Environment filled with mirrored balls, hot neon lights and strobe effects makes a party out of each match
Fun mini games include Obstacles, Pool Bowl and more
Play as one of 12 unique characters each with their own signature move - the surfer, the drill sergeant, the punk rock girl, the cowgirl, the rapper and more
For 1 to 4 players
Experience multiplayer fun with Pass Play local wireless or with the global Nintendo Wi-Fi Connection
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Product description
Platform:Nintendo DS
Go bowling without a lane with AMF Bowling Pinbusters for Nintendo DS. From hot streaks of strikes to failed gutter balls, this bowling adventure turns an ordinary game of aim and strategy into a party on the lanes. Mirrored balls, hot neon lights and strobe effects create an atmosphere that's so much fun, you won't care about the score. Assume the persona of one of 12 unique characters and let the good times roll. Play as a laid-back surfer, a tough drill sergeant, a punk rock girl, a happy-go-lucky cowgirl, a slick rapper or another one-of-a-kind character. Then pick up your stylus and get started on the first frame. Your actions will simulate a real match on the lanes for an authentic bowling experience. For a change of pace, try one of the thrilling mini games, such as Obstacles or Pool Bowl. Hone your skills on your own or take on up to three challengers. Either way, you won't have to worry about shoe rentals - just turn on your DS and enjoy a bowling extravaganza anytime.
13 colorful locations all in fantastic 3D 4 single-player modes including World Cup Precision Duckpins or Practice
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The first thing that puzzled me about this was it uses the direction pad and buttons, and doesn't utilize the touch pad at all. Selecting how far left or right to stand and pressing a button once to start your power meter and then press it again at the level of power you want, is just really boring for a ten pin bowling game. The other thing is the amount of bowls, you bowl I think 5 frames, and that is the game. What is that about? Why is there no option for the regular frame length?
The character system is boring, tho kids might like it, but the whole process of this thing is just not needed for a bowling game. You can unlock a few more lanes, I think there is 8 in total, and each of them lose there fun factor after the first frame, as you see it when you first go to bowl, but once the ball is in motion, it's just the lane, there is not much point to that really, but i'm sure some people will find it cool.
Overall, it's the control system that bugs me, it is just too repetitive and once you figure it out, it's just the same thing every single frame you bowl. ZZzzzzzzzzzzzzz, and that's not a fly buzzing, it's me snoring from playing a game that is exclusive to DS and uses such a terrible way to control the throws.
Reviewed in the United States on November 11, 2014
Platform: Nintendo DS
If you thought you could play this game using the stylus, then you're unfortunately dead wrong; despite the convenience of a touch screen, the game unwisely opted for using the D-Pad to aim and pressing the A button to launch your ball. Combined with the opponents' computer AI, this makes for a slow-paced and not-so-fun bowling session. The game adds zero variety to the bowling alleys other than graphics changes and probably the ability to, once per round, use "Psyche Attacks", which just hastily places a bowling pin in the middle of the alley for your opponent. It would seem effective, but it really isn't. The graphics are nice, and the music is passable, but the gameplay is obviously where the game falls deep into the gutter.
My kids like this game because they like bowling. It is ok but seems to lack a bit of realism like that found in Brunswick Bowling for the PS2 (although you can learn to beat that game). Pin physics and ball physics could be better, however, there is enough variety in the features to keep one amused now and then.