AI Game Engine Programming (Game Programming Series) 1st Edition

3.4 out of 5 stars 18 ratings
ISBN-13: 978-1584503446
ISBN-10: 1584503440
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AI Game Engine Programming
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Editorial Reviews

About the Author

An industry professional for over 17 years, Brian Schwab has worked on a huge variety of games at a number of different companies, always with a focus on gameplay, AI, and design. The author of AI Game Engine Programming, Brian has also given numerous talks at AIIDE (for which he also serves on the board) and GDC.

Product details

  • Publisher ‏ : ‎ Charles River Media; 1st edition (September 23, 2004)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 594 pages
  • ISBN-10 ‏ : ‎ 1584503440
  • ISBN-13 ‏ : ‎ 978-1584503446
  • Item Weight ‏ : ‎ 2.35 pounds
  • Dimensions ‏ : ‎ 7.25 x 1.5 x 9.25 inches
  • Customer Reviews:
    3.4 out of 5 stars 18 ratings

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Customer reviews

3.4 out of 5 stars
3.4 out of 5
18 global ratings

Top reviews from the United States

Reviewed in the United States on June 10, 2009
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Reviewed in the United States on August 22, 2005
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Reviewed in the United States on January 31, 2005
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Top reviews from other countries

Mr Cresswell
3.0 out of 5 stars Okay
Reviewed in the United Kingdom on December 5, 2013
Mr. Roblin Gael
1.0 out of 5 stars Une livre sur l'intelligence artificielle dans les jeux ? Ou ça ?
Reviewed in France on September 3, 2009
3 people found this helpful
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