Planes Board Game
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- Planes integrates the classic game Mancala with modern game design, for a play experience that feels both familiar and innovative at the same time
- Simple rules makes the game accessible but leads to many interesting tactical decisions.
- Short play time of 30 minutes for a boardgame means the game will be played frequently and likely be a fan favorite for gaming night
- Part of the award-winning Destination Fun series (Trains, Planes and Automobiles)
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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Now Boarding! Luggage. check. Round trip plane tickets.check. Carry-on bag. check. Looks like you and your party are ready to head to the airport to catch your flight. The only problem is that getting to your flight gate is easier said than done. You must check your luggage, pass security and grab some food, all the while avoiding getting bogged down by the hustle and bustle of the terminal. Make sure to not leave anyone in your party behind and. don't miss your plane! You and your party are at the airport trying to board your plane, but must first check your luggage, pass security and grab some food, all while avoiding getting bogged down by the hustle and bustle of the terminal! Your cards not only allow you to take special actions in order to board your plane more quickly, but they will also allow you to score goals, which are your key to victory.
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|Sold By||The Scout||HobbyLink||Lucky Retail LLC||OTTNOT||Amazon.com||Amazon.com|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||10.4 x 2.75 x 10.4 in||11.7 x 11.7 x 3.6 in||11.81 x 3.54 x 11.81 in||3.5 x 11.8 x 11.8 in||7.87 x 0.4 x 11.22 in||11.8 x 11.8 x 3 in|
|Item Weight||3 lbs||2 lbs||3.09 lbs||4.38 lbs||2.08 ounces||—|
Top customer reviews
I found “Planes” to be pretty interesting, but it didn’t wow me in any particular way. Anyone who has played “Mancala” will easily see the correlation between the two games, though this one has cards that can be used as either actions or goals (the latter of which nets you more victory points). I liked this dual role that the cards played as I often felt torn between using an action to help my cubes board their plane and saving it to try and satisfy the listed goal. There were a few times using an action could have netted me a successful boarding attempt, though it’s perfectly viable to sit on them and hope your opponent changes the board in your favor with their move (allowing you to board the plane without spending your card as an action).
The fact that you can use the points of interest tokens to change where they initially reside is a nice touch. If you don’t want them all to sit at the far ends of the board for example, then you can use blank tokens to cover some of those spaces up and put their matching tokens somewhere else. The manual recommends that for the sake of fairness that players keep things equal on both sides of the board, meaning if you place a help desk at G1 then you should also place one at G2, G3, and G4. There’s also a suggested hierarchy of availability listed (restrooms and fast food should be easier to find than help desks and restaurants, for example), though you’re free to mix things up at your leisure and unbalance the game however you’d like.
In addition to being able to switch up the points of interest, you can separate the cards by player dot colors so that each player has the exact same 15 cards to use in a personal draw deck (as opposed to the standard public one which includes all cards). You can also shorten the game by playing to “8” instead of “12” on the boarding track…though you can choose any number you want. All of these customizable features gives “Planes” a lot of replayability and flexibility, which should hopefully keep you coming back for more (assuming you enjoy actually playing the game). At $20 (the price on Amazon as of 10/19/15), I recommend giving this one a go.
-Easy to teach others how to play. You start with a group of 5 wooden cubes of your color, and move them around the board with the goal of getting each one onto your plane. Cards have text for both an action and a goal. You can choose to play one for its action before you move, and one afterward if its goal condition has been met. If you play one for its action, you discard it and cannot gain points from the goal. Thus you wager potential bonus points in order to get your cubes into better positions around the board. There are a couple of other rules, but that's the basic turn. The game ends after a round in which any player has boarded all 5 cubes, or 12 total cubes of any colors have boarded.
-Plays in 10-15 minutes per player, depending on their experience with the game, and any customizations. Younger kids might initially need help with icons or reading cards.
-Subtle strategies become apparent after the first game. It's not a brain-burner by any means, but after a few plays you start to weigh your decisions more carefully in choosing when to play cards, when to end movement, and which colors you leave in particular spaces.
-Customizable to play as you like. One of my favorites is to sort the cards by color, so everyone starts with a personal deck identical to everyone else's. Cards are now more scarce in their distribution, putting greater emphasis on how and when to use them. The board is also double-sided: classic oblong mancala shape on one side, more challenging figure-8 on the other. You can customize any of the spaces on either board to make goals easier/harder to achieve, etc. Lots of flexibility, no expansion required.
The components are colorful, and the player-assist cards that explain the game's icons are sized and printed to look like boarding passes on their flipsides. For what it's worth, Planes also has a relatively small footprint for a board game. I often play at a local cafe, and everything fits on a table for two, with room for coffee and scones. Highly recommended for 2 to 4 players who enjoy light strategy that plays in under an hour.
Not too many interesting choices to make.
I would pass this up and get some other mancala game like Trajan, or Five Tribes.
It's an easy game to learn and a quick play. More fun then taking the family to a movie and cheaper.