Advance Wars: Dual Strike - Nintendo DS
About this item
- Fight it out in all-new Survival and Combat modes
- Command a fleet of fighters high in the skies while troops clash with the enemy on the ground far below
- Use the top screen for quick-reference battle intel, or take control in battles that rage across both screens
- New COs & Tag-Team battles - Choose from new Commanding Officers, and combine their powers for incredible attacks that can turn the tide of battles
- For a battle with a twist, players lead soldiers into Combat Mode - a fast-paced, action-oriented battle against a storm of enemies
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Product information
| ASIN | B0009XEC02 |
|---|---|
| Release date | August 23, 2005 |
| Customer Reviews |
4.4 out of 5 stars |
| Best Sellers Rank | #41,042 in Video Games (See Top 100 in Video Games) #339 in Nintendo DS Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.5 x 5 x 0.75 inches; 3.53 Ounces |
| Type of item | Video Game |
| Rated | Everyone |
| Item model number | PS2 ACT 81033 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 3.53 ounces |
| Manufacturer | Nintendo |
| Date First Available | November 1, 2006 |
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Product Description
Advance Wars: Dual Strike is the latest in the hit tactical series. Enjoy an incredible new battle system that takes full advantage of the Nintendo DS system's two screens. New missions will have you commanding air forces on the top screen and ground forces below on the touch screen. Besides leading your army to victory with a slew of original COs, you can also clash with your friends over wireless connections. Easy-to-use map editor
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Being new to this series, I have not had the opportunity to play the previous games and so the characters, story, and, well, everything is new. The game makes a nice point of separating itself from previous games. You really don't need all of the back story since most of the characters are treated as being new (they are new to your commanders at least), so you get to learn about them as you play. Since this story is set in a distant land from the previous titles, you really don't need that connection of story lines.
The campaign mode starts slow and the missions are rather easy at first. You don't really need to read the manual, but it is nice to scan through. Some of the tutorials are rather vague about what some units do or what they are effective against.
Around the 8th mission or so things begin to get more interesting. Despite being my first time playing AW, I was grabbing S rank on many of the first missions. Later missions I was regularly struggling to finish off the more persistent enemy COs. There are later missions where you have a finite number of units and once they're gone, they're gone. Other maps you can build and create units. Again this is in Campaign mode).
I also enjoyed that many of the maps require different tactics to win. Not every map has the 'kill all enemies' victory requirement. Some maps will have you taking out specific units, or capturing the enemy base, or destroying a particular fortress.
The music changes based on what commanding officer is currently controlling the action. Each ally and enemy has a unique score. Some are more mellow, others more intense. I like the variety though. I could see many players choosing their favorite COs based on the music (I kind of did!).
The enemy AI is actually pretty smart most of the time. This makes for a good challenge, without the AI being 'cheap'. Instead it seems the AI will select effective units to use against your units. They don't seem to send infantry to attack your tank units too often...
The real treat with this game is all of the amazing additional content. There is the online wifi vs mode of course. But there is a mode where you can battle the computer AI on a number of pre-made maps. The best extra is the ability to create your own maps and then battle on those. You get combat points to spend in the shop where you can buy extra maps and COs to use in these extra modes (as well as to change their clothes/hair color if you want).
I have only been playing for about 8 to 10 hours so far (mission 18), but I plan to continue updating this review as I progress deeper into the game. But so far I can see many happy hours spent playing. And then I can't wait to open up my copy of AW4 Days of Ruin!
There's a section that keeps track of how many hours you've played, and I'm too embarrassed to admit how much time I've logged.
This was the first Advance Wars title I ever played, and I was not familiar with the gameplay at all. It took a little getting use to, but once I had it figured out I found myself on a mission to collect all 300 of the medals you can earn. It took a long time, but over the course of several months I finally got them all. I even set out to beat every War Zone map at least once with all four options types. Bottom line, there's a ton of game here.
There are so many gameplay options and styles that it never got boring for me. Tired of campaign mode? Play the arcade-style Battle Mode. Already beat all the War Zone maps? Create your own. Feel like the CPU isn't a challenge anymore? Go online.
If you like strategy games, this is one of the best games I ever played. Get it.
For those of you who have never played an Advance Wars game it's kinda what you'd get if you combined Final Fantasy Tactics with Age of the Empires and Starcraft... Kinda. So try it out if you into that kind of stuff, you'll waste hours of your life guaranteed.
The Good:
-Tons of maps, lots of commander combinations, tons of replay value.
-Hard mode that you can make even harder by playing commanders with lame powers.
-Fun yet altogether strange story about a world that has a good time during wars.
-Hip Music
The not so good:
-Battle cinematics can get old after a while (but you can turn them off).
-Some maps are more like puzzles, one wrong move at the start and it all goes bad.
-AI partner can be really dumb (but only few missions use them).







