Smash Up Game
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- For 2-4 players
- Takes about an hour to play
- "Shufflebuilding" card game
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
The shufflebuilding game Smash Up starts with a simple premise: Take the twenty card decks of two factions shuffle them into a forty card deck then compete to smash more Bases than your opponents! Each faction brings a different game mechanism into play, pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power, and every combination of factions brings a different play experience. During play Base cards (each with their own difficulties and abilities) are in play. You attempt to have the most power on the Base from your minions when the Base is smashed. Sounds easy? How easy is it when an opponent's Alien Ninja decides to Beam Up your minions to other Bases flat out Assassinate them? What about when the Pirate Dinosaur player Full Sails in and releases King Rex to stomp your minions into the ground or when the Wizard Zombies use their Mystic Power to create an Outbreak suddenly flooding minions onto the Base from the discard pile? Or what if you faced a Zombie Dinosaur player instead and he created an Outbreak of massive beasts all at once?!? When a Base is smashed each player in first second and third place scores points. Fourth place? Sorry bro, try harder next time. With eight different factions Smash Up includes dozens of combinations to try. Pirate Aliens play different than Ninja Aliens for instance. Which will you use to smash up your opponents? And did we mention the dinosaurs have laser beams?
From the Manufacturer
The "shufflebuilding" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your opponents. Each faction brings a different game mechanism into play – pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power – and every combination of factions brings a different play experience. During play, Base cards (each with their own difficulties and abilities) are in play. You attempt to have the most power on the Base from your minions when the Base is smashed. Sounds easy? How easy is it when an opponent's Alien-Ninja decides to Beam Up your minions to other Bases - flat out Assassinate them? What about when the Pirate-Dinosaur player Full Sails in and releases King Rex to stomp your minions into the ground, or when the Wizard-Zombies use their Mystic Power to create an Outbreak, suddenly flooding minions onto the Base from the discard pile? Or what if you faced a Zombie-Dinosaur player instead and he created an Outbreak of massive beasts all at once? When a Base is smashed, each player in first, second and third place scores points. Fourth place? Sorry, bro – try harder next time. With eight different factions, Smash Up includes dozens of combinations to try. Pirate-Aliens play different than Ninja-Aliens, for instance. Which will you use to smash up your opponents? And did we mention the dinosaurs have laser beams?
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|Item Dimensions||10.5 x 10.5 x 2.5 in||5 x 7 x 0.5 in||4.12 x 1.25 x 6.25 in||5.88 x 2.12 x 7.88 in|
Top Customer Reviews
The box contains the following decks:
Robots (who have ways to bring out more robots)
Aliens (who had a lot of ways to beam up other cards back to owner's hands)
Dinosaurs (who had a lot of high strength minions)
Zombies (who kept coming back from the discard pile)
Ninjas (who could sneak into a base right before it was scored)
Tricksters (who have minions that do things if they're attacked)
Wizards (who can summon more cards into play and use more actions)
Pirates (who can move and attack other minions at a base).
So, as you can see, each 20 card deck has a very strong theme, with good powers that are related.
You pick two and shuffle them together. So you have Ninja zombies, or alien pirates, etc. You play minions and actions to build up points at a base. Once you've accumulated the right number of points, the base breaks and people get points based on the value of their minions there. This continues to a certain score value.
That's it in a nutshell, and it's a ton of fun. It's really fast setup, it's really fast play (probably around 30 minutes). It's easy to pick up the rules (my 7 year old son won the game we played).
It's not super deep, but it's very fun, and very thematic.
Here's the kicker. The first day I got a chance to play with my buddies, we managed to drop a card from the Steampunks set onto the floor. Well, my wonderful dog being the Shiba Inu she is, decided she was going to chew up and destroy that card. Being the anal person that I am, I could not be short a single card in my set! I contacted Alderac about possibly purchasing a replacement card. The next day they replied saying "We would be happy to replace your card, please email us your address". Well guess what? Three days later I have a replacement card in a sleeve in a padded envelope. Great customer service Alderac. I will recommend your games to everyone I see.
I have really enjoyed this game. I've played around 30 matches, half 2-player and the other half with 3-4 players. I'm in my late 20's and have been playing with friends around the same age. I've taught this game to around 10 different people. Most of them have enjoyed it quite a bit. I think this game fits in well with my group of friends because we like a bit of competition without getting too serious. The game time usually is around 30-45 mins with my group (although I hear it can go much faster) which is allows for people to lose without feeling like they've wasted their time. Playing a series of 3-5 matches can be really fun. This game has plenty of replay value because of the different ways to match up decks, although I have already bought two expansions and would recommend buying at least one if you enjoy this game so you are less likely to have to reply matchups. This is even more important if you play 4 player matchups
That being said, I think 2-player matches are fun but can result in stalemates with certain matchups. Once you've played a bit you'll notice that 2 player and 3 or 4 player experiences different quite a bit. Each start to have their own meta and strategies. Also, you'll get to know which factions play well and counter other factions. In groups I've played with before, we've started picking our decks, whereas with new people we usually draw random decks. The complexity of the game really grows the more you play, especially if you add an expansion or two. On the downside there are some factions that just seem more powerful than other. Zombies instance seem really powerful, however there are still some counters to them.
Outside of the game play I can think of a few more points. The directions are fairly well written, there is a nice summary of the flow of how game round is played out. There are also the more complex rules laid out, even having a definition section to make sure meaning is clear behind certain words. I can say the artwork is pretty decent. Nothing great, but it has a pretty consistent style. The box contains room for all the deck and room for about 2 expansion sets. The chips for keeping score are nothing to brag about, just cardboard tokens. But there are more than enough for any match with more to spare. Also you can easily replace the tokens by just keeping track on paper.
• Short games 30-45mins (could be faster if people were familiar with the game and the factions they played)
• Replay value, especially with expansions
• Interesting and unique play style for different factions
• Quick setup
• Easy to learn the basics
• It’s just plain fun
• Some balancing issues but they can be worked around an you likely won’t even notice until you’ve played around 10 games.
I would recommend this to anyone for a fun simple game.
Most Recent Customer Reviews
The expansions come with some, and are worth it for the extra decks. Some combos are very powerful and some are very bad to the point they may not be fun,...Read more