- Series: Bible (Book 433)
- Paperback: 792 pages
- Publisher: Wiley; 1st edition (October 29, 2007)
- Language: English
- ISBN-10: 0470135603
- ISBN-13: 978-0470135600
- Product Dimensions: 7.4 x 1.6 x 9.3 inches
- Shipping Weight: 2 pounds (View shipping rates and policies)
- Average Customer Review: 35 customer reviews
- Amazon Best Sellers Rank: #3,557,054 in Books (See Top 100 in Books)
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ActionScript 3.0 Bible Paperback – October 29, 2007
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From the Back Cover
Build rich Internet applications and more
ActionScript has matured into a full-fledged, object-oriented programming language for creating cutting-edge Web applications, and this comprehensive book is just what you need to succeed. If you want to addinteractivity to Flash, build Flex applications, or work with animation — it's all here, and more. Packed with clear instruction, step-by-step tutorials, and advanced techniques, this book is your go-to guide to unlock the power of this amazing language.
- Learn the basics: expressions, variables, functions, and more
Apply object-oriented programming and principles to structure reusable, dependable code
Master common data structures such as Strings, Arrays, and Objects
Work with XML using the new E4X extensions
Take control of the powerful new event model to write interactive software
Discover new display types such as Shape and Sprite
Add sound, video, animation, and effects
Debug, handle errors, and make your applications fault-tolerant
Read, write, and store data in binary format
About the Author
Roger Braunstein is the Director of Technology at Your Majesty. He is an ActionScript veteran, multidisciplinary programmer, and author of a short book on Flex 2. He has done a wide variety of projects for clients large and small, as a leader, developer, and animator.
Mims H. Wright is a senior Flash and Flex developer based in Brooklyn, NY. In his eight years of Flash experience he has worked on projects from video games to applications on and off the Web.
Joshua J. Noble has worked with Flash and Flex among other technologies for various companies and clients over the past five years. He has worked on projects ranging from video applications and editors to enterprise business applications.
Top customer reviews
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One of Einstein's famous quotes is about not bothering to remember what can be looked up. There may not have been as much information that could be easily looked up in those days, while today we're inundated with it at every turn. This is particularly true for Adobe's ActionScript 3, the latest outgrowth of the Flash engine's programming tool. There's so much there, both from the precursor versions and the new, really object oriented restructuring that keeping track of it all may well be impossible.
This is particularly so for someone just starting to use ActionScript, with trying to get usage information from the online help is like attempting to get a drink of water from a fire hydrant. Plus, in today's heterogeneous software environments, mind share has to compete with other programming and scripting approaches and architectures, most having little connection with the others.
This book's first chapter is also the largest one, and deals with ActionScript 3's basics. It is followed by the second largest chapter, which deals with the object structure of this latest version of the language. With these first two chapters provide the basis for the remaining chapters and sections, each illuminated with code snippets that illuminate a usage or concept in concrete terms. Well written and a surprisingly easy read for such a technical subject, it provides more immediate how to information than can typically be found in online help, which itself is seldom noted for clarity of thought or ease of expression.
Highly recommended for anyone new to ActionScript, and a good aide memoire to seasoned professionals.
The book's 687 pages are organized into 37 chapters, grouped into in ten functional sections. With a rich index and code samples on the Wiley web site.
The book was great, but the class was dreadful.
I wouldn't recommend Flash if you don't understand the math (if you are creating complex video games, maybe) and coding required. If you are familiar with Flash (or can understand it to an extent), ActionScript Bible is a decent reference.
It is not in color (B&W), except for the cover. (Printed in soy ink, unlike most newspapers and magazines.)
This is for CS3 (which I have). Good luck coding! (Meanwhile, learn the basics beforehand. Each version gets better.)
This book has done EXACTLY that. I've been debating for few days whether I should even get this book or not -- the bad reviews made me doubt the book -- but after scanning through the Table of Contents, I felt I should give it a chance.
I'm very glad that I did.
Not only does this book actually EXPLAIN Object Oriented Programming, but it also explains various jargons used in OOP in plain english -- this is something other "AS3 Beginner" courses did not pay much attention to, and it made learning the basics frustrating.
This book has given me a fundamental understanding of OOP, and AS3. After reading this book, you'll be ready to move on to the more intermediate stuff.
My only wish is that this book gets made into a video course. I'd be the first in line to buy it, even though I'm much more familiar with AS3 now.
So don't get intimidated by the bad reviews if you're new to programming, and wanna try learning something cool like AS3. The experiences of the bad reviewers has nothing to do with you, and frankly, after re-reading those reviews, I can honestly say they hold no merit. Just an opinion.
Good luck and Happy Programming.
Great job by the authors.
My only complaint: The examples are good, but would be of much more use if they also included classpaths (e.g., the correct "import" statement) within them. As they are, I often find myself searching Adobe's online references for the correct package/class to import before trying them out.
It gives a good overview of how Actionscript has changed since version 2, pointing out most of the differences. It gives a good foundation for learning the language as an object oriented language. When it starts breaking out and getting into the different classes, it falls short of being very informative. I generally had to end up on actionscript sites or on Adobe help understanding many of the classes do.
The book is pretty well written explaining and teaching the language. I just wish I could use it more as a reference book than a "getting started" type of book.
Most recent customer reviews
This will be my third book purchased and studied on AS3.Read more