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Smash Up Game
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- For 2-4 players
- Takes about an hour to play
- "Shufflebuilding" card game
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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From the manufacturer
Card game Awesomeness! Will your Pirate-Aliens defeat the Ninja-Zombies?
Smash Up lets you combine amazing factions into unique decks to defeat any opponent you face.
Smash Up gives you a literally insane number of ways to play. Even without the Cthulhu set.
Choose two factions, such as Wizards and Robots, and combine them into a unique pair. Each pairing brings different strategies to defeat your opponents! Wizard-Robots will play differently than Wizard-Ninja.
A Ton of Fun in a Single Box!
Smash Up comes with 8 factions to combine in countless ways, including Ninja, Pirates, Zombies, Robots, Tricksters, Dinosaurs (with lasers), Aliens, and Wizards. Each brings their own unique abilities.
But Why Stop There?
Smash Up has many modular expansions to add all-new strategies with factions like Ghosts, Super Spies, Princesses, Werewolves, Bear Cavalry, Steampunks, Vampires, Apes, and more!
Smash Up is AEG’s best-selling, super fun flagship game.
Smash Up, designed by Paul Peterson, is the Shufflebuilding game from Alderac Entertainment Group. In Smash Up players draft two faction decks, such as pirates, ninja, robots, zombies, and more, and combine them into a force to be reckoned with!
When the game begins, players take turns drafting one of several faction decks.
Once each player has two decks, they shuffle them together, combining their distinct abilities into a unique 40-card deck.
A random selection of Base cards are dealt to the table, and players use their decks to attempt to have the most power on a base when it is scored.
It may sound simple, but how simple is it when the Zombie-Ninja deck Assassinates your minions then creates an Outbreak, loading the Base with minions from their discard pile?
Or when the Pirate-Dinosaurs Full Sail onto the base with the mighty King Rex, whose massive power dwarfs that of other minions?
Each combination gives a different experience, Pirate-Aliens play very different than Pirate-Zombies, and with 8 factions in the base set there are 64 combinations to try out and every expansion set increases the options exponentially!
The Shufflebuilding Game of Total Awesomeness! What do pirates, ninjas, robots, zombies, aliens, wizards, tricksters, and dinosaurs have in common? They’re all trying to take over the world! But they can’t do it alone, so they’re teaming up. Every combo brings a different experience in this fast-paced shufflebuilding game. Take two 20-card decks, smash them together, and then rock your opponents’ faces! Each faction has a different style: pirates move cards, zombies come back from the discard pile, dinosaurs are just freaking huge. Each pairing creates different gameplay. And each game is a different throw-down! Is Smash Up a game you can live without? Not if you’re awesome. Choose a side. Choose two! And start the carnage! Features: Easy Gameplay Tons of strategy Dozens of deck combinations, making the replay value immensely high! Features 8 different factions, including dinosaurs with lasers!
From the Manufacturer
The "shufflebuilding" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your opponents. Each faction brings a different game mechanism into play – pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power – and every combination of factions brings a different play experience. During play, Base cards (each with their own difficulties and abilities) are in play. You attempt to have the most power on the Base from your minions when the Base is smashed. Sounds easy? How easy is it when an opponent's Alien-Ninja decides to Beam Up your minions to other Bases - flat out Assassinate them? What about when the Pirate-Dinosaur player Full Sails in and releases King Rex to stomp your minions into the ground, or when the Wizard-Zombies use their Mystic Power to create an Outbreak, suddenly flooding minions onto the Base from the discard pile? Or what if you faced a Zombie-Dinosaur player instead and he created an Outbreak of massive beasts all at once? When a Base is smashed, each player in first, second and third place scores points. Fourth place? Sorry, bro – try harder next time. With eight different factions, Smash Up includes dozens of combinations to try. Pirate-Aliens play different than Ninja-Aliens, for instance. Which will you use to smash up your opponents? And did we mention the dinosaurs have laser beams?
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Sheriff of Nottingham
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|Item Dimensions||10.5 x 10.5 x 2.5 in||5.88 x 2.12 x 7.88 in||5 x 7 x 0.5 in||9.25 x 2.88 x 9.25 in||7.7 x 1.7 x 5.7 in||10 x 3 x 10 in|
Top customer reviews
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Here's the kicker. The first day I got a chance to play with my buddies, we managed to drop a card from the Steampunks set onto the floor. Well, my wonderful dog being the Shiba Inu she is, decided she was going to chew up and destroy that card. Being the anal person that I am, I could not be short a single card in my set! I contacted Alderac about possibly purchasing a replacement card. The next day they replied saying "We would be happy to replace your card, please email us your address". Well guess what? Three days later I have a replacement card in a sleeve in a padded envelope. Great customer service Alderac. I will recommend your games to everyone I see.
