- Series: Addison-Wesley Signature Series (Cohn)
- Paperback: 384 pages
- Publisher: Addison-Wesley Professional; 1 edition (June 2, 2010)
- Language: English
- ISBN-10: 0321618521
- ISBN-13: 978-0321618528
- Product Dimensions: 7 x 0.9 x 8.9 inches
- Shipping Weight: 1.4 pounds (View shipping rates and policies)
- Average Customer Review: 22 customer reviews
- Amazon Best Sellers Rank: #106,205 in Books (See Top 100 in Books)
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Agile Game Development with Scrum (Addison-Wesley Signature Series (Cohn)) 1st Edition
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“ If you’ve ever felt that gaps exist between ‘traditional’ software development using Scrum and video game development using Scrum, this book is for you. Clinton effectively bridges those gaps by covering the adjustments necessary for disciplines, individual roles, and processes and project phases unique to game development, thoroughly supporting it with explicit examples and practical advice. Simply put, a must-read for game developers that are currently using or plan to implement Scrum or other agile processes within their company.”
—Jeff Lindsey, Producer, Longtail Studios
“ I wish Clinton Keith could go back and write this book 15 years ago—it would have helped me see things a lot differently. Agile Game Development with SCRUM is a one stop shop for game teams interested in using scrum techniques.”
—CJ Connoy, Game Producer, Treyarch
“ By the time you wake up and realize that you really need this book, your project will probably be too far gone. Dive into agile before it’s too late and let Clinton be your guide. Tested under the fires of true game production, everyone involved in game development will gain from reading Clinton’s wisdom.”
—Jason Della Rocca, Founder, Perimeter Partners, and former Executive Director of the International Game Developers Association
“ Clinton Keith has written an excellent book for both practitioners and students. He combines an in-depth analysis of the challenges of large scale game development with hands-on advice on the use of Scrum. His often funny anecdotes illustrate that this guy has really experienced the heat of large computer games projects.”
—Bendik Bygstad, Professor of Information Systems, The Norwegian School of IT
“ Clinton Keith combines his experience as both video game developer and agile practitioner to apply Scrum philosophy to the unique challenges of video game development. Clint clearly explains the philosophy behind Scrum, going beyond theory and sharing his experiences and stories about its successful application at living, breathing development studios.”
—Erik Theisz, Senior Producer, 38 Studios
“ Clinton has combined his extensive game and software development experiences with agile methodologies. The result is a thoughtful, clear, and, most importantly, realistic application of agile to game development.”
—Senta Jakobsen, Senior Development Director, DICE
From the Back Cover
Deliver Better Games Faster, On Budget-And Make Game Development Fun Again! Game development is in crisis-facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development.
Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.
You'll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers-and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions-all based firmly in reality and hard-won experience.
Coverage includes Understanding Scrum's goals, roles, and practices in the context of game developmentCommunicating and planning your game's vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks- even dailyHelping all team participants succeed in their rolesRestoring stability and predictability to the development processManaging ambiguous requirements in a fluid marketplaceScaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio's current processes
Increasingly, game developers and managers are recognizing that things can't go on the way they have in the past. Game development organizations need a far better way to work. "Agile Game Development with Scrum" gives them that-and brings the profitability, creativity, and fun back to game development.
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Top customer reviews
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Everyone in the gaming industry should be reading this book, period. Moreover, it is still relevant even for projects outside of games and that says a lot.
In addition to an interesting introduction to Scum and Agile and its history in the gaming industry, the author describes and provides insight into many of the challenges that all Agile implementations face. Most of these lessons can be generalized to industries other than the game industry, such as scaling up to large projects, working with multiple disciplines with differing different cadences, involving QA, and selling Agile to executives. He also provides a realistic appraisal of Agile and Scrum, describing its pros and cons, rather than presenting Scrum as a silver bullet as many texts on the subject do.
I found this book clearly demonstrated how the principles of Agile are put into practice, with real experiences and sound advice. While I'm not a game developer myself it has helped me understand Scrum and Agile in general, and I recommend it to coworkers also working in IT.
Great for any software developer but especially for games developers whether big company or Indie start up, it can help you focus your efforts by understanding the process even if you don't follow everything strictly to the letter of scrum.
I enjoyed the anecdotal "experience" sections the most. Being able to read about real life scenarios within a studio, and how Agile was applied, was educational and supplied a huge amount of context.
Womderful detailed examples and figures to illustrate various agile methods.
I'm now at half of the book. It's quite good explaining Scrum, which is it's main objective, and also have some advices based on the author's experiences (or other scrum users). Also it is focused on game developement, and as scrum is not a rigit set of rules but more a list of good practices, it explains how to adapt them to the game developement world.
I'd highly recommend it, if you want to learn what scrum is, and how to adapt it to game developement.
Most recent customer reviews
Tries to push Lean over Scrum in a poor non-convincing way.Read more