The Agben School (The Legend of the Gamesmen Book 2) Kindle Edition
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Top Customer Reviews
But Tryst is denied access to the palace. Everything has changed since he left over a year ago on his epourney. A journey to see the world and come home an experienced man. Rumours have spread that Truemen have murdered the Prince and that an imposter may be in his place.
Meanwhile Drail and his Gamesmen must begin at the bottom of the Gamesmen league after a humiliating start in the Gold Harbour arena. Marra is in danger and goes to the Agben school to learn more about herbs and potions. Here they discover she has a rare and natural talent and she uses her skills to help both Drail and Tryst uncover a deep and sinister plot.
This series just gets better, I really enjoyed all of Marra's experiences at the Agben school and the games of Comet are mush easier to follow now that I'm into the second book. The story will continue in the next book.
This review is based on a free copy of the book given to me by the author.
The Agben School is the exciting sequel to The Birr Elixir which I read and reviewed previously. The story resumes with Marra and the Truemen team finally arriving in the land of Missea, where Tryst is a Skullan prince, although nobody knows his real identity. The Skullan and the Trumen are the gamesmen. The Trumen are the smaller, weaker race, while the Skullan is the physically superior race which rules the kingdom.
New to the city, Marra looks for a shop where she can buy herbs for her elixir for the team. The boy running the shop presents her with a mysterious box. She keeps it hidden, not knowing its actual use, or who it was meant for. As a Truemen, Marra is required to be subservient to the Skullan, so she keeps her secret.
Marra’s herbalist skills out surpass many other Bristas. It is revealed that she possesses an acute sense of smell, a gift so rare, it earns her a coveted place as a student at the school. Once there, she learns the Women of Agben are the most powerful in Missea. There is a mystical magic found in the potions and elixirs created and taught at the institution. However, there is a dark magic that hangs over the palace. Soon it becomes clear that only Marra can rid Missea of the evil malignancy growing within the castle walls and possibly within the Agben school.
Weaving throughout the story is the game of Comet. The “game” is played in an arena with two opposing teams. At an inner circle in the field, a line is drawn in the sand by a judge. It is forbidden for the teams to cross the line until the judge allows it. There is much jockeying for the balls by both team members. Four leather balls need to be dropped into a cone-shaped area to score points, which are determined by the judge. Each ball has distinctive markings which ascertain the number of points each ball is worth. As contact sports go, I envisioned the game to be a combination of football and hockey with players participating in a competition to the death to win, if necessary.
The author, Jo Sparkes, skillfully weaves a story within a fantasy kingdom that leaves you wanting more. The detail in the Agben School and the study of herbs was excellent. There is a mystery here, and I am sure all will be revealed in the last book of the series, The Dim Continent. I must add that this book could stand alone because the main details from The Birr Elixir are intertwined within the pages of the story. Even so, I loved The Birr Elixir and would encourage everyone to read it first. The rich descriptions put you right into the action, and you feel like you are peeking over Marra’s shoulder waiting to learn her fate.
If you love epic fantasy with the added excitement of tournament games, you will love this book and the series.
Character Believability: 5
Flow and Pace: 4
Reader Engagement: 5
Reader Enrichment: 5
Reader Enjoyment: 5
Overall Rate: 4.5 out of 5 stars
Marra found the island had many strange customs. Most were really nice. As the Trafalcon docked, fresh flowers made into necklaces were put
over their heads and cold drinks put into their hands Marra was the Britta's, Potions Maker to Drail and the Hand of Victory. She started as an
apprentice little less than a years ago at age 15. After Mistress Britta died, Marra and her brother were left with no skills and few morals. Drail, had
rescued Marra. Marra performed many potions to help the ones in need.
Marra had spent most of her life in the desert, so having so much water was such a lavish thing to have. There were sandy beaches, with the seas lashing cool water at your toes. There were taverns right on the water . It made Mara feel so wonderful, eating with the beautiful water all around her. Positively rich.
A very good fantasy book with such rich and beautiful descriptions of the characters and the scenery. Enter into a lovely fantasy world but don't forget every fantasy has its flaws.
I was given a complimentary copy of this book from the author, Jo Sparkes and Pump Up Your Book Virtual Tours for my view of the book, No other compensation took place.
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