The core game comes with 8 different factions: Wizards, Tricksters, Robots, Aliens, Zombies, Dinosaurs, Pirates, and Ninjas. Everyone selects two factions each at the beginning of the game and shuffles their cards together. Presto. Instant madness. You've got dinosaur ninjas or ninja robots or something just as evil.
Other than the base cards, there are two other types of cards in the deck, which go to your draw pile: minions and actions. Draw five cards at the beginning of play. On your turn you may play one minion and one action by de facto. If you're smart, though, and you know you are, you'll play an amazing chain of cards that lets you keep playing additional minions or actions until the look of defeat on your opponents' faces is enough to warrant a call from their grandmothers to complain. It happens. When you're done, you draw two new cards to your hand. Discard down to 10 cards if you go over. Then play passes to your left.
There are five base cards in play at any given time, all of which have a break point, a number shown in the top left hand corner of the card. If the power of all the minions present on a base at any given time exceeds the break point, the base breaks. There are three numbers in the center of the cards, which are victory points. The first number shown goes to the player with the minions whose total is the highest on the base. The second number goes to the second-highest total, and then the third number goes to the player who had the third-highest total, if there was a third player brave enough to pit his minions against yours. That's it. Whoever gets to 15 victory points first wins. Game over. Reshuffle and play again. My first complete game took about an hour with three people.
I'm not going to lie: I'm going to play this again and again. No doubt I'll also be picking up an expansion pack very soon.
The goal of the game is pretty simple – use your minions to crush enemy bases and the first player to score 15 victory points wins! The game is essentially a shufflebuilding game where you select two factions which contains twenty cards each, shuffle them into a forty cards deck and compete to smash bases.
As I mentioned previously there are 8 factions in this game. Let me present them to you:
Each faction is composed of twenty cards. You will need to choose two factions in order to play.
You will also have sixteen bases included in the game. Before the game start, you will shuffle the bases and positioned some for play. You will have to put as many bases as you have players plus one. For example, if you are three players you will put four bases on the table. The rest of the bases are put on the side for future use when a base if conquered. Oh! Each base also has a breakpoint that needs to be conquered as well as three value point listed on the card for the first, second and third. Bases also possess an ability that could be done during or after conquest.
So the first player to play is the person who got up the earliest that morning. Most board games have funny rules to decide who is the first player. It had some twist I find! Play continues clockwise. On your turn you will play one minion, one action, play one of each or play none. Once you have finished your turn you can pick two cards for your hand. You cannot have more than 10 cards at a time in your hand.
To play a minion, you will select a base and put the minion card beside it, facing toward you. Do what the card says and move on to the next step. To play an action, show your card and do what it says. Once you have finished, you need to discard the action unless it has an ONGOING ability.
Slowly as the game progress, you will check regularly if the base is ready to score. Scoring a base happens if the total power of all minions on that base equals or exceeds the bases’s breakpoint.
When a base is score, the player with the most power on it is the winner. That player gains victory points equal to the number on the left on top of the base. The second highest gains the middle number and finally the third place gets the number on the right. Once a base is score, all cards return to the discard piles of each player except the ones who have some special ability allowing them to move to another base. Once a player reach fifteen value points, the player wins the game.
For the price of the game, you get quite a bit in it – 8 factions, amazing dividers, and 16 bases. The game is easy to learn and play. You should expect a game time of about 45 minutes. This game is perfect for ages 12 and up. However, I am pretty sure that my younger kids ages 8 and 10 will grasp the concept quite rapidly – maybe even faster than me… After two games with my husband, I have yet to win. However, even if I get frustrated because I do not completely get the ability that I need to do or simply because my hands is packed with minions with no actions (or vice versa), I persevere and I hope to win Smash Up one day.
Smash Up has also a bunch of expansions which will make you game even more interesting like Awesome Level 9000, The Obligatory Cthulhu Set, Science Fiction Double Feature, The Big Geeky Box (Essentially this is a storage box which allows you to store the game and its expansions in it. It also contains plastic dividers, one factions and two bases.), Monster Smash, Pretty Pretty Smash Up, Smash Up: Munchkin, and It’s Your Fault. And from what I have seen on BoardGameGeek.com a new expansion titled Cease and Desist is coming out this year.