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9 Hours, 9 Persons, 9 Doors
About this item
- Nine Hours: You only have 9 hours before Junpei and the other 8 kidnapped drown. Numerology, music composition and logic puzzles are just a few of the 32 plus obstacles that stand in the way of their freedom
- Nine Persons: Uncover the mystery surrounding the lives of the 9 captive characters and how their blurry pasts reveal a disturbing future. Help all the characters escape but beware! A wrong decision or careless mistake might put their lives in jeopardy.
- Nine Doors: Each hostage is cursed with a digital watch that displays their special number. These numbers are the keys to unlocking the 9 doors. Explore your surrounding for clues to unlock the next door by picking up and examining objects.
- You must use everything in your environment and personal experience to get out
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Product information
| ASIN | B003VR5PPY |
|---|---|
| Release date | November 16, 2010 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #50,186 in Video Games (See Top 100 in Video Games) #485 in Nintendo DS Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Binding | Video Game |
| Rated | Mature |
| Item model number | 893610001402 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.004 ounces |
| Manufacturer | Aksys |
| Date First Available | July 14, 2010 |
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Product Description
Product Description
Junpei, a fairly normal college student finds himself involved in a deadly conspiracy that he couldn’t have possibly imagined. He awakes aboard an old passenger ferry, dazed and confused he stumbles around the room trying to reclaim his memories. First thing he noticed was a number roughly drawn on the cabin’s door… A bright red number 5. Junpei’s memory then returned and he remembered what happened right before becoming unconscious! A mysterious person with a gas mask crossed his mind. He remembered the haunting words he spoke, “I’m gonna make you play the game… the ‘Nonary Game’… the game of life or death”. “We’ve decided to call 999 an ‘Adventure’ game,” say Ben Bateman, Localization Editor, Aksys Games, “but I don’t really feel that’s entirely accurate. 999 is a game that simulates life, or at least it would if your life was about being trapped on a sinking ship and forced to complete a series of incomprehensible puzzles before your practically inevitable death. It is about relationships, and how they will ultimately kill you. There is also some blood, and an ax, so if you’ve always wanted some blood and an ax in your life, there you go. But what really brings 999 to life are the people who inhabit it. You will learn to care for them; to feel as though you are there and they are your friends, and then they will die because you made the wrong choices. Just like in real life.”
Amazon.com
999: Nine Hours, Nine Persons, Nine Doors is a gripping single-player Adventure game for Nintendo DS in which players are forced to use their problem-solving and exploration skills in a desperate life and death race against time. Set in an isolated, enclosed environment from which their is no easy escape, the lives of all nine characters of the game are defendant on the decisions made by the player. Additional features include: a mix of video cutscenes and graphic novel style presentation, puzzle-solving dependent on several factors, character dialog and exploration gameplay, diverse characters, and six possible endings that ensure a high replay value.
Life and death puzzle play for DS.View larger
A Puzzling Game of Life and Death for DS
Junpei awakens in a mysterious room, dazed, confused and unable to recall how he got there. As he searches the room for clues, he notices he's wearing a mysterious bracelet. Unable to remove the it or leave the room, Junpei suddenly remembers his kidnapper, a mysterious person in a gas mask, and these haunting words, "I'm gonna make you play the game... the 'Nonary Game'... the game of life or death." Could that actually mean what it sounds like? If so, you must save yourself and others if you can, but remember that every choice has consequences.
Key Game Features
- Named Story of the Year 2010 by IGN - 999: Nine Hours, Nine Persons, Nine Doors blends thrilling visual novel with mind-boggling puzzle and exploration play, seamlessly into a complex story.
- Nine Hours - With only nine hours until the boat sinks, Junpei and eight others must find a way out. Numerology, music composition and logic puzzles are just a few of the dozens of obstacles that stand in the way of freedom.
- Nine Persons - Uncover the mystery surrounding the lives of the nine captives. Help all the characters escape but beware, a wrong decision, careless mistake or even an ulterior motive by one of the others might put everyone's life in jeopardy.
- Nine Doors - Each hostage is cursed with a digital watch that displays a special number. These numbers are the keys to unlocking the nine doors. Explore your surroundings for clues to unlock the next door by picking up and examining objects.
