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Actionable Gamification: Beyond Points, Badges and Leaderboards Paperback – April 14, 2015

4.6 4.6 out of 5 stars 769 ratings

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The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes readers on a journey to learn his sixteen years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives.

Review

"Yu-kai is at the cutting edge of the field of behavior design."              -Nir Eyal, Best Selling Author of Hooked: How to Design Habit-Forming Products

"Yu-kai's Octalysis framework brilliantly explains the intricate relationships between human behaviors and their inner drives. Accompanied by numerous application examples, Octalysis is the turnkey for gamification in any product and service design."          -Dr. Jianming Dong, Chief User Experience Architect, Huawei

"I've been following Yu-kai's work on gamification for years and have enjoyed his deep insights and actionable recommendations. Octalysis is a powerful and pragmatic framework to understand human nature and positive motivators that encourage people to do their best work. It's great that Yu-kai was able to capture his thoughts into this framework and can share it with others through this book. It should be required reading for anyone building, managing, or collaborating with a team, community, or ecosystem."
-Susie Wee, VP and CTO of Networked Experiences at Cisco Systems

About the Author

Yu-kai Chou is an Author and International Keynote Speaker on Gamification. He is the Original Creator of the gamification framework: Octalysis, and the author of Actionable Gamification: Beyond Points, Badges, and Leaderboards. He is the Founder of The Octalysis Group and has been a regular speaker/lecturer on gamification worldwide, including at organizations like Google, Stanford University, LEGO, TEDx, SxSW, Gamified India, Huawei, the Innovation Center in Denmark, Kingdom of Bahrain, and many more.
Yu-kai was one of the earliest pioneers in Gamification, starting his work in the industry in 2003. In 2015, Yu-kai was rated #1 among the "Gamification Gurus Power 100" by 
RISE, and was also awarded "Gamification Guru of the Year Award" for both 2014 and 2015 by the World Gamification Congress based in Europe.  He has helped a variety of companies, from seed stage startups to Fortune 500 companies such as LEGO, Accenture, eBay, Huawei, Fidelity, AIG Japan, Verizon, HP, Ericsson, Cisco, Wells Fargo, and more. His work has been featured in Forbes, The Wall Street Journal, The World Journal, Business Insider, PBS, and many more.

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Product details

  • Publisher ‏ : ‎ CreateSpace Independent Publishing Platform (April 14, 2015)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 511 pages
  • ISBN-10 ‏ : ‎ 1511744049
  • ISBN-13 ‏ : ‎ 978-1511744041
  • Item Weight ‏ : ‎ 1.64 pounds
  • Dimensions ‏ : ‎ 6 x 1.28 x 9 inches
  • Customer Reviews:
    4.6 4.6 out of 5 stars 769 ratings

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Yu-kai Chou is an Author and International Keynote Speaker on Gamification and Behavioral Design. He is the Founding Partner and Chief Creation Officer of the premium consulting/design firm The Octalysis Group, as well as Co-Founder and Chief Experience of Metablox – an NFT platform powered by Real World Places and Real Life Memories.

Yu-kai is the Original Creator of the Octalysis Framework, and the author of Actionable Gamification: Beyond Points, Badges, and Leaderboards. Yu-kai has been a regular speaker/lecturer on gamification and motivation worldwide, including at organizations like Stanford/Yale/Oxford, Google, Tesla, IDEO LEGO, BCG, the governments of UK, Singapore, Kingdom of Bahrain, and many more. His design work has empowered over 1 Billion users’ experiences and he was rated #1 among the “Top 100 Gamification Gurus” in the world 3 out of 4 years by the Gamification World Congress and the Gamification Europe Conference.

Formerly, Yu-kai was Head of Creative Labs as well as Head of Digital Commerce for HTC, pioneering innovation in VR/AR and the Metaverse. He was also the Chief Experience Officer of the Blockchain company Decentral, working with the Co-Founder of Ethereum Anthony Di Iorio to create delightful Blockchain experiences. Yu-kai is also the creator of Octalysis Prime, a Gamified Library of all his work and research.

Yu-kai was one of the earliest pioneers in Gamification, starting his work in the industry in 2003. He has helped a variety of companies, from seed stage startups to Fortune 500 companies such as LEGO, Uber, Porsche, Walgreens, Microsoft, Fidelity Investments, AIG Japan, Verizon, and more.

Yu-kai is an Investor or Board Advisor for many organizations and companies, including Mighty Bear Games, LuckyDiem, Incentive Games, GoalSetter, Motion Auto, and many more.

Yu-kai is a follower of Christ, and his other hobbies include playing/teaching chess, writing/playing string quartet pieces, rating high quality movies, though he rarely has time for these hobbies. Yu-kai is the proud father of his twin daughters, Symphony and Harmony.

Secret Code: Revealed Heart (Game Technique #32)

Customer reviews

4.6 out of 5 stars
4.6 out of 5
769 global ratings
Beating a dead, promotional horse...
2 Stars
Beating a dead, promotional horse...
I purchased this book because 1) "Actionable Gamification" sounds like an interesting premise and 2) the book got strong reviews overall. To put it bluntly, though, I'm genuinely disappointed.I'll start with the most glaring things first. The way this book is formatted on a Kindle makes it a REALLY ROUGH READ. There are footnotes that don't work and images that are sooo tiny, that the only way to see them is to magnify them - more on that in just a moment. There are also a number of spelling and grammatical errors that just took me out of the writing.Even if we ignore those errors, though, this book feels overly promotional. The author is CONSTANTLY trying to get you to hashtag on Twitter, or trying to slip in his Octalysis Prime membership/Octalysis certification. I didn't buy your book to hear you promote ...I was hoping to learn more about actionable gamification in a clear and concise way. In my humble opinion, this book failed to do that.Yukai Chou's book feels poorly edited. I think "Actionable Gamification" could have EASILY been cut in half without losing a thing. The book feels like it was made longer just for the sake of being longer. So much of what the author says feels like repetitive, redundant, belabored filler.When the author discusses the Core Drives of the Octalysis Framework (and all of those freaking Game Techniques...sheesh!), it's almost like he assumes too quickly that you know it already. I've never heard of Yukai Chou before reading this book, nor have I watched his Ted talk(s) or come across his framework. This book overly references itself. The Core Drives are mentioned so often (as just numbers) that I constantly found myself having to flip back just know what the author was talking about. This might be fine with a paperback, but on Kindle, where you have to keep going back to magnify images, it was a time-consuming hassle.I'm really not trying to be mean-spirited, but I'm glad this book is over. I've made a goal to read more in 2023, but finishing this book taught me a valuable lesson...if a book isn't good, or isn't working for you, it's okay to put it down & not open it again.As much as I hate to say it, I'm now WAY LESS interested in gamification because of this book. The only reason I'm giving it two stars is because there are useful nuggets in it and Chou references other authors who I know have written great books. I'm gonna try reading more of their work instead.This book might be for you, but it definitely wasn't for me.
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Francisco
5.0 out of 5 stars Una obra obligada para quienes trabajan con el comportamiento humano
Reviewed in Mexico on October 5, 2023
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5.0 out of 5 stars Highly recommended
Reviewed in the United Kingdom on December 1, 2023
Jakub
4.0 out of 5 stars Great book, bad packaging
Reviewed in Poland on July 28, 2023
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Jakub
4.0 out of 5 stars Great book, bad packaging
Reviewed in Poland on July 28, 2023
Books is great, but not the packaging...
If you look for a gift buy somewhere else.
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K.
5.0 out of 5 stars Good
Reviewed in Germany on October 15, 2022
Max
5.0 out of 5 stars Mejor de lo que esperaba
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