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Advanced Global Illumination 2nd Edition
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This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.
- ISBN-101568813074
- ISBN-13978-1568813073
- Edition2nd
- Publication dateApril 29, 2016
- LanguageEnglish
- Dimensions6 x 1.08 x 9 inches
- Print length394 pages
Editorial Reviews
About the Author
Philip Dutre, Philippe Bekaert, Kavita Bala
Product details
- Publisher : A K Peters/CRC Press; 2nd edition (April 29, 2016)
- Language : English
- Hardcover : 394 pages
- ISBN-10 : 1568813074
- ISBN-13 : 978-1568813073
- Item Weight : 1.4 pounds
- Dimensions : 6 x 1.08 x 9 inches
- Best Sellers Rank: #4,075,168 in Books (See Top 100 in Books)
- #25 in Monaco Travel Guides
- #224 in Rendering & Ray Tracing
- #1,265 in Computer Graphics
- Customer Reviews:
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Top reviews from the United States
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The book does have some math, but it is VERY well explained(I'm not a math god by any means, yet I found the equations easy to follow because the authors build an intuitive understanding before hitting you with the equations). A basic calculus course is all you need to get through this book.
This book is NOT an Open GL, DirectX API book. It's a book that focuses on rendering techniques and theory, and it does a great job.
Reviewed in the United States on November 6, 2023
Now, I actually wanted to give this 3 stars, but it wouldn't do the book much justice, because it's not the book's fault.
The reason for the 3 stars is the Kindle edition, which simply sucks. (Sorry for my choice of words)
Everything in the Kindle edition seems fine, until you encounter formulas. When you zoom, the normal text scales just as it's supposed to, the formulas don't. Result: big, nice, readable text and small, have-to-make-an-effort-to-read formulas.
And I really don't understand why it wouldn't scale accordingly, the formulas are clearly vectorized...
tl;dr Buy the physical book, not the Kindle version
First off, the two prior reviews for this text are highly suspect. The text is basically a collection of highly complex mathematical formulas with little explanation. The physics, statistics, and calculus courses I took for my computer science degree were not nearly adequate preparation for this book. Even after dusting off my old math books and trying to refamiliarize myself with the content, the first few chapters were nearly impossible to trudge through. Perhaps this text could serve as a reference if you were already a professional in the field, but as any sort of learning aid, it is completely useless.
Top reviews from other countries
5.0 out of 5 stars excellent description of a difficult field
Not a book I would recommend to the average programmer but excellent if rendering is your job and you are aiming to the best.
4.0 out of 5 stars À avoir dans sa bibliothèque lorsqu'on débute dans ce monde
davantage d'explications sur les méthodes QMC et d'autres modèles que les classiques Cook & Torrance et Ward.
Les méthodes de MC / Path Tracing y sont bien détaillées avec le source en C++. Un livre à avoir, l'un des
meilleurs.