Smash Up Game
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- For 2-4 players
- Takes about an hour to play
- "Shufflebuilding" card game
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From the manufacturer
Card game Awesomeness! Will your Pirate-Aliens defeat the Ninja-Zombies?
Smash Up lets you combine amazing factions into unique decks to defeat any opponent you face.
Smash Up gives you a literally insane number of ways to play. Even without the Cthulhu set.
Choose two factions, such as Wizards and Robots, and combine them into a unique pair. Each pairing brings different strategies to defeat your opponents! Wizard-Robots will play differently than Wizard-Ninja.
A Ton of Fun in a Single Box!
Smash Up comes with 8 factions to combine in countless ways, including Ninja, Pirates, Zombies, Robots, Tricksters, Dinosaurs (with lasers), Aliens, and Wizards. Each brings their own unique abilities.
But Why Stop There?
Smash Up has many modular expansions to add all-new strategies with factions like Ghosts, Super Spies, Princesses, Werewolves, Bear Cavalry, Steampunks, Vampires, Apes, and more!
Smash Up is AEG’s best-selling, super fun flagship game.
Smash Up, designed by Paul Peterson, is the Shufflebuilding game from Alderac Entertainment Group. In Smash Up players draft two faction decks, such as pirates, ninja, robots, zombies, and more, and combine them into a force to be reckoned with!
When the game begins, players take turns drafting one of several faction decks.
Once each player has two decks, they shuffle them together, combining their distinct abilities into a unique 40-card deck.
A random selection of Base cards are dealt to the table, and players use their decks to attempt to have the most power on a base when it is scored.
It may sound simple, but how simple is it when the Zombie-Ninja deck Assassinates your minions then creates an Outbreak, loading the Base with minions from their discard pile?
Or when the Pirate-Dinosaurs Full Sail onto the base with the mighty King Rex, whose massive power dwarfs that of other minions?
Each combination gives a different experience, Pirate-Aliens play very different than Pirate-Zombies, and with 8 factions in the base set there are 64 combinations to try out and every expansion set increases the options exponentially!
The shufflebuilding game Smash Up starts with a simple premise: Take the twenty card decks of two factions shuffle them into a forty card deck then compete to smash more Bases than your opponents! Each faction brings a different game mechanism into play, pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power, and every combination of factions brings a different play experience. During play Base cards (each with their own difficulties and abilities) are in play. You attempt to have the most power on the Base from your minions when the Base is smashed. Sounds easy? How easy is it when an opponent's Alien Ninja decides to Beam Up your minions to other Bases flat out Assassinate them? What about when the Pirate Dinosaur player Full Sails in and releases King Rex to stomp your minions into the ground or when the Wizard Zombies use their Mystic Power to create an Outbreak suddenly flooding minions onto the Base from the discard pile? Or what if you faced a Zombie Dinosaur player instead and he created an Outbreak of massive beasts all at once?!? When a Base is smashed each player in first second and third place scores points. Fourth place? Sorry bro, try harder next time. With eight different factions Smash Up includes dozens of combinations to try. Pirate Aliens play different than Ninja Aliens for instance. Which will you use to smash up your opponents? And did we mention the dinosaurs have laser beams?
From the Manufacturer
The "shufflebuilding" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your opponents. Each faction brings a different game mechanism into play – pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power – and every combination of factions brings a different play experience. During play, Base cards (each with their own difficulties and abilities) are in play. You attempt to have the most power on the Base from your minions when the Base is smashed. Sounds easy? How easy is it when an opponent's Alien-Ninja decides to Beam Up your minions to other Bases - flat out Assassinate them? What about when the Pirate-Dinosaur player Full Sails in and releases King Rex to stomp your minions into the ground, or when the Wizard-Zombies use their Mystic Power to create an Outbreak, suddenly flooding minions onto the Base from the discard pile? Or what if you faced a Zombie-Dinosaur player instead and he created an Outbreak of massive beasts all at once? When a Base is smashed, each player in first, second and third place scores points. Fourth place? Sorry, bro – try harder next time. With eight different factions, Smash Up includes dozens of combinations to try. Pirate-Aliens play different than Ninja-Aliens, for instance. Which will you use to smash up your opponents? And did we mention the dinosaurs have laser beams?
