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About the product
- Rising Star games presents Beautiful bullets - gorgeous artwork presented in glorious HD and 16:9 support
- Maximize your score - three game modes with different scoring mechanics
- Original Arcade settings optional for authentic experience.
- Challenge the world - set the highest scores in the online leaderboards
- Local 2 player co-op
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Unleash the power of the Blood Swords.The Empire’s war has ravaged the world the people are suffering in its relentless pursuit of domination using the feared Blood Swords. The sacrifices have been great, their deaths giving power to these blades. Do you have the strength to lead a small band of rebels to victory in the face of overwhelming odds ? Manufactured By Rising Star Games.
Experience sensory overload with CAVE's latest addition to the shoot-em-up arena, Akai Katana.
Set in a parallel world resembling Japan's Taisho period, the people have discovered the powerful Blood Swords. Requiring human sacrifices to unleash their immense destructive power, these swords have been used by the empire to crush neighbouring countries. However, all the bloodshed and power gained through sacrificing close family members has made some of the swordsmen reconsider. With new fighter planes and the powered up swords at their disposal, this small band of rebels now fight back against the tyrannical empire.
Created specifically with the Xbox 360 in mind, Akai Katana is the first CAVE release to feature horizontal combat in sumptuous HD and eye-watering full 16:9 support.
Prepare for a new definition of 'bullet-hell'!
- Gorgeous artwork and beautifully rendered sprites
- Full HD 16:9 support
- Three gameplay modes: Origin (Arcade) Mode, Slash Mode and Climax Mode
- Fully animated UI
- Original Arcade settings optional for authentic experience
- Online leaderboards and replays
- Local 2-player co-op (Arcade mode only)
Top customer reviews
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The plot and story make as much sense as any other cave game, which means they kind of make sense but all you have to know is you have to avoid dying and getting as high a score as possible. Mostly you'll see technology here that varies according to time periods with World War I and II inspired designs to futuristic designs. Not much organic stuff that you may see in Bug Princess.
One thing for sure is that this game so far has got the funniest Achievements I've ever seen in an Xbox game. I do not want to spoil it, because you have to start playing to see them yourself. The guys who made the achievements are pretty clever.
There is a bit of a learning curve to grasp the game mechanics, however they are worth learning. The difference between a new player and an advanced player is astronomical: a new player may shoot stuff and use bombs when in trouble, while an advanced player manipulates enemies to quickly charge up their gauges and spends most of the challenging sections as an INVINCIBLE NINJA, all while collecting huge amounts of point items and looking stylish in the process.
There are many subtle strategies to learn. For example, collecting bomb items clears the screen of bullets (not just using them). Thus, you can hold off on collecting bomb items until a tough section for an easy screen wipe.
Akai Katana has three game modes. While they may look the same from the first 10 seconds, they offer different game mechanics and scoring systems (one of which is drastically different), so it's a good idea to give them all a try and see which one you like.
The scoring systems are all really fun, and make the game vastly more interesting than simply shooting and dodging. These involve creating large numbers of gold items, which you cash in for huge point spikes. It takes a while to learn, but looks awesome when correctly executed.
Boss fights are definitely the highlight of the game. At first you face a human enemy who is sort of floating there. They fire a few volleys and get you warmed up, and then things hit the fan as they summon giant battleships, planes, and cannons to fly all over the screen shooting massive waves of bullets. The in-game scale gets a little weird looking (I'm not sure why a summoned bomber is ten times the scale of a regular one) but whatever, it's seriously cool looking.
The HD sprites are fantastic, with a high level of detail and animation in them. Optionally, you can choose origin mode if you want to see how the game originally looked in arcades.
I also have the Japanese release of this game. Interestingly enough, the North American version has some additional on-disc patching that makes formatting the screen on 4:3 arcade monitors easier. This may not be important to those playing on HDTVs, but for those looking for an authentic arcade experience it's really handy. Thanks to whoever got that into the game.
And that's where the real challenge comes in. Akai Katana demands that you challenge yourself to learn the scoring system and achieve new high scores. What does this mean exactly? Well for the casual shooter fan, you may find that after completing stage 1, you have a score of 2 or 3 million. But once you learn how to power up and utilize your power, you can actually reach scores around 80 million. That 100-million mark for your 1st extra life is there for a reason. Anyone who understands and practices within the system will eventually get there. Casual shooter fans won't be able to reach that mark even by accident, since there is a sequence to using your powers and a time limit in which to do so. Playing casually and constantly bombing will simply not reward you in any way, and I doubt you'll ever play the game again after your first 15 minutes. However, those who dig deeper will find that this is surely one of Cave's top tier games. I've spent several months simply replaying levels 1 and 2, over and over, to reach new high scores. When that gets old, there is a second game mode, with a significant change in scoring mechanics and gameplay -- in which you can expect to reach scores of 600 million or more. For purists and collectors, the disc also includes a third mode, an arcade port in standard 4:3 format. Again, this mode is complete with different game mechanics and the arcade soundtrack. Cave designed this game with 16:9 HD home-gaming in mind, and it shows. Beautiful hand-drawn artwork like this (sprite-based) is extremely rare, but hopefully will never die. Overall, I would expect this title to become a massive hit in the shmup world. Now that Cave has shifted their focus to hand-held gaming, be sure to pick up this rare gem.