AEG Smash Up Monster Smash Game Expansion
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- Four all-new factions for Smash Up!
- All new token bonuses adds a new strategy to Smash Up
- For ages 14 and up
- 45 minutes playtime
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We were working the lab, late one night. then we made Monster Smash! This expansion to Smash Up brings you four new creepy decks to scare your opponents to death! or at least beat them to 15 points. Vampires drain power from their victims. Mad Scientists construct bizarre creations of great strength. Werewolves go berserk with power. Giant Ants swarm their victims. It's enough to make you run out of the theater in terror! Smash Up lets you bring together various groups from Geekdom to create decks that will smash your opponents! Combine Wizard Pirates, or Ninja Dinosaurs, or Robot Vampires! Fight to score the most points and win the game.
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|Item Dimensions||5.8 x 1.8 x 7.67 in||2 x 7 x 5 in||5.7 x 7.7 x 1.8 in||5.8 x 1.8 x 7.7 in||1.8 x 7.7 x 5.7 in||5.9 x 3.9 x 1.5 in|
|Item Weight||0.7 lb||0.85 lb||0.95 lb||—||2 lbs||2.2 lbs|
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This expansion also introduces a new mechanic: power tokens. The physical tokens you use are just VP tokens, but they are placed on your minions (sometimes on your actions), and represent additional power. There have been factions in the base game and previous expansions that give minions extra power, but the tokens in Monster Smash can be added, subtracted, and moved around. How that plays out for each faction will be described below.
Vampires: Going with the theme of vampires sucking your blood, Vampire minions can often gain power tokens by first destroying other minions.
Mad Scientists: These minions like to experiment on others, so you'll often get cards that allow you to place power tokens on other minions. One minion can remove one of his power tokens in order to allow you to play an extra minion. So it kind of goes with the theme of using spare body parts to bring life to a new monster.
Giant Ants: Many of these minions are weaker (they are ants, after all), but immediately after playing them you get to add power tokens to them. Some cards let you move tokens from one minion to another. And other cards make any of your minions with power tokens immune from other player's attacks. It makes them an unstoppable hoard of mutated insects. Side note about these - every action card in this faction is named after a Queen song, so you get actions like "Killer Queen" and "We Will Rock You".
Werewolves: This is the only faction in the deck that doesn't use power tokens. The werewolves' strength comes in bursts. Some minions get an extra 2 power on the turn they are played. Others will get an extra 2 power only when the base scores. So it gives them the effect of having a wild, uncontrolled strengths.
Because of all the additional power and power counters, we've found that the Monster Smash are a bit overpowered compared to the factions in the base game and other expansions. So when we randomly choose factions to play with, we either don't include monsters at all, or we first give each player a random monster faction, and then give a random non-monster faction. That way the game stays balanced.
So while this expansion does seem to make the overall game unbalanced, we have found an easy way around any balance issues. So it's not really much of a negative. And it's far outweighed by the cool new factions and power counter mechanism. I would definitely recommend Smash Up: Monster Smash.
The new factions all have some very interesting mechanics that add to the flavor and diversity of the Smash Up range. The Giant Ants all work as workers/contributors to the hivemind and help pass power points (a new mechanic) around their team. The Werewolves are predictably powerful in certain instances (like a full moon, which is a card) and are powerful when they first enter the game. The Vampires are quite powerful in that they do considerable damage as well as can boost their own ranks by passing points to their teammates. And finally the Mad Scientists are a fun deck that allow you to juice up your minions with perks in order to claim victory.
All in all - this is another great expansion and needs to be purchased if you are a big fan of this game.
Vampires: Killing minions on the field provides power counters.
Mad Scientists: PCs are used to invoque extra minions with The Monster and have minion equipment to produce more.
Giant Ants: Many PC movement and talents; you could even score a base alone with many PCs in the field!
Werewolves: While not PC heavy, Werewolves specialize in power. Its more of a basic faction, really.