Maximum Throwdown Game
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- A great card throwing game for 2 to 6 players
- For ages 12 and up with a 30 minute playtime
- Contains: 99 Throwdown cards, 6 Reference cards, 6 Starting location cards and 1 Rule sheet
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Players: 2 to 6
Playing Time: 30 minutes
Ages: 12 and up
Contains: 90 Throwdown cards 6 Reference cards 6 Starting location cards 1 Rulesheet
Maximum Throwdown. Are you ready for the biggest, baddest, most explosive-laden battle of AEG games ever? Can a Lion Clan samurai defeat a raging Big Ghost? What if Collector tries to disintegrate them both? Do those even work on werewolves? Throw yourself into the ring and find out who will emerge the vict
From the Manufacturer
Get Ready to Throwdown. Are you ready for the biggest, baddest, most explosive-laden battle of AEG games ever? Can a Lion Clan samurai defeat a raging Big Ghost? What if Collector tries to disintegrate them both? Do those even work on werewolves? Throw yourself into the ring and find out who will emerge the victor. Maximum Throwdown pits up to six players against each other in a battle royale of card-throwing action. Try to cover up your opponents' icons while keeping yours visible. Revealed icons grant awesome special abilities to use in the arena. The player with the most points wins.
Top customer reviews
You get 6 decks of 15 cards each (Aliens, Demons, Dragons, Pirates, Samurai, Werewolves) plus 6 Location cards to represent the lair of each faction and a few rules aid cards for each player. The cards are well-printed and of good quality - a bit thin, but this is advantageous for throwing. A few of my Werewolves were miscut, with some of the pink from the rules aid cards on - but I don't mind. For a game like this, it would hardly do any good for someone to mark cards. The box is durable and very nice as card game boxes go - exactly enough space to hold the game neatly in two stacks of cards. You'll probably want pencil and paper for score-tracking, and you can get a small pencil and some paper in the game box if you want.
This game keeps you engaged even if you have no cards left to throw, and the random element introduced by card-throwing gives this game a feel like no other game I've seen. It's sort of like a safe, tabletop version of darts where everyone involved is scoring points and activating abilities every turn. The choice of venue and table have a great effect on this game, so there's a setting-dependent aspect to its enjoyment. In the right places with the right crowds, you'll have a lot of fun.
I recommend this game to anyone looking for an original dexterity game, anyone looking for lots of game in a little box, or just anyone looking for something different.
Basically you take turns throwing cards on the table from some predetermined distance. At our house we put a little tiny table cloth on the table and tell people they can't stick their arms into the area above the table cloth. Each player has a set of cards with points and powers on them, you throw your cards on to the play area and try cover up all the other players points and powers. The game ends when everyone is out of cards and whoever has the most points wins.
Game consists of 6 decks (15 cards per deck) that each represent a faction (Aliens, Fire Djinn, Pirates, etc.) The cards have the faction image on the back and a series of icons (hand, mask, fissure, pips, etc) on the front. There are 6 "location" cards and 6 help cards (outlines turn order and icon meaning) as well. Note - the game is NOT colorblind friendly. In fact, one of my few complaints about the game is that a few of the face up colors (purple/pink/mauve) are a bit too similar and make quick glance assessment of the play field more challenging.
Basically - you toss/fling/throw your cards onto the table in the hopes that you have many of the icons face up and uncovered as these grant you points and abilities (additional cards/throws/stealing cards/second chances) while covering up opponents cards. It's a silly premise with pretty much no strategy...but it is tons of ridiculous fun. Everyone ends up standing around the play area and figuring out their throwing technique and table angles etc. trying to land their cards (they only count if they're touching another card already in play.) Of course, different tables/playing surfaces will net different results which makes it near impossible to master technique. It's highly engaging and active and a game lasts about 30 mins.
The cards are high quality with a nice coating. Of course, they are still just cards and flinging them around isn't conducive to keeping them in prime quality. I can see how the cards could get worn down/bent/mucked up pretty easily over time. Packaging is good with a heavy duty cardboard box that is compact for easy portability. You will need something (pen and paper) to keep track of the score - there's room in the box to add a small pad and pencil if you want. Overall the game entertainment is worth the cost of the game...but you do end up feeling that $20 for 100 playing cards is a bit expensive.