Dice City Board Game
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- A dice game for 1-4 Players
- Ages 14 and up
- 45 minute playing time
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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Grow your Village! Provide for the economic, cultural and spiritual needs of your citizens and create a vibrant and growing village. Will you build a large military and defeat bandits? Create trade goods and sell them to neighbors, or construct amazing works of culture? Why not all three? The strategies are deep yet the game play is easy enough young and old players alike.
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||8.27 x 2.75 x 12.5 in||1.38 x 4 x 6 in||8.75 x 6.5 x 2.75 in||9.25 x 9.25 x 2.75 in||11.82 x 2.75 x 11.82 in||7.5 x 10.8 x 2.7 in|
|Item Weight||3.13 lbs||0.58 lb||2.01 lbs||0.79 lb||3 lbs||2.6 lbs|
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Here is the Dr. Games evaluation:
GO/NO GO criterion
* Complexity: Dice City is complex enough to be challenging, but not so complex as to make it onerous to play. You have a few choices to make each turn. You roll dice and place them on a mat representing your city. You can "spend" dice to move the other dice around. You can use the dice to modify the mapboard for future turns, and you can use the dice on the mapboard to activate the powers of the space it is on to do things like gather resources, attack other players' cities, defeat bandits, etc. Resources do not accumulate to speak of between turns; you get to keep a max of one of each of the four resources. So, this is not a calculus level, Euro resource game.
* Balanced: The game is completely balanced. Everyone has the same city mats to start and cards to choose from.
* Chance: The game has the appropriate level of chance. Each turn, the players roll dice to determine what choices are available, but your decisions do matter over the course of the game. It is a nice balance of luck and strategy.
* Clarity: The rules are written clearly and are easy to understand.
* Reasonable Time: Once you know the rules, you can play a game from start to finish with four players in less than 45 minutes.
* Social: The rules light mechanics encourage social talk during play, but it is not a cooperative strategy game. There are not a lot of interactions necessarily with other players. You can try to convince someone to spare you and attack someone else. You can try to convince them to leave you a bandit to fight or card to take in your next turn.
* Unique/interesting Mechanic: The idea that dice both activate powers on the game board and can be used as fuel for other gaming actions is interesting.
* Inform: It is a fun way to learn about probability. You can teach your younger gamers about how odds change and how important card placement is in determining likely outcomes.
* Rewards Throughout: There are challenges with robbers, with getting enough resources, etc. to make every turn interesting.
I highly recommend adding this game to your family bookshelf.
This game boards are very high quality with thick cardboard pieces and overall the illustrations are great. The cards are small, but they have to be in order to fit on the player's board. With each player having their own board, you will need a large table to have room to play. I would say the 14+ age range is too high. I feel my children could have played this game as early as eight years old.
This definitely goes into our game rotation and I think it is price just right for such a quality made game. Having said that, the expansion is overprice for what you get, but I bought it anyway. I would buy any future expansion available.
It's called a "dice-crafting" game, which means that as the game plays out the dice faces change in that they affect different areas of your city.
In fact, because the dice roll is involved, there is an element of luck, which makes the playing field a little more even, and since this a family game, it's exactly what we wanted.
Yet another great game for family time!