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Disaster Report

3.0 out of 5 stars 20 customer reviews

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6 new from $59.99 9 used from $19.98

Product Description


Disaster Report is an original title that defies easy classification, including as it does elements of action-adventure, survival, mystery, and puzzle-solving. The game places you in the role of a newspaper reporter stuck on an island that is being continuously hit with severe aftershocks from a major earthquake. The objective is not only to escape but to do so with as much of the story as possible behind the destruction of Capital City. Considering the government would like to keep the truth to itself, you'll soon find out that the wrath of nature may be less dangerous than upsetting the government's determination to maintain the status quo.

Product Information

Product Dimensions 7.5 x 5.3 x 0.6 inches
Item Weight 1.6 ounces
Shipping Weight 1.6 ounces
Customer Reviews
3.0 out of 5 stars 20 customer reviews

3.0 out of 5 stars
Best Sellers Rank #29,283 in Electronics (See Top 100 in Electronics)
#193 in Video Games > More Systems > PlayStation 2 > Games
Discontinued by manufacturer Yes
Date first available at Amazon.com October 1, 2005

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Customer Reviews

Top Customer Reviews

By A. Griffiths on March 15, 2003
"Disaster Report" is a variant of the survival horror genre, but in this case, you are trying to escape from a natural disaster rather than zombies or monsters.
Playing as a new reporter arriving on the huge island city, you begin the game stranded on a long bridge as the first tremor strikes the island. What follows is a precarious attempt to make your way throught the destroyed city to find a place of safety.
The most impressive thing about the game is the sense of scale. The city is genuinely huge, towering buildings can be seen stretching into the distance, as well as raised freeways and public spaces-all of which can shake and crumble away at any time! The excitement of playing comes when a tremor suddenly hits as you are teetering across a narrow ledge, or running under a swaying office block, and the game designers have thought of many novel ways of putting your character in jeopardy, often springing cruel surprises on you when least expected. As the main character you have a variety of moves, although there is no way to attack, but as the danger is purely a natural one, there would appear to be no use for this...until the last third of the game when you suddenly find yourself under threat from armed thugs, and an element of stealth and avoidance joins in with the general escape mission. This last part of the game is by far the best, and the tension really mounts up in the climax as what remains of the city starts to sink ever more rapidly into the sea, and time begins running out. It makes up for the initial parts of the game, where some of the trials and puzzles can get a little repetitive.
You also meet various characters along the way, and the choices you make with them can lead you to any of 7 different endings.
All in all, this is a game to be recommended.
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Amazing game, great effects, wonderful draw distance, amazing areas of the city to explore including a fun park, residential areas, business areas, huge bridges, shopping centers, high rise offices, parks, and so on. The city island is huge and wonderful to explore!
Interesting story with a branching story line and multiple endings, great puzzles, and a real sense of fear which builds up over the course of the game.
Deal with earth tremours, flooding, and the realisation that someone wants to kill you because of what you know.
A must have game for the PS2, what I wouldn't give for a sequel! 5 well earnt stars! The best sleeper hit on the PS2 asides from the incredible Ico.
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I am a big fan of Survival Horror.
I have managed to find everything from Resident Evil to Clock Tower to Silent Hil to be immersive, engaging, and entertaining. I have come to learn that it is all in the blend. You need just the right mix of visuals and story, of camp and chills, of puzzle solving and adventure. But never would I have expected to find these traits in a game as unique as Disaster Report.
In this unexpected title from Agetec, you play the role of Keith, a 20-something reporter on his way to his first day of work with the leading paper of Capitol City. As you stare out the window of the train at the Sky Scapers of this city perched upon a narrow man-made (read experimental) island a huge earthquake shatters your day dreams and brings you back into reality; but a twisted reality where huge buildings can fall on you at any second, where explosions send city buses hurdling at you, where you must climb, crawl, and run through a disaster zone so unstable that virtually everything is either a threat or a tool. As you run from area to area, collecting survivors and information you quickly discover that not all earth-quakes are what they seem.
There are times in this game where the earth shattering rumbles alone send you into a panic. There are other more subtle touches where mysterious characters or events draw you in. But every visual, every sound, and every effect will have evoke the same type of chills as a good Survival Horror game.
A good story, with interesting characters, and a perfect blend of puzzles and action round the game out quite nicely.
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Let me start by saying that I enjoyed this game, though much of my review pinpoints its flaws, as there were many. The concept is great, second to none and wholly original for a console game. The idea of a quake-riddled city with dynamic, ever-changing environs and the constant worry of being crushed/dropped/unable to find sources of drinkable water/trapped by debris... well, it sounded like it could be the next Ico (if you have yet to play Ico, stop, walk away from your computer and do whatever is necessary to rectify. I'll wait).
But the execution of this great concept is flawed, and in numerous ways. Firstly, this is not a horror-based game as many are dubbing it. This brand of "It's Silent Hill without the monsters!" hype is bound to set players up for disappointment. The collapse of Capital City is a parade of scripted events; every piece of falling rubble or quickly-eroding walkway happens the same way for all who play it, limiting replay value and hampering any sort of surprise for future playthroughs, of which there are many. Or at least that's what the game designers want you to think; there are 7 endings, though many are indistinct from each other (ending 2 is much the same as ending 1, but with a different supporting character standing next to you based on in-game decisions, etc.).
As well, the hydration system of searching for clean water is diluted to meaninglessness by the stunning availability of water. At no point will you EVER need to backtrack to a previous water source, as they're each spaced roughly five game minutes apart. Further, you accumulate water bottles you can keep full in the event that you can't find a working spigot, so the threat of thirsting to death is nil.
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