- Series: D&D Supplement
- Hardcover: 160 pages
- Publisher: Wizards of the Coast; 4th edition (August 18, 2009)
- Language: English
- ISBN-10: 0786952040
- ISBN-13: 978-0786952045
- Product Dimensions: 8.5 x 0.5 x 11.2 inches
- Shipping Weight: 1.3 pounds
- Average Customer Review: 4.0 out of 5 stars See all reviews (27 customer reviews)
- Amazon Best Sellers Rank: #538,072 in Books (See Top 100 in Books)
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Adventurer's Vault 2: A 4th Edition D&D Supplement Hardcover – August 18, 2009
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Top Customer Reviews
The Adventurer's Vault 2 is a fantastic supplemental addition to 4e.
Not only do the new items add a new dimension of power and gameplay to the PCs, but a lot of the items themselves have a nice little background that would be a great Quest hook for PCs. I was very glad to find that WotC released a lot of cool roleplaying items in this book as well. I look forward to my players being able to enjoy the hard-earned fruits of their labor with the new items offered whether the items found are related to either Combat, Roleplaying, or both.
If I had to find fault with anything in this book, it would not be about the items, but the fact that it is 64 pages less than the original AV. But length aside, it is still a book I would recommend to anyone looking to add more depth to their gaming table!
The content that it covers is the same of the other minus mundane weapons. We only have magic items, in this Edition. I would have liked to see some stats on some more exotic weaponry.
The new magic items added to this edition are; tattoos, wondrous lair items, immurements, and item sets.
Tattoos, these are actually covered fairly well. The made a whole lot of them and gave a lot of options.
Wondrous Lair Items, this was also covered fairly well and gives options to all level ranges. Makes a slowly modified and grown guild hall with magical awesomeness in your reach.
Immurements, due to the power of there items I feel that they were fairly well covered. I think it would have been nice if WoTC could have found a way to make at least a few paragon level ones.
Item sets, this is by itself is not a disappointment. There are many different sets covering all levels, from heroic-epic. And each level has three or four different sets. Where my problem began is with the introduction of group sets. I was quite excited by the idea, but I was severely let down due to the fact that there was only 5 sets total introduced here. I would have been fine if WoTC had just left out the Group Sets and given us more regular item sets. But with the introduction of the group set and then not fully covering it I think they made a grave decision that left me wanting instead of being satisfied.
All in all it is a nice addition, but it could use more in general. Add about 4-6 more pages and we'll be gold.
I'd still get the book -- nobody dislikes options, and these Adventurer's Vaults offer a lot of options for a decent price. But more and more I'm finding these 4E supplements to be pretty samey. I came away mostly thinking I'd be better off creating my own magic items--the system's pretty modular, and that way they might have some character to them. But then, I felt that way about MM2, and it didn't exactly stop me from using it. Maybe it's just the grumpy old gamer in me . . .
Another nice trend is the occasional back stories throughout the book. Among the primary list of items (which expectantly takes up most of the book) there are sometimes blurbs about an item's history, how they are made, who makes them, where a character might find them, what monster's might wield them or have them as treasure.
This book gives it's items more depth and character than AV1 and the Item Sets present a new kind of item synergy that depends the item's effect and integration with the character and the story.
Most Recent Customer Reviews
Needed this to complement my Adventurer's Vault 1 and add to my 4e book collection! Book was in excellent condition, might as well have been new! Very happy with my purchase.Published 10 months ago by Trevyn Mace
"Adventurer's Vault 2" by Various
Published and distributed by Wizards of the Coast
ISBN = 978-0-7869-5204-5 160 pages
Adventurer's Vault 2 provides... Read more
Not as good as the first one, but still has some great stuff inside.Published 20 months ago by D. Mclendon
My kids use this all the time. Has more stuff than the Players' HandbookPublished on July 26, 2014 by videogal
:) very good. I like it I would get it if I was you so ya get cuz you will like it.Published on December 17, 2013 by Dusten Jay Hendershott
This is Great. This is as expected. I Will purchase more in the near future. D&D is a great book.Published on July 16, 2013 by shell