Scribblenauts Unlimited [Download]
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Product information
| ASIN | B00A4MWX04 |
|---|---|
| Release date | November 20, 2012 |
| Customer Reviews |
4.2 out of 5 stars |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Countries | |
| Return Policy | This product is non-returnable and non-refundable. |
| Terms of Use | By placing your order, you agree to our Games and Software Terms of Use. |
| Type of item | Software Download |
| Rated | Everyone 10+ |
| Manufacturer | DVG Warner Bros. Digital Distribution |
| Date First Available | November 9, 2012 |
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Product Description
The best-selling, award-winning franchise is back – now on PC and bigger than ever!
Now you can play Scribblenauts on your PC in gorgeous HD. Venture into a wide-open world where the most powerful tool is your imagination. Help Maxwell solve robust puzzles in seamless, free-roaming levels by summoning any object you can think of. Create your own original objects, assign unique properties, and share them with friends online – to be used in game or further modified as they like! And for the first time, learn the backstory about Maxwell’s parents, 41 siblings (including his twin sister Lily), and how he got his magical notepad.
Key Features:
- All-New Unbound World:
Explore an open universe with unlimited hours of fun using every level as your playground. - Object Creator
Create original objects on Wii U, assign unique properties, and share them with other players online. Use them in game or modify them as you like! - Object Library:
Store previously summoned objects and your own creations in Maxwell’s “magic backpack” for easy access and future use. - Merit Board:
Each world comes with a comprehensive list of hints, including the new “Starite Vision” helper highlighting all nearby starites and starite shards. -
Requires Steam Client to activate.
System Requirements
Minimum Specifications: OS: Win 7, Vista and XP Processor: AMD Atholon 64 X2 Dual-Core 4000+ or better /Intel Core 2 Duo Processor 2.0GHz or better RAM: 2 GB Hard Drive: Unknown Video Card: ATI X1800 or better / nVidia 7800 or better / Intel 4100 or better. Additional Info: Internet connection required.Customer Support: (410) 568-3680 or support@wbgames.com International Support: Wbgames.intsupport@warnerbros.com
SCRIBBLENAUTS UNLIMITED software © 2012 Warner Bros. Entertainment Inc. Developed by 5th Cell Media LLC. Uses Miles Sound System. Copyright © 1991-2012 RAD Game Tools, Inc. Uses Bink Video. Copyright © 1007-2012 by RAD Game Tools, Inc..All other trademarks and copyrights are the property of their respective owners. All rights reserved.
SCRIBBLENAUTS, and all related characters and elements are ™ and © Warner Bros. Entertainment Inc. WB GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s12)
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Maxwell, the protagonist, has a magic notebook. Anything you type on the notebook becomes real. Consider this a pretty good representation of what being a Green Lantern would feel like. Want to make a zombie? Type "zombie" and one appears. Want to make a dinosaur? Type "dinosaur" and one will show up. Want to make a robot? Simply write "robot" and you'll be presented with one. Want to make a zombie robot dinosaur? Yes, if you type that, one will appear. They're not kidding when they say "Unlimited".
Well, more or less. For obvious reasons there are some things you can't make. You can't write profanity and such, so don't expect to be able to attack enemies with a giant phallus (this game is supposed to be able to be played by children). You can't make copyrighted characters or objects either, even though you can make generic ones. For instance, you can't make a Pepsi, but you can make a soda. This is a good thing, otherwise people would solve every puzzle in the game by simply summoning Batman every time.
Oh, yeah, there are puzzles. Even though just writing stuff to make it appear and maybe watch your different creations fight each other is a lot of fun, that's not the gist of the game. Your objective is to collect Starites (unlike previous games in the franchise, there's a clear reason here why you need them). Starites appear whenever a person, animal or even object becomes happy, How do you make them happy? By helping them solve their problems. How do you solve their problems? Pretty much ANY WAY YOU CAN IMAGINE. There's something new in this game that wasn't in the previous ones: not only you can create objects, you can modify existing ones by adding adjectives.
Let's say, for instance, you need to help a little boy reunite with his pet dog, who's on the other side of a bridge, which is guarded by a vicious tiger. How do you help him? You can, for instance:
- Summon a jetpack, fly over the tiger and get the dog.
- Make an invisibility cloak, slip unnoticed beneath the tiger, and get the dog. Turn the dog invisible and bring it back.