- Six Possible Endings - The game's multiple possible valid endings encourage players use what they have learned, and ensure a high replay value.
- The Adventure Has Only Begun - Play the spiritual sequel, Zero Escape: Virtue's Last Reward, available on the Nintendo 3DS or PS Vita system.
Additional Screenshots
Multiple possible game endings.View larger Easy to follow text prompts.
View larger Use puzzle play skills to survive.
View larger Additional exploration gameplay.
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9 Hours, 9 Persons, 9 Doors - Trailer
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The thing about 9 Hours, 9 Persons, 9 Doors (999 for short) is that it IS in fact a hidden gem on the DS! While a lot of people may have just pushed it aside, others who actually knew about the game would do whatever they could to get their hands on a copy of it. But, just what is this game? Why did people want it so badly? Well, for anyone who had been following the game's development, that answer is quite clear.
999: 9 Hours, 9 Persons, 9 Doors is a visual novel developed by Chunsoft, and that alone made it worth it for a lot of people! Although Chunsoft is best known in the west for developing the Pokemon Mystery Dungeon games, they are also known in Japan for developing some of the greatest visual novels, and for creating some of the best stories (428: In a Blockaded Shibuya being one of them, which later was turned into the anime Canaan). For a Chunsoft visual novel to be released in the US is just about completely unheard of, and it truly is a big deal. Still, what is 999, and is it really all that great? Well...
The Story of 999:
9 Hours, 9 Persons, 9 Doors is in fact a visual novel, and because of that it's story plays a MAJOR role. The game starts up with a 21 year old man named Junpei waking up in a very strange room. There are bunk beds all around him, there's a giant door with a red number 5 painted on it, and really can't remember what has happened to him. At first Junpei simply takes a look around the room to try and see if he can figure out where he is, but soon things take a turn for the worst, and Junpei soon finds himself fighting for his life. As he looks over and notices the round window on the wall, he slowly begins to realize he is on a ship, and one that is about to sink at that. Soon the window cracks, water flows into the room, and Junpei begins to search the room to find a way out. This is when he finally remembers what happened to him.
After returning to his apartment late at night, Junpei noticed that his window was strangely left open. At first he really doesn't think too much of it and simply closes it, but that's when it happened. Junpei turned around only to find a strange person in a black coat, with a gas mask, and a white can spewing smoke at his feet. Soon after Junpei passed out, and woke up a few hours later in the room he now stands in.
Knowing that he didn't have much time to think about what happened to him, Junpei then continues to search the room to find a way out. He really didn't know what he was looking for, but after noticing a card scanner on the wall, he began to slowly work his way through a series of puzzles in hopes of opening that number 5 door. After a few minutes of searching, and puzzle solving, Junpei finally escaped the room, and then made a mad dash down the hall to "safety."
Once Junpei reached the end of the hall, he opened a door, and then found himself in a huge bright room with a large stair case in front of him. This is when he finally came to understand just what was going on. Much to Junpei's surprise, eight other people were coming down the stairs, including Junpei's long lost childhood friend Akane. As Junpei just stands there in shock, and as he wonders why his childhood friend was there, a voice then comes over the loud speakers. The man over the loud speaker goes on to explain that the nine people have been chosen to take part in a little game; the "nonary game."
The rules of the game were simple; everyone has a watch with a number on it, and there are 9 doors. They all have 9 hours to use their watches to open each of these doors, find the number 9 door, and to finally escape; however only 3-5 people can go through a door at a time, and if you break the rules, you die. To open each door, and to make it through each door and live, 3-5 people had to put their hands on a scanner, and if their number's digital roots added up to the door number, they could then enter; however once entering they would also have to find a second scanner to deactivate a bomb which was apparently inside of each person. If the people who went through the door failed to reach the second scanner within 90 seconds, they died.
After hearing the announcement made by the man who called himself "ZERO," the group of 9 people began to discuss their next move. Would they go along with Zero's game, or would they find another way out? None of them really knew quite what to do, but one thing was very clear; if they wanted to make it out alive, they would have to work together.