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|Item Dimensions||10.5 x 10.5 x 2.5 in||5 x 7 x 0.5 in||5.88 x 2.12 x 7.88 in||7.7 x 1.7 x 5.7 in||9.25 x 2.88 x 9.25 in||2 x 8 x 6 in|
Top customer reviews
Here's the kicker. The first day I got a chance to play with my buddies, we managed to drop a card from the Steampunks set onto the floor. Well, my wonderful dog being the Shiba Inu she is, decided she was going to chew up and destroy that card. Being the anal person that I am, I could not be short a single card in my set! I contacted Alderac about possibly purchasing a replacement card. The next day they replied saying "We would be happy to replace your card, please email us your address". Well guess what? Three days later I have a replacement card in a sleeve in a padded envelope. Great customer service Alderac. I will recommend your games to everyone I see.
I have really enjoyed this game. I've played around 30 matches, half 2-player and the other half with 3-4 players. I'm in my late 20's and have been playing with friends around the same age. I've taught this game to around 10 different people. Most of them have enjoyed it quite a bit. I think this game fits in well with my group of friends because we like a bit of competition without getting too serious. The game time usually is around 30-45 mins with my group (although I hear it can go much faster) which is allows for people to lose without feeling like they've wasted their time. Playing a series of 3-5 matches can be really fun. This game has plenty of replay value because of the different ways to match up decks, although I have already bought two expansions and would recommend buying at least one if you enjoy this game so you are less likely to have to reply matchups. This is even more important if you play 4 player matchups
That being said, I think 2-player matches are fun but can result in stalemates with certain matchups. Once you've played a bit you'll notice that 2 player and 3 or 4 player experiences different quite a bit. Each start to have their own meta and strategies. Also, you'll get to know which factions play well and counter other factions. In groups I've played with before, we've started picking our decks, whereas with new people we usually draw random decks. The complexity of the game really grows the more you play, especially if you add an expansion or two. On the downside there are some factions that just seem more powerful than other. Zombies instance seem really powerful, however there are still some counters to them.
Outside of the game play I can think of a few more points. The directions are fairly well written, there is a nice summary of the flow of how game round is played out. There are also the more complex rules laid out, even having a definition section to make sure meaning is clear behind certain words. I can say the artwork is pretty decent. Nothing great, but it has a pretty consistent style. The box contains room for all the deck and room for about 2 expansion sets. The chips for keeping score are nothing to brag about, just cardboard tokens. But there are more than enough for any match with more to spare. Also you can easily replace the tokens by just keeping track on paper.
• Short games 30-45mins (could be faster if people were familiar with the game and the factions they played)
• Replay value, especially with expansions
• Interesting and unique play style for different factions
• Quick setup
• Easy to learn the basics
• It’s just plain fun
• Some balancing issues but they can be worked around an you likely won’t even notice until you’ve played around 10 games.
The core game comes with 8 different factions: Wizards, Tricksters, Robots, Aliens, Zombies, Dinosaurs, Pirates, and Ninjas. Everyone selects two factions each at the beginning of the game and shuffles their cards together. Presto. Instant madness. You've got dinosaur ninjas or ninja robots or something just as evil.
Other than the base cards, there are two other types of cards in the deck, which go to your draw pile: minions and actions. Draw five cards at the beginning of play. On your turn you may play one minion and one action by de facto. If you're smart, though, and you know you are, you'll play an amazing chain of cards that lets you keep playing additional minions or actions until the look of defeat on your opponents' faces is enough to warrant a call from their grandmothers to complain. It happens. When you're done, you draw two new cards to your hand. Discard down to 10 cards if you go over. Then play passes to your left.
There are five base cards in play at any given time, all of which have a break point, a number shown in the top left hand corner of the card. If the power of all the minions present on a base at any given time exceeds the break point, the base breaks. There are three numbers in the center of the cards, which are victory points. The first number shown goes to the player with the minions whose total is the highest on the base. The second number goes to the second-highest total, and then the third number goes to the player who had the third-highest total, if there was a third player brave enough to pit his minions against yours. That's it. Whoever gets to 15 victory points first wins. Game over. Reshuffle and play again. My first complete game took about an hour with three people.
I'm not going to lie: I'm going to play this again and again. No doubt I'll also be picking up an expansion pack very soon.