- Create a sleeping pill and feed the tiger with it. Then you can easily get the dog.
- Make a gun and shoot the tiger. Problem solved.
- Summon a dragon. Mount it and make it attack and kill the tiger. While the tiger can fight back, he won't be able to kill the dragon. Then you can bring the dog flying in your awesome dragon.
- Modify the tiger to make him small and coward and the dog to make him big and ferocious. The roles have been reversed.
- Etc, etc.
Besides the game's missions, there are "hidden" (as in, you can access the menu to look at them any time you want) objectives that bring you more Starite pieces. These can be done any time in the game, and include things like making an egg hatch a chick or creating a cat attached to a toast with butter. Remember the old joke that said toasts always fall on the butter side while cats always fall on their feet and what would happen if you tied those together? Well, do this here and it will create a paradox so powerful it will summon a black hole. Yes, the game has all kinds of humor, and it's a treat to look for all those details.
About the PC version, some people seem to be discontent with it, because they say the game doesn't work and because it requires Steam. I assume (but I firmly believe myself to be true in this respect) this is because these are console players, who know the franchise from previous iterations and they're not used to PC gaming, which means they don't have gaming PCs and they're not familiar with Steam. The game is not at fault in this respect. Not only it works great in relatively old PCs, but the fact that it's included in Steam's Workshop is a blessing. You can make content for the game and share it or download content made by other users, which helps the game's subtitle become even more accurate. This game is indeed Unlimited.
Also, the controls are very good for this type of game. Much better than they'd be on consoles, since this game's main gameplay feature is writing, and you don't have keyboards on consoles. You can combine mouse and keyboard and change the key binds at your leisure.
If you're not familiar with Steam, give it a chance. It's no different from, say the Nintendo eShop, and it's acually quite more convenient than that one. If you don't have a good PC and intend to play a PC game, you need to make some changes. Don't assume that because a game is in 2D is not going to have big requirements. Specially for a game of this ilk.
In any case, this is a fantastic game and everyone should play it. And with this kind of versatility, everyone can.
I thought that Scribblenauts Unlimited on the PC would be a return to the fun I had on the DS, but with improved controls, and of course, on the big screen. The controls are either mouse driven, or keyboard WASD, and are very easy to use. You can quickly pull up the notebook by hitting enter, and the interaction options with the objects you spawn are much more intuitive than the DS or iOS versions. The graphics look great, and the adoption of the adjective system from Super Scribblenauts is also pretty neat but bad in some ways (more on that later). You'll be giggling to yourself as you spawn in ridiculous things like "magnificent pig" or "rainbow trashcan." The game is broken up into various areas that all have a theme, and feature mini puzzles and the more in-depth puzzles the previous games had. An example of a mini-puzzle might be "I am hungry" (spawn "food") or "help me get past this guard but don't hurt her" (add "invisible" adjective to the crook). The in-depth puzzles take you to a multipart puzzle, that might have you helping a couple on their first date, so the first part would be dressing the guy in a "suit," then giving him "bouquet" to give to the girl, then spawning a "red sports car" for them to go to the date in. You get the idea. This was OK for the first 20 or so areas, but I found myself feeling really unchallenged. All the puzzles just involve you spawning in an item and maybe using it right there. "This wall is dirty." (spawn washcloth, interact with dirty spot to clean it). There weren't the kind of environmentally interactive puzzles like in the first DS title, where you might have to spawn multiple items, have them mitigate environmental factors like a series of grates of shooting flames, or rocks to hold down switches to open doors. The adjective system, while amusing, also makes the game too easy. The example of the crook and guard I gave earlier would have been similar to the original DS title if you couldn't make the crook invisible. I spawned a cloud of sleeping gas near the guard, then spawned a "criminal" past it, hoping that the guard would chase the criminal, get knocked out by the gas, freeing my original crook friend to do his business. The guard wouldn't budge. I then spawned a donut, because ... that's what law enforcement likes, right? Nope. So I realized that the game just wanted you to make the criminal invisible and that was that. Not very complicated and no reward for trying to creatively solve a puzzle. In addition to the greatly lowered difficulty level, there is no built-in function to replay the puzzles forcing you to use different words. This PC version is much more like the iOS version and is far too simple to be a worthy successor to the excellent DS title. I was hoping that the game would get more complicated, but I'm already 80% through the game and it's all been pretty much the same thing. You could beat this entire thing in an evening or two.