Since no one really knew how much Zero knew about each of them, each person in the room decided to give themselves a code name to prevent Zero from knowing their true identity; after all Zero could have just kidnapped them all at random. By looking at each of their watches, each person decided to go under a name which would directly relate to their number. The older man with a number 1 watch decided to go by the name Ace, the number 2 blind man chose the name Snake, the young white hair man with a number 3 picked Santa, the young number 4 girl chose Clover, Junpei (who was number 5) kept his name since he already said it out loud, Akane (who was number 6) became June, the number 7 man decided to simply be Seven, the female dancer who was number 8 became Lotus, and the 9th man stayed the 9th man.
Soon after everyone picked their code names, the 9th man pulled a knife on Clover, and forced her to put her hand up against the scanner by the large number 5 door that was in front of them. After forcing another person to put their hand on the scanner, he then scanned his own hand, and stepped through the door while leaving the others behind; however, this was to his own demise. Once the 9th man entered the door, his watch began to beep, and soon after an explosion could be heard. The 9th man had broken the rules of the game, and because of this he was punished.
Now with one man dead, the other 8 people slowly started to realize that Zero truly wasn't joking around. The only way to survive was in fact to play his game, and they had to play it right. So, with that, the remaining people broke up into two teams, placed their hands on the scanners next to the number 5 door, and the number 4 door next to it. Both doors opened, both teams stepped inside their respective doors, and the nonary game officially started.
The Mystery and Endings of 999:
Unlike most games, 999 isn't simply a game you will play from start to finish and never go back to. The game is filled with many different options to pick from, and each of these options will actually take you down a different path in the story. For example at very start of the game, before the game actually starts, you are given the option to pick between entering the number 5 door where the 9th man's corpse could be found, or you could enter the second door with a number 4 on it. Depending on which door you pick, you'll go with different team members, solve different puzzles, and see different parts of the story; however it just doesn't stop there. Not too long after your initial choice, you are presented with another, and another, and another. At each of these choices the paths become split, and because of that you will WANT to keep replaying this game.
999's story is actually filled with mystery, and you will need to see the entire game to unravel it. While at first you may simply be playing to escape the ship and survive, but soon you'll find yourself actually questioning where you are and what you are doing. What IS the nonary game? Why were these characters chosen to be a part of it? What is with this ship? This room, it's just a 1st class cabin right? Or does it actually serve a purpose? This game actually makes you question just about everything, and the more you play it the more you will actually come to understand just what 999 really is. While in one story path you might learn one thing, you might actually learn another fact which is related during another story path, and then you may learn something that ties both of the pieces of story you learned in the other two playthroughs in with the main game's story. Really it's kind of hard to explain, but to sum it up, each story path will offer different pieces to a much larger puzzle, which you will then figure out by the very end of the game.
The entire story of 999, the way it's told, the alternate story paths, and the way it makes you question your actions is just something very unique, and something you don't see with most games today. It's a story that keeps you coming back for more, and it will shock you so many times that you truly will have no idea what to expect. While the game may be going in one direction at first, soon it makes 180 in the opposite direction, and then it does it again! By the end of each story path you will be questioning everything you know, and that's where 999 really shines. If you're confused already, well, welcome to the club!
999 is also a very psychological game as well. Although the mystery of the main game will have you questioning yourself, the game's use of sound and description will start to get to you as well. The music changes to fit the mood of the different scenes, violence, although not actually shown on screen, is graphically detailed, and the creaking of the ship will constantly remind you that you're just hours away from dying. The entire atmosphere of this game will really draw you in, and it helps make it extremely enjoyable.
The Gameplay:
Although 9 Hours, 9 Persons, 9 Doors is in fact a visual novel, which you'll spend most of the time reading, there's also portions of the game called "escapes" where you must solve puzzles to advance. These escapes happen after each numbered door you enter through, and they will test you as a player in MANY different ways.
Escape portions play out like old PC adventure games where you'll have access to a few different rooms, and by clicking on different objects with the stylus you can search them; however it really isn't that simple. During your escape different characters will comment on different objects you search, and sometimes offer you hints on what to do next, but for the most part you have to figure things out on your own.
