- Series: Game Design
- Paperback: 464 pages
- Publisher: Addison-Wesley Professional; 1 edition (November 24, 2017)
- Language: English
- ISBN-10: 0134667603
- ISBN-13: 978-0134667607
- Product Dimensions: 7 x 1.2 x 9 inches
- Shipping Weight: 1.6 pounds (View shipping rates and policies)
- Average Customer Review: 4 customer reviews
- Amazon Best Sellers Rank: #676,322 in Books (See Top 100 in Books)
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Advanced Game Design: A Systems Approach 1st Edition
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It should not only be read by those who seek to learn about how to design games; it's also a pretty significant contribution to the slowly growing body of theory and scholarship on what is often loosely terms "game grammar." I would recommend it to practitioners and academics alike.
The chief problem with many texts is that they depend too much on the dissecting of what's popular today, whereas to really understand games what one wants is to understand the systems that underlie good game design and how they interact with the psychology of the player. It's in that intersection that great games are made.
Mr. Sellers not only has the formal academic understanding necessary to dissect and explain what makes games tick, but he has the professional game dev experience to back it up and keep those lessons grounded in reality.
If you're serious about game design as a body of knowledge worthy of formal study, reading it is not optional.
The book tackles both the theory of systems design, as well as practical considerations for creating systems-based games, and it is full of practical advice for readers looking to sharpen their game design skills. The topic may seem advanced, as the title suggests, but this kind of knowledge is crucial for all students of game design.