I have been waiting for this device since it was first announced in June 2018, and can't believe it took over 18 months to finally hit the market. I had 2 of the original Zero controllers; one of them would no longer pair with anything even after a reset, so I trashed it and ordered one of these as a new companion.
I charged it up first. It only draws about 200mA when the battery is low, and slows to a ~40mA trickle once fully charged in less than an hour.
This looks and feels and performs exactly like the Zero 1.
The button order has been fixed to match that of a normal SNES controller (you can see the button labels reversed in my attached image on the Zero 1).
The strap has also been changed from a typical fabric lanyard to a stiff but stretchable silicon (both pictured).
I tested this device on two Android devices (Moto X4, Google Pixel C). Pairing is now much more straight forward; there is no need for the 8bitdo app.
I configured the new Zero 2 and my old Zero 1 in emulators and tested some 2-player NES and SNES games, and they worked well together.
My only con is the same as the one I have for the Zero 1, and I'm sad that it was still not fixed for this model: There is no on/off switch, or case. This means that the controller can be turned on if it bumps up against something in transport. On multiple occasions, I have sat down on a plane and pulled out these controllers to do some gaming only to find out the batteries had died even though I hadn't used them much since they were last charged. There are plans on the internet if you want to 3D-print your own case, but I haven't resorted to that yet.
It's not as great for gaming as a regular-sized controller, but it is tough to beat the portability.
- Amazon Business : For business-only pricing, quantity discounts and FREE Shipping. Register a free business account
























