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Advance Wars: Dual Strike - Nintendo DS

4.7 out of 5 stars 88 customer reviews
Rated: Everyone
Metascore: 90 / 100
$ 62 99  $72.99 Save $10.00 (14%)
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Platform: Nintendo DS
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Condition: Used: Like New
Comment: Includes manual, cover art, and packaging. Bonus downloadable content may have already been redeemed. Game data from previous use may be present, but can be overwritten or deleted.
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About the Product

  • Fight it out in all-new Survival and Combat modes
  • Command a fleet of fighters high in the skies while troops clash with the enemy on the ground far below
  • Use the top screen for quick-reference battle intel, or take control in battles that rage across both screens
  • New COs & Tag-Team battles - Choose from new Commanding Officers, and combine their powers for incredible attacks that can turn the tide of battles
  • For a battle with a twist, players lead soldiers into Combat Mode - a fast-paced, action-oriented battle against a storm of enemies

Frequently Bought Together

  • Advance Wars: Dual Strike - Nintendo DS
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  • Advance Wars: Days of Ruin
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  • Advance Wars 2: Black Hole Rising
Total price: $198.85
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Product Description

Third installment of the popular SRPG series. First for the DS handheld.

Product Information

Release date August 23, 2005
Customer Reviews
4.7 out of 5 stars 88 customer reviews

4.7 out of 5 stars
Best Sellers Rank #7,614 in videogames
#210 in Video Games > Nintendo DS > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 5.5 x 5 x 0.8 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More

Warranty & Support

Product Warranty: For warranty information about this product, please click here


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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

By Reuben Gathright VINE VOICE on September 13, 2005
Advance Wars DS is a portable strategy gamers' dream. With 8+ levels of unlockable skills requiring at least 8

hours per CO, the play time of this came could surpass 80 hours easily. Complicating matters would be the unlocked CO skill's

battling your unskilled CO later in the game. An example of the skills are receiving cash for destroyed enemy units,

reducing production costs for your CO by 5%, increased direct fire attack by 5% and a city fighter skill yielding 5% bonus

in cities. Up to four skills can be used at one time by one CO with at least 5 different skills per level.

Two CO's can now be used and switched while playing the game. Kanabei can be used to conduct ferocious attacks and

replaced the next turn with Colin to get cheaper unit production. Coupled with

the skills mentioned above you can customize your skills for power vs profit. After you have filled your CO power meter,

both CO's are filled, you can conduct simulataneous CO super powers to devastating effect on the battlefield.

Another option available in Versus Mode including Design Maps is four levels of AI. Defense, Assault, Normal and Strike.

The AI modes can become very challenging, increasing gameplay value for any given map.

A new History menu item is available in the game. History will provide a through overview of anything you have ever done

in the game with medals awarded for suprassing certain amounts. For example medals are given for XXXXX number of credits.

Multiplayer mode has been revamped with new trading options. Coupled with wireless capability of the DS, Advance Wars

DS will instantly become a classic around any public gaming setting.
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Comment 61 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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I'm a man in my late 30s who used to enjoy video games, but between work, going back to school, and children, I just don't have time for gaming any more. So it's been ~5 years since I tried any gaming system, much less a handheld (which I've always viewed as worthless from a gaming perspective). Recently, I had a long business trip, and friends recommended the Nintendo DS Lite and Advanced Wars: Dual Strike. I bought both on their recommendation and I can honestly say it is a truly fantastic experience. It made the trip fly by, I wasn't even interested in the movie or reading. It even worked great to defuse my frustration about having to wait for an hour in a slow-moving security line. In this review, I'll speak about the game, and will write a separate review for the system.

AW:DS is exactly what I was looking for. A solid, turn-based strategy/tactics game. The Campaign mode did an excellent job of teaching you how to play, introducing new elements over time. As seems to be the norm these days, many elements are not initially available but unlockable after accumulating a certain number of play points. This has the effect of hooking you even more -- you want to just unlock that one extra feature!

Detailed info about the game:

Units include air, naval, and land units in 6 different classes, including transports, units that specialize in attacking only certain types of targets, ranged units, cloaking units (subs + stealth aircraft), bombs, repair units, etc.. Each unit has common stats (vision, speed, range, health, attacks-vs-armor, attacks-vs-soft targets, mobility type, etc.) as well as unique capabilities (extra vision when stationed on mountains, can transport units, can repair, etc.).
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The Advance Wars series is the best handheld strategy series to date. Using a simple interface but complex tactics, Advance Wars has always been a game that the hardest of hardcore or the newest of newbies could pick up and enjoy. Nintendo and Intelligent Systems have managed to bring all of the strategic action to the Nintendo DS in the best way possible, Advance Wars: Dual Strike.

Advance Wars was great, but Advance Wars 2: Black Hole Rising took everything and made it better. Similarly, Dual Strike is basically AW2 with a lot of new stuff and a continuing story. The Black Hole army was defeated but once again they're trying to recover and gain power. It's up to the Allied Nations of Orange Star, Blue Moon, Yellow Comet, and Green Earth to rise against the Black Hole forces and silence them once and for all. New Commanding Officers come into play and mix up the story, but the old protagonist Andy has been replaced by an annoying new guy named Jake. Jake wouldn't be so bad if he wasn't an Orange version of your typical suburban wannabe...but that's a different story.

The gameplay remains largely intact, with the same turn-based stuff we've all played and loved for four years. Each side gets a turn and the battle cycles around until a headquarters location is captured or all units of one side are destroyed. There are 25 units (which includes six all-knew units) at your disposal, ranging from infantry units to stealth planes. Using different types of terrain for transportation and defense, the goal is to finish each battle with as much success and as few casualties as possible. Every once in a while during the campaign, players are forced to complete missions within a certain number of days or before a missile explodes overhead.
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