- Publisher: Cubicle 7 Entertainment (November 9, 2016)
- Language: English
- ISBN-10: 0857443038
- ISBN-13: 978-0857443038
- Product Dimensions: 8.8 x 0.8 x 10.7 inches
- Shipping Weight: 1.9 pounds (View shipping rates and policies)
- Average Customer Review: 17 customer reviews
- Amazon Best Sellers Rank: #50,301 in Books (See Top 100 in Books)
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Adventures in Middle Earth: Player's Guide Hardcover – November 9, 2016
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This book, IMO, takes all the great stuff from the One Ring book which makes the game feel like a Tolkien novel, but uses most of the very familiar D&D 5.0 game mechanics for actual play. As an example, this book includes the Journey Phase of the One Ring game which really makes the players feel like their characters are traveling on a long road of adventure, just like Tolkien's books do. They also took out a lot of the stuff in the standard D&D 5.0 game that makes no sense for a Middle Earth setting. For example, magic is almost nonexistent, long rests are only possible if the characters are in a sanctuary-type environment, etc. The classes will be somewhat familiar with slightly different names, but there are some really interesting more Middle Earth classes, like the Scholar and the Warden, that are quite cool and will give old-time players something new to play with.
If you want as pure of a Middle Earth role-playing experience as possible, I would say go with the One Ring rules. There are some things about D&D 5.0 no matter how much you alter the rules that are not very good "fits" for a pure Tolkien experience. However, if you like the comfort of the familiar D&D 5.0 rules (or any version of the game for that matter), while at the same time capturing that feel of a Tolkien novel, I would say go with this book. I am running a limited campaign right now using these rules and am really enjoying it.
This is a great adaptation to D&D of the One ring role-playing game.
The setting information comes after The Hobbit, but before The Lord of the rings. And takes place in the wildlands area of middle earth.
One of the biggest departures from stock D&D is the lack of caster classes. Staying very true to middle earth setting being low magic.
On the downside, the vendor I had purchased this from sent my copy in an envelope, versus a box, and so my corners were a little banged up.
Other than that, the construction of the book is great.
Haven't had the opportunity to play with this system yet, but after a quick read through it looks like a lot of fun.