Even though 999 is rated M due to its violence, and strong language, the puzzles in this game really aren't puzzles most kids will be able to solve. Even if a kid were to get a hold of this one and play it, chances are they would become stuck within the first few minutes. For example early on in the game you have to create a home made bomb to escape a room, but how do you do that? Sure the characters in game will give you hints, but if you really don't think about the tools you have at your disposal, you'll never escape. The nonary game itself is also based around what is known as a "digital root" as well. For anyone who doesn't know, a digital root is what you get when you add numbers together, and then add the second digit to the second to get a final single digit number. For example 4 + 6 + 7 = 18, and 1 + 8 = 9, therefore the digital root of 4, 6, and 7 would be 9. The game also later goes on to use other numbering systems to solve puzzles as well, such as hexadecimal.
999 is one of them rare puzzle games that will test you in many different ways, and also force you to call up a lot of them pointless facts you may have buried in the back of your mind. The puzzles are challenging, yet fun, and the feeling you get from completing them is the best reward possible.
The Good and the Bad:
I am going to just flat out say it; 999 does NOTHING wrong, and it does EVERYTHING right! The game design is flawless, the story is one of the most creative stories you'll find on the DS, the puzzles are great, and it's one of them games that will keep you coming back for more! There's even a special section on the official website to help clear up any unanswered questions! Still, not everyone likes this sort of thing...
The only bad points about this game is that not everyone will like it. If you don't like reading, you don't like visual novels, you hate solving puzzles, and you don't like slow moving games, you should stay far FAR away from this one. It is in fact a visual novel, and there's no voice acting at all. For the most part you will be looking at backgrounds, and you will read about what is going on.
If you like visual novels, or just good stories in general, GET 999 NOW! It's one of them games you don't want to miss out on. The good news is, as of the time of this review (1/4/13) the sequel has already been released, and the original has received a reprint as well (which makes it a lot easier to find)!
Overall, I give 9 Hours, 9 Persons, 9 Doors for the Nintendo DS a 10/10.
+Interesting characters give way to a compelling and complex story
+Puzzles are fun
+Multiple endings give the game great replay value
+Simple sprites and the sketched scenes work great in tandem with the text
-Playing the same puzzle over and over again gets tedious after the second or third time
Once you start playing 999 you won’t be able to put it down. It’s a dark, twisted tale that will keep you on the edge of your seat until the end of the game. To put it simply Nine Hours Nine Persons Nine Doors is a book in video game format, so if you hate reading then turn away now and never look back because this is not for you. If that isn't the case then continue on!
The main character Junpei is an average college student awakens to find himself aboard a sinking ship. With a vague memory of how he got there or what happened, he sets out to discover what's going on. After meeting up with eight other people, all who share the same story and experience, it's then that ‘Zero’ the mastermind behind the kidnappings reveals that Junpei and the others are lucky enough to participate in something known as the Nonary Game. The rules are simple, you have nine hours to escape the ship, and in order to do so you must find the door with the 9 on it. The number on your bracelet determines what rooms you can enter and with who, break any of these rules and the punishment is simple- death.
Fair warning though, the game earns it's M warning, while never going over the top, 999 leaves the details to your imagination, and the text.
There’s never a relaxing moment through the course of the game, you always have the fact that death is imminent if you don’t solve the puzzles, follow the rules, or escape the sinking ship. Every moment and choice you make counts.
Game play is split into three different sections, novel, puzzle, and room. Novel like the name suggests is the narrative portion of the game, where the plot tends to move forward, and takes place in between the puzzle and room sections.
The room sections are essentially point and click, if you’ve played an ‘escape the room’ game online you’ll get the basics of what’s going on pretty fast. You are able to look around the area, must locate and combine clues to solve puzzles, then move onto the next room.
The real action is with the puzzles, they vary from paying a song on the piano to putting down a winning hand in blackjack. Never fret because the game always gives you a hint or how to, especially when it comes to the more interesting puzzles. In the beginning puzzles are simple but as you progress towards the end they become more difficult though never to the point that you can't accomplish what you need to.
What 999 does an excellent job of is incorporating themes into the puzzles and rooms. For example a little snippet of conversation about ice might seem completely irrelevant to the current situation but in the long run has great significance.
The characters are developed in a way that makes you care about them, but at the same time stay wary of their intentions. From the hulking giant only known as Seven to the sparsely dressed woman going by the codename Lotus each one has a back story and almost seem real.
