use these items with other objects to accomplish tasks, open up new areas and make things work as needed. Also has a nice variety of Puzzles that are sometimes Perplexing but Fun to figure out. Keeps your analytical and puzzle solving skills well exercised. Exceptional and Beautiful HD Graphics, Pleasant Music and cool Sound Effects make it entertaining and creates a neat and sometimes eerie atmosphere. The Storyline is Creative and Interesting (nice for a change). No Glitches, Intrusions, or excessive Permissions so it is a SAFE App. The Game MAP helps you get oriented and Hints help your game play without giving away too much info. Also provides a Link to WALKTHROUGH VIDEO if you get stuck and want help.
Overall, an Enjoyable, Challenging and Satisfying game with awesome Graphics and Unique Puzzles. An Engaging and Pleasant experience. The app is USER FRIENDLY but the Puzzles are hard to solve. The WALKTHROUGH Link came in handy a couple of times for me. It has Flurry Analytics Addon but there is NO PERMISSION for Network access. I do wish it was LONGER to extend the Fun. Well done and worth the cost. I gladly recommend it.
For those old enough to remember the Sierra games of the 80's and early 90's that established this particular genre, then we remember plot-driven, story engaging puzzles that really satisfied for the time (yes, even LEISURE SUIT LARRY). Modern developers really should harken back to classic examples of what makes a visual point-click puzzler stand up and deliver an all-around experience. Just throwing in random riddles, vague hint systems, unconnected props, and dressing it all up with HD graphics and generic music does not make a winner. CRYPTIC KINGDOMS, by the same publisher, at least had a feeling of being appropriate to the environment, yet CRYPTIC CAVERNS is just a jumble of strewn together elements that technically entitles a category.
External Storage Permission - doesn't seem to use it directly, but can be moved manually and played from a USB card
Quick load up and an auto-save feature when back-key exits, CRYPTIC CAVERNS ran at 53mbs RAM in an idle state. Repetitious "mystery" music and "bleep-blwoop" sound effects can be turned off and on, tutorial that is in sum "touch things and then touch more things", and an in-game hint system that does little more than to direct the player to certain scenes in order to progressively solve puzzles. The plot is as bare bones as a 10th grade essay on Tudor history, nothing more than a loose tie-in with a vague steampunk Lovecraft vibe, which in itself can be a cool mixture but misses the immersing details. And I only include the term steampunk because of an oddly locked axe in some sort of pressure mechanism that had no environmental connection to anything, not even the clue that solves it. How enthralling.
Nothing about CRYPTIC CAVERNS stylistic choices shouts "Awesome!", yet no inherent technical aspects makes it terrible. Middle-of-the-road point-click adventuring that could have used internal polish. The examples are there... just check out the ancient but highly popular KING'S QUEST series by Sierra. If you can program Andriod apps, I am sure you can figure out a DOS emulator.
The point and click feature of this game worked well. The inventory was labeled and there was no touch response problem. There are no hidden objects. The graphics are simple, but functional. The main difference between 3D Methods adventure games and others is the puzzles. They are mostly different from the run of the mill ones you find in other games. They are original and can be quite difficult. I was stumped for days by the one with the pedestals, towers, and blue/yellow lines. Once you have the concept you'll get there, but the concept was difficult for me to grasp. There is no way to skip puzzles. There is a hint system, but the hints can be appropriately cryptic.