This book contains a lot of information, but the most helpful are the concepts used when working with multiplayer programming. The book does use their socket server, but they did write it in a way that you can apply the concepts for whatever language you're working in. Things like interpolation, and ways to try to sync the client and server. A decent amount of information about lag compensation in games, that I haven't found elsewhere.
It is currently my main go to book while working in kyronet in Java. There could be a lot more information, and I would love to see a follow up book, but I haven't been able to find as much information to actually start multiplayer game programming, as what is in this book.
Definitely recommended!
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