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3ds Max Speed Modeling for 3D Artists Paperback – October 23, 2012
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About the Author
Tom's first published book was a guide to the video game editor, Unreal Development Kit, for Packt. He teaches and tinkers with 3ds Max and has worked as a 3D artist on games and in broadcast. Early in his career, he had the pleasure of working with and learning a lot from CAT creator Phil Taylor, now CTO of Fabric Technologies and a reviewer for this book. It was a long time ago, something to do with little green men and satellite maps of New Zealand. Nowadays Tom is saved from total digital distraction by the demands of his Siberian husky. His website (disclaimer: cute puppy pics included) is http://www.tomofnz.com.
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Not only does Mooney highlight the tools needed, but he also goes deeper into the theory behind why certain tools work the way they do. His explanation of modeling theory, involving smoothing groups, and interpolated normals, will help readers go beyond this book and learn their own methods and techniques regarding modeling.