- Paperback: 504 pages
- Publisher: Addison-Wesley Professional; 2 edition (October 29, 2006)
- Language: English
- ISBN-10: 0321482751
- ISBN-13: 978-0321482754
- Product Dimensions: 7.3 x 1.1 x 8.9 inches
- Shipping Weight: 1.7 pounds (View shipping rates and policies)
- Average Customer Review: 12 customer reviews
Amazon Best Sellers Rank:
#478,457 in Books (See Top 100 in Books)
- #513 in Books > Computers & Technology > Programming > Software Design, Testing & Engineering > Object-Oriented Design
- #520 in Books > Textbooks > Computer Science > Software Design & Engineering
- #1204 in Books > Computers & Technology > Programming > Software Design, Testing & Engineering > Software Development
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Agile Software Development: The Cooperative Game (2nd Edition) 2nd Edition
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From the Back Cover
"Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods." -Tom Gilb The agile model of software development has taken the world by storm. Now, in "Agile Software Development, Second Edition," one of agile's leading pioneers updates his Jolt Productivity award-winning book to reflect all that's been learned about agile development since its original introduction. Alistair Cockburn begins by updating his powerful model of software development as a "cooperative game of invention and communication." Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including - Where does agile development fit in our organization? - How do we blend agile ideas with other ideas? - How do we extend agile ideas more broadly? Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you'll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You'll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design. Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You'll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics: - Agile and CMMI - Introducing agile from the top down - Revisiting "custom contracts" - Creating change with "stickers" In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his "cooperative game" as their central metaphor. If you're new to agile development, this book will help you succeed the first time out. If you've used agile methods before, Cockburn's techniques will make you even more effective.
About the Author
Dr. Alistair Cockburn is an internationally renowned expert on all aspects of software development, from object-oriented modeling and architecture, to methodology design, to project management and organizational alignment. One of the pioneers who coined the term “agile software development,” he co-authored the 2001 Agile Software Development Manifesto and the 2005 Declaration of Interdependence. Since 1975, he has led projects and taught in places from Oslo to Cape Town, from Vancouver to Beijing. His work has covered topics from design to management to testing, in research, in government, and in industry. His most recent book is Crystal Clear: A Human-Powered Methodology for Small Teams. His books Writing Effective Use Cases and Agile Software Development won back-to-back Jolt Productivity Awards in 2001 and 2002.
Top customer reviews
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Wrestling with this book for the last few weeks has been frustrating, to say the least. I was struggling to understand why, after reading on and on I wasn't able to summarize to myself the central message was of what I'd just read, and finding myself at a loss to see the thread in a chapter or see how the chapters built on each other.
I came here to see if others were having the same difficulty with it-- strangely surprised to see praise for quoting the philosophy of Wittgenstein and the still levels of Aikido. Looking back at the reviews of the first edition I found more critical opinions, and it was there that I finally understood why this text just didn't 'jibe' with me.
Paraphrasing another reviewer, he had it right I think describing this book as a text about the formalisms of methodologies. This is not a book about Agile per se, but about how Agile fits into the ontology of methodology. The problem is not that the book is too abstract-- I greatly admire Bjarne Stroustrup, for example, for his ability to use theoretical underpinnings in a practically useful way. The problem with this book is that it is not really about Agile but about 'methodology.'
Ultimately I think this is a book for a very specific audience. Is is probably a fantastic discussion point for those making a living talking about the theory of methodology-- but, unfortunately for me, it is going to be of very little use to a practicioner.
A couple examples (there are more, I'm just listing some obvious ones):
The author states that a zero-sum game is "a game with two sides playing in opposition, so that if one side wins, the other loses". This is NOT what it actually is which is defined as "a game in which the total of all the gains and losses is zero". So the author lists Poker as a non-zero sum game, even though it clearly is a zero sum game.
In chapter 2 the author states how "Weinberg's discussion of people written in 1969 was followed by a stunning silence for 15 years. The silence was finally broken by DeMarco and Lister's PeopleWare (1999)." I'm no math genius, but I could roughly 30 years between those two dates instead of the 15 years stated.