The best part of the game is the multiple endings, which give 999 great replay value. The endings, there are 6 in total, are compelling and keep you wanting to play more. Be wary though, if your like the person who had played the game before me (I bought the game used) then you might feel cheated with what you get, don't let it discourage you, unlike most games out there, these endings each carry weight and are important to the overall plot. There are four ‘bad’ endings, one true ending, and one joke ending. While this might not make sense right now it does when everything comes to the light.
The best thing about the replay is the fact you have the option to zoom through the text you’ve already read. When you come across text or a scene you haven’t experienced the game stops the fast forwarding and resumes normal speed. Another thing that 999 does right is you don’t have to remember all the choices you’ve made in the past, the game highlights previous decisions you’ve made making it easier for you to choose another route or path.
There are only one real negative, repetition. You'll have to go through some of puzzles you’ve already played, while this doesn’t really hinder the game, it does make it tedious at times. The upside is the puzzles are really simple once solved, so finding and combing the right elements make them that much faster on the second or even third time through.
Graphic wise 999 isn’t that impressive, it does feature sketched scenes depicting the current action going on which are beautiful to look at and give the text that much more life. Characters are portrayed as sprites and have little hints of animation here and there, such as a hair bouncing, mouths moving, or arms swinging every now but nothing really notable. You won’t find any voice acting throughout the entirety of the game, but that’s not really a problem.
The music and sound effects are moving and applied very well creating tension in an already tense environment. Little things like listening to ship creek while the characters argue amongst themselves about the best course of action give the game its impact and effect.
Top reviews from other countries
It gives you an interesting premise, which hinges on the mystery of why you have been taken to this place with 8 other people. You'll learn about "digital roots" and other characters will drop gigantic truth bombs on you - some of which are based on urban myths, so not all of it is 100% based on reality - but the one regarding the fiction writer and Titanic is!
The game is quite short if you solve the puzzles quickly (which vary in difficulty - most are quite easy if you've played lots of puzzle games - others are trickier and just require you to be very thorough) and the characters will help you with clues the more you examine things, if you need it.
Despite the game's short length, there's still a lot to see, since the point of the game is that there are several endings. They are triggered by your choices and who you choose to team up with during the game, like any other visual novel. I have only got 3 so far, the game seems to imply there are 6. Don't worry, once you've beaten it, you can fast-forward the text until you arrive at the important choices (although you do have to complete each puzzle section, even if you have done it before, but if you know what to do, it doesn't take very long).
Overall I would recommend trying this game if you like puzzle games, and if you are OK with a LOT of reading. I know people who say "When am I going to play the game?!?!" when they play games like this, if you are one of those, perhaps exercise caution. It is more visual novel than puzzle - comparable to Ace Attorney in terms of the reading level, perhaps more, since it's written in the third person. If you don't mind that, then you're in for some mindblowing conspiracy theory puzzle shenanigans!
It's a point and click adventure with puzzles, but an interactive and quite detailed story in which you play the part of one of nine people kidnapped and left on a ship - then given nine hours to escape. Almost like the film Saw, in a way.
So far so good. The dialogue is long, but well formed. The puzzles are reasonably simple, and the characters give helpful hints which lead you to solutions if you're stuck. It seems short (in gameplay terms), but on first completing it you find there are in fact several possible endings, and you can replay with the knowledge you now have gained.
This is a nice touch, but although on replay you can skip dialogue you've seen before, you still have to redo the puzzles - even the very first one which is identical on each run through - for that, I've dropped a star, but don't let that put you off, it's a great game, and something a little different.
I'd heard from previous reviews that there was a lot of dialogue but that didn't put me off. Playing for the first time, you accept that loads of dialogue is par for the course. However, my beef is in the 'saving' aspect of the game. After I was killed for the first time I assumed that I'd have the ability to go back to where I'd last saved i.e before the last door I'd chosen. When this didn't happen I thought I'd done something wrong saving-wise; but I don't think so? I seem to have to play the whole thing from the beginning again with the copious amount of accompanying dialogue. If I'm missing something please tell me as I would sincerely like to finish the game but, as it is, it'll be a very, very long time before I pick it up again because I CAN'T KEEP REPEATING IT ALL!!!!!!!!!!!!!!!!

![Ginga Tetsudou 999 DS [Premium Box] [Japan Import]](https://m.media-amazon.com/images/I/513DZrGOwnL._AC_UL140_SR140,140_.jpg)

















