- Series: Exploring 3D Graphics
- Paperback: 340 pages
- Publisher: Morgan Kaufmann; Book & CD-ROM 1st edition (May 26, 1999)
- Language: English
- ISBN-10: 0122604903
- ISBN-13: 978-0122604904
- Product Dimensions: 9.3 x 7.4 x 0.8 inches
- Shipping Weight: 1.7 pounds
- Average Customer Review: 10 customer reviews
- Amazon Best Sellers Rank: #3,004,569 in Books (See Top 100 in Books)
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3D Modeling and Surfacing (Exploring 3D Graphics) Paperback – May 26, 1999
The Amazon Book Review
Author interviews, book reviews, editors picks, and more. Read it now
Whether you're stepping up from 2-D or just want to delve into the 3-D arena, check out 3D Modeling & Surfacing. This book explores the basics of modeling and surfacing (much more than animation) and introduces you to the features and tools common to 3-D software programs. 3-D terms and techniques are demystified for beginners in a way that is terrific for those new to 3-D graphics.
The book teaches you polygon, MetaNurbs, and other modeling techniques, and it explores modeling tools such as beveling, Boolean operators, lathe, and extrude. You also learn about such surfacing methods as procedural textures and image maps, and about surface attributes like color, bump, and specularity. There are plenty of screen shots and illustrations, plus lots of in-depth discussion of techniques. While the book is disadvantaged by the lack of software-specific instructions (like those found in a manual), you can use the instructions on any program you want. --Kathleen Caster
From the Back Cover
3D graphics, the most exciting area of computer imaging, can also be the most daunting. 3D Modeling and Surfacing provides a one-of-a-kind guide to mastering the technology and techniques of 3D graphics, with emphasis on modeling and surfacing. This book goes beyond mere explanations and tutorials - it actually explains which tools and techniques to choose to accomplish specific goals. A comprehensive overview of 3D graphics software makes this book your tool for navigating through the vast array of products available for the 3D graphics professional.
Functioning both as an unbiased reference for seasoned designers and a tutorial for would-be professionals, 3D Modeling and Surfacing is truly for everyone interested in creating 3D graphics. The book includes:
- The basics of 3D graphics plus a comprehensive overview of graphics design technology and software
- Explanation of modeling and surfacing techniques, as well as when and where to use them
- Step-by-step tutorials that teach 3D modeling and surfacing techniques
- A CD-ROM featuring full-color versions of the images in the book, along with product demos, sample models and surfaces, and relevant freeware/shareware
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Top customer reviews
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And yes all those crappy plasticky textures which are the hallmark of a Bill Fleming 3D image is still there. After almost a decade not a single pixel changed.
Pity the would-be digital artist who will be so naive as to fall into this trap of Fleming constantly reheating yesteryear's leftovers.
This is the Digital Age. Use your search engine. There are newer, younger, more talented and savvy artists appearing on print every month.
If you are a casual reader who is interested in learning how they make 3D worlds...this would be a good book to read.
(BTW, the very first sentence of the book is wrong. Three 3D graphics field did not start in 1985...but in ancient times. Euclid wrote about optics, and others were interested in the field before him.)
derivitives of others works.
Save your money.