A.R. Curry

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About A.R. Curry
A. R. Curry has dreamed of being a writer ever since creating stories for his action figures as a young boy. He grew up wanting to make board games, comics, movies, video games and, of course, books. He studied and studied, learning all he could until one day he had kids of his own and said, "You know what, it's time to give this writing thing a real shot!"
So, he started creating picture books.
Nowadays, Curry's the author and illustrator of a diverse collection of popular books created to encourage and motivate young readers to embrace their imaginations.
By way of both Michigan and Florida, Curry takes pride in giving back to the community and setting a stellar example for his beautiful children. Visit him at ARCurry.com to learn more.
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Author Updates
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Blog postWow. A lot has happened recently…
Let’s start with the most frustrating. I missed out on a job opportunity because of the name of my little zombie game.
Now, I knew the name, Stranger Danger, didn’t sit well with people, but my thought process was it’d weed out the people who aren’t interested in my type of content. I get it. My stuff’s not for everyone. As I’ve said before, this little girl is surrounded by zombies who are, to her, strangers. Obviously zombies are dangerous,1 month ago Read more -
Blog postDead End is the game that started my Deadverse. Dead End is the game that I’m most excited about. It’s the game that I have always wanted to play, but couldn’t find. Until I made it.
Welllll, maybe not 2022. Probably January 2023. I’m extremely proud of this game, and the only reason I have t released it yet is because I want to get a bit more experience before I do. I created a micro card game called STRANGER DANGER that takes place during the events of Dead End, but that’s from the3 months ago Read more -
Blog postThere is a contest on The Game Crafter called the Word Up Challenge, in which designers such as myself are tasked with creating a… WORD game!
My contest entry is a 1-player game called Shock’d Dead.
Shock’d Dead takes place within my Deadverse, which is a connected universe of standalone games that have select mix-n-matchable components for increased variety and replayability.
In this particular game, my protagonist (a three-armed anti-hero named Bobby Butcher) took a3 months ago Read more -
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Blog postOriginally, my game was called “Game”, but I quickly decided that wasn’t good enough, so I changed it to “Word Game”…
Ok, so I didn’t have a good name in mind for quite some time, but I did have a play mechanic that I was excited about from very early on. That mechanic is the Verbalize puzzle where you rearrange dice. I was pretty much just sitting at the table with my oldest son trying to see if I could place six dice into sequential order without dropping any or altering the dice. T3 months ago Read more -
Blog postI designed my new game, Shock’d Dead, to be affordable, portable, and easy to set up and learn, while still offering layers of strategy. Though, to be frank, this is how I design most of my games, because it’s the type of game I like to buy. Simple as that.
An Image from Shock’d Dead’s Shop Page I have a tendency to design my games with Hook boxes, which open into T-shapes. This way I can utilize the inside of the box as instructions or a game board and reduce on the costs of manufact5 months ago Read more -
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Titles By A.R. Curry
Kids imagine monsters everywhere-- in the darkened corner, the closet, under their beds-- BUT, while monsters may be "different", they're not necessarily bad. This book isn't about lecturing children on accepting people/things for who they are, though. It's a book that empowers them with the opportunity to do something good about a bad situation.
You see, in Hiding a Monster, Van Helsing, world-renowned monster hunter, isn't just trying to catch any ol' monster, he's trying to catch a NICE monster! And this NICE monster is asking for help, because he doesn't feel he deserves to be locked up juuust because he's a "monster". Kids will get to read along and help their new friend find a costume to hide in. Otherwise, Van Helsing will surely find him and lock him up in a cage, preventing him from having any more fun... :(
Sounds fun, right? IT IS! So long as Henry can keep Cosmo from playing with one of the best balls of all. Earth!
WHAT TO EXPECT:
If you're looking for a picture book that's as fun as it is educational, then you've found the right one. The Imaginaut is colorful and full of tidbits about Earth and our neighboring planets. At 56 pages in length, it's simply packed full of entertainment sure to delight.
I choose the latter, which is why I've collected over a dozen darkly comedic short stories into this collection for your amusement. The world's getting a bit tense, so unwind and relax. I'll take it from here.
The accident-prone Egglings have been tasked with keeping a protective eye on a young alien explorer. Problem is, who's going to keep a protective eye on them???
In this hilarious and fun-filled adventure, young readers get an early introduction to a story told via mini-comic strips as they follow along with the silly Egglings who keep getting themselves into one completely avoidable predicament after another.
It's within the pages of this stylishly imaginative collection of short stories that this is made abundantly clear. These stories are as unsettling as they are heartfelt, as entertaining as they are thought-provoking, and as brutally unflinching as they are sensual. The characters within these stories find no simple endings, because they, like us all, are death bound.
Let's be honest, as much as we want our children to like what we like, they tend to like their own things. That's why each creative page within this book has extra hidden objects only children will notice. They'll delight in this, and as a result, be more attentive to the next letter. NOTE: This is not a board book.
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