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Adobe Flash Professional CS5 Classroom in a Book 1st Edition

4.0 out of 5 stars 110 customer reviews
ISBN-13: 978-0321701800
ISBN-10: 0321701801
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Editorial Reviews

From the Back Cover

Those creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Flash Professional CS5 choose Adobe Flash Professional CS5 Classroom in a Book from the Adobe Creative Team at Adobe Press. The 10 project-based lessons in this book show readers step-by-step the key techniques for working in Flash CS5.
Readers learn what they need to know to create engaging interactive content with Flash CS5. In addition to learning the key elements of the Flash interface, including panels, timelines, and frames, readers learn how to work with graphics, create and edit symbols, modify text, add interactivity with ActionScript 3.0, and incorporate animation and sound into their projects. They also learn how to prepare and export their finished projects for publishing. This completely revised CS5 edition covers the new text engine, Deco drawing tools, Spring feature for inverse kinematics, video enhancements, and more.
The companion DVD includes lesson files so readers can work along with the book, as well as 2 hours of video tutorials from 'Learn Adobe Flash Professional CS5 by Video' from video2brain and Adobe Press.
"The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students." --Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training
Classroom in a Book(R), the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does--an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.

About the Author

The Adobe Creative Team of designers, writers, and editors has extensive, real-world knowledge of Adobe products. They work closely with the Adobe product development teams and Adobe's Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and experienced users get up to speed quickly on Adobe software products.
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Product Details

  • Series: Classroom in a Book
  • Paperback: 384 pages
  • Publisher: Adobe Press; 1 edition (May 29, 2010)
  • Language: English
  • ISBN-10: 0321701801
  • ISBN-13: 978-0321701800
  • Product Dimensions: 7.3 x 0.8 x 9 inches
  • Shipping Weight: 1.2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (110 customer reviews)
  • Amazon Best Sellers Rank: #662,977 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

Format: Paperback Verified Purchase
I am new to Flash and had to master it's animation techniques for a website production in a very short amount of time. This is one of five manuals I purchased to try and boot camp myself into at least a proficiency in Flash. I found this book to be the clearest, most easily understood text out of the five. I worked through the book from start to finish and also completed the "Missing Manual CD" downloads that came with the book. The author is careful to describe fully the procedures he wants the student to follow and creates an environment where the student can examine and appreciate the power and options that are inherent in Flash. The exercises took me from very basic to advanced techniques, and I appreciated the author's humorous tone which kept the material interesting.
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Not quite what I was looking for. Flash (initially from Macromedia and later from Adobe Systems) is used quite a bit to create animations for web, television, corporate, and film. Unfortunately most of the focus of Flash training seems to be about scripting and interactivity, not the actual process of animation. This book was the recommended text for a motion graphics course I'm taking, however, it really doesn't go into detail as to best practices for animating in flash. Instead it sort of skims across many, many subjects in a very shallow manner. Of course that's what the book claims 'to get you up and running quickly'. Probably should have chosen something else.
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Format: Paperback
With the new recent version of Flash CS5, there are lots of new upates that Flash designers are looking forward to, mostly the improved ActionScript interface, better "bones" animation, improved text rendering, improved physics, better cur points for shape tweening, etc.

All the new features are explained in detail in this new version of the every popular Adobe Flash book. The classroom in the book series has been the defacto standard in learning Flash and all its new version updates over the years. This book is no different, the author goes through all the great new features and explains them beautifully and in great detail.

Table of contents:

Chapter 1: Getting Aquainted
Chapter 2: Working with Graphics
Chapter 3: Creating and Editing Symbols
Chapter 4: Adding Animation
Chapter 5: Atriculated Motion and Morphing
Chapter 6: Creating Interactive Navigation
Chapter 7: Using Text
Chapter 8: Working with Sound and Video
Chapter 9: loading and Controlling Flash Content
Chapter 10: Publishing Flash Documents

I really enjoyed chapter (lesson) 6 focusing on interactive navigation. No matter what web technology you use on the web, you always need a navigation system and this chapter really explains it well. The author first talks about the various methods flash designers/developers can create navigation menus with Flash and with other technologies (CSS and JavaScript) and then goes into the example that shows a really neat way of using interactive movies, invisible buttons and a little AS to create a cool looking, visually pleasing menu.

The author also really explains ActionScript 3.0 very well when needed in certain chapters.
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Format: Paperback
I'm pretty familiar with several of the Adobe Creative Suite programs, but I could never quite figure out Flash Professional, at least in the few times I opened it and tried to play around with it. On the one hand, it seems like a content design and animation program; on the other hand, it seems like it's a visual programming interface. Because of that, the timeline doesn't quite work the way you'd expect if you come to it from programs like Premiere Pro or After Effects. If you want to animate something, for example, you have to create what's called a "motion tween" and each animated object has to have it's own unique "motion tween" layer. Plus, layers work a bit differently than in other Creative Suite Programs like Illustrator or Photoshop.

I knew I was in over my head, and did what I always do when I can't figure out a program: pick up a guide. I think it's helpful to have a broad overview before really trying things on my own, because then even if I don't remember everything from the overview I'll remember what's possible and know where to look when I'm stuck. I've tried other kinds of guides, and found them to be useful for lots of things, but one of the best places I've found to get started with any of the Adobe Creative Suite programs is with the introductory guides they publish, the Classroom in a Book series.
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Format: Paperback
I have spents hundreds of $$$ attending classes on Adobe Creative Suite software and these books are better than any instructor of course that I have attended. Save yourself $$$ and purchase the series of these books and learn at your own pace. They are very easy to understand and comes with a CD to assit with instruction. Love